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Mister_xD

Mister_xD

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  • They don't want a balanced DbD alltogether, because they know that a balanced DbD is an unfun DbD. I've made a very lengthy post about this some time ago, I'll link it to you in case you want to get more insight on why I feel this way: (its just too long to write out again, sorry) So instead of balancing the game and…
  • I wanna know if you can activate DHs endurance and then perform actions such as vaulting while it's active.
  • No, they are too inconsistent for my liking.
  • Yeah I've really gotten into Dredge, but outside of that I find nothing else the Killer roster has to be appealing. I freshly P3ed Dredgie yesterday and the Blood web RNG has NOT been kind to me so I have literally nothing I could run on it right now, meaning I had to play other Killers yesterday evening to make some BP -…
  • Killers can not grab you out of fastvaults. Maybe if you are vaulting into the Killer, but if you are vaulting away from them I do not believe a grab from a fastvault is possible. At least I have never seen one happen ever since they introduced the multiple vaulting types. And I do believe the old grabbing animation for…
  • No you can absolutely hit people during fastvaults. Thats the whole thing I'm on about: Survivors will still be able to greed a loop and make actions that they should not have been able to using just this Perk, so they could affort to be in the Killers range for a while, because the Killer won't be able to attack them just…
  • That is true, but only for slow and medium vault scenarios. With the right pathing, a Survivor would be able to fastvault and trigger DH right before that to, in theory, have the endurance status effect throughout the vault as well. Now of course, we don't know the details on how this will work. Maybe the Devs have thought…
  • Yeah seeing how I was on a seminar the whole week and couldn't participate at all I would definitely appreciate an extension! Also we seem to be struggling at completing the community challenges, so thats all the more reason to root for this!
  • Yeah an early hook suicide / DC is usually an immediate game over for the Survivor team. That's why I hate them so much - especially combined with the SoloQ experience you just described where you pair up with lesser exxperienced players that therefore have a much harder time to try and turn the game around. My best advise…
  • On The Game especially all you really have to do to counter it is to resort to the usual The Game gameplay and hold Shift + W while occasionally predropping one of the 50 availble god pallets whenever it gets close. Dredges anti loop is good, but only when one tries to loop the same structure against it. Additionally, lock…
  • Revert Deathslinger to his original state.
  • I've started seeing a Let's Play from someone (I forgot who exactly), but I never watched through it. I have however been seeing some videos about its lore - and the way I see it the most enjoyable way to come into contact with this franchise is by experiencing it for yourself in your own first, blind playthrough, which I…
  • I am wearing them! :D It's just that Claudette (the one Survivor I leveled) didn't get one and I would rather step on a LEGO than play Killer at the moment.
  • Yeah I guess the rather silent TR startup is a fair critisism - I wouldn't have minded them increasing the volume on that a bit (especially for non headphone users I can see this being an issue) And honestly, I would even go as far as to call him one of the most well balanced Killers in the whole game. He used to be the…
  • Honestly, I don't think he needed that either. Getting shot from outside the TR was something the Killer had very little influence over and if it did happen it was a direct result of a misplay from the Survivor side (starts with simple things like not seeing the tall cowboy pointing his gun at you in the distance or…
  • It wont be anything you could show off ingame as far as I'm aware, so my guess is that we're gonna get something like a golden character portrait that seperates them from other characters in the menu.
  • That's my assumption too, but still: it should say that somewhere. It's just way too vague in its description IMO. Neither does it tell you that it actually does count past the 40, nor does it say that those 40 are merely the requirement to collect the reward later on. Plus with what @bm33 said, it seems to be bugged and…
  • Thats weird, cause mine stopped at 40 when I completed it... My last match with the challenge I entered with 37/40 and I know I did more skillchecks than 3 that match, yet the challenge said it had 40/40 contributions afterwards. I'll have to take your word for it though and I'll test it out again later. That said, if it…
  • You should see them after you return to the menu of whichever side you played. I've been playing with freinds for example and got a little notification pop up at the bottom of the screen once I returned to my SWFs lobby.
  • But then there are going to be people who collect it and then instantly go to the Killer and suicide on hook, which utterly ruins the game for everyone in their lobby. As much as it sucks that it is this way, if we want to blame someone its those kind of people.
  • If I understood it correctly, you do not neet to actually escape to unlock the mask, you just need to stay alive until one of the gates is opened.
  • Depipping was good for when Ranks were used as a matchmaking tool to filter ranks based on how skillfull players were in them (in theory). However, nowadays ranks are only used to indicate how much you played DbD. They are no longer part of the matchmaking tool nor are they publicly shown to other users - plus they dont…
  • It is. It's also different to the DC penalty system, as there is no auto punishment for it. The only reason the Devs will ignore any individual reports for DCing is, because there is an automatic punishment system for those in place already - which does not apply to AFKing. That said, it is very unlikely you get banned for…
  • Yeah it's a really frustrating mechanic. As far an I'm aware this also didn't use to be the case in his PTB, so I have the hope that maybe it's just a bug that is going to be fixed at some point.
  • Smurfing in this context means 'deliberately AFKing out a lot of games to stomp newbies' This is already a reportable offense. AFKing is against the rules.
  • You can lightburn a Nurse by shining a flashlight / throwing a flashbang at her hand while she is charging up a blink. However, lightburning her actually takes longer than her charging and releasing a blink, so it is exceedingly rare to see this happen in a normal trial.
  • And back to the old misconception that NOED rewarded bad Killers sigh... NOED is a Perk that punishes Survivors for not doing Totems. The ones you should be blaming here for not learning are the Survivors that consistently ignore Totems in favor of gens and then get some of them killed with NOED. This is not a bad Killer…
  • This doesn't even make sense on a fundamental level. You aren't entering the locker, why are you being grabbed? Dredge automatically attacks anyone who tries to interact with the locker it resides in. IMO that concept makes a lot of sense. If you want to slow it down, you have to lock the lockers prematurely before it…
  • In a perfectly mirrored matchup the Survivors will win every time. The only way a Killer can compete in this game is by A: bringing much stronger things than the Survivors, B: the Survivors being generally lesser skilled players or C: the Survivors throwing the game. A mirrored matchup instantly eliminates A and B and for…
  • Wait so you just get a base 2% increase in movementspeed for each gen that pops? That sounds very broken. It will mess with anyones musclememory and singificantly affect looping There is no downside to having this There is no counterplay to it I think the Perk should stay a Hex with its strength varying based on how many…