RaSavage42
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RaSavage42
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Kommentare
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Self Care is seen as more reliable then teammates or Medkits But IDC... I can't play the game right now so I don't have recent experience in those matters
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All I'm saying... is that in this game perks are the center piece and everything else is moot So on one hand yes I do agree with you... but on the other hand there's too much stuff that either counts as "counterplay" or "skill"... when it comes to perks and playstyle
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Lethal Pursuer does have counters... Distortion ( and playing around with where you go... and who you are around) Also I could ask if you would like to not have Huntress Lullaby when playing against her?
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Huntress's makes sense The other not so much... there are pros and cons to them as pointed out by others Also Huntress's Lullaby is only 40M (give or take) not 64M
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But that's my point... thanks
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But there can't be a perk that takes away 100% of anything (within reason of course)
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I don't run an Exhaustion perk... but then again I don't escape a lot either
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Add in how loud chase music is... the Killer will have to drop chase to even try and listen Well they didn't make Predator give more directional Scratch Marks IW will still be used... but without Exhaustion Perks
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Honestly all that needed to happen was to increase base Gen regression (from .25 to .50) Fix Maps (again) And maybe make adjustments to perks (more of 'wait and see')
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Yea... pretty much Same build, different perks... Slowdown and second chance
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Yes and no Yes: cause it gives the Killer differences to break away from 'the same old same old No: cause if they did try to put that in game is would break the game even more then normal
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I kinda disagree with the Pig build... I personally don't like M&A... I can't explain it though I half was thinking I'd see a lot more Overcharge and Call Of Brine... but luckily not
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All they needed to do was to raise base Gen regression (from .25 to .50)... But oh well... gotta learn what each perk does over again so I can understand it
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So the title should've been Matchmaking Ranking Cause that's the issues I see while reading what OP said
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There's a lot they can do with Pig... but how much of it can actually be coded into the game
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Both perks work by kicking Gens so work with that knowledge If the Killer is using Overcharge and Call Of Brine then that's 2 perks so just find out what the other 2 perks are Repressed Alliance is a good perk to use... it's a wonder that it hasn't been used Plus the Gen regression with Overcharge and Call Of Brine is the…
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Ruin and Pop were nerfed... with other perks being buffed On paper Ruin won't be as effective as it once was... Pop will still be used... the others well that depends on other factors But in practice AKA players actually playing the new update things might change or they might not
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It would be nice if the Devs could figure out why Hexes were good to start with but then fell of a cliff... and I think it's Totem placement The real reason Hex: Ruin was used so much was due to the increased regression and it being automatically applied (so I don't agree with that change) Devour Hope is used to gain an…
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I mean to have a health patch for a chapter... Making big changes to: Maps, Killer Powers and Gens would be nice
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I can kinda see both sides... Yea Exhaustion in of itself is bad enough (because you can't use a perk again) And yea Exhaustion isn't bad to have given what we have seen (but that even been changed) If they had left the Gen at 80 "charges" they could have thrown more negative effects onto Exhaustion... like what they did…
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To a degree yea maybe it is due to new games But also us as a community giving feedback about what we "feel" is wrong with the game And the "meta" being so stale for 2+ years also had something to do with it Let's just see if they do something like this next year... here's to hoping
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But the 2k/2e is on a much more broader scale... think like 3 months to 6 months not per match If they can achieve it then that's good for them... If they can get the average to be 2k/2e then they should be able to see Killer balance (in general)
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Gen Speeds weren't nerfed... Gen times were A Survivor still puts in the same amount of charges per second Base Gen regression is still crap (.25 charges per second) while yes they did add a 2.5% onto Gen regressing which helps... but still They said that they were going to change the meta and they did... now it's up to us…
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An Unranked mode... for newer players and players whom want to try something different A different variation of prestige (I can't explain it all in text but something like COD) For Survivors to see each others perks... by highlighting them brings up perks, items and addons A better color palate (for auras) without using…
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Nurse, Blight, Hillbilly, Bubba, Oni,
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Fair enough... I do rely on fatigue and recharge addons myself... on Nurse
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Unless that Survivor wants to be downed again... I have seen happen a few times Players think that (with DS) "I have this perk I might as well get use out of it"
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We haven't even played it yet calm down... numbers can and might change Plus this isn't the last time they'll do something like this (hopefully)
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Take away the perks... Just focus on her basekit and addons... I don't play a lot of Nurse... so I don't feel powerful but still If they did do something like making her Blinks LOS then make an addon that allowed her to Blink anywhere... I would think that would solve a lot of issues
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It was nice to see that perks are being changed but what we got was... Gen Regression perks changed... Ruin isn't as strong as it once was, Pop is the same... but Overcharge was wicked strong (on paper) and so is Eruption BT turned basekit (for the most part)... but 10 more seconds on a Gen (RIP) Cleaning blades (or…