se05239
We will shortly be deploying a hotfix to the PTB to potentially address the Save Game Errors that some players were facing. Please update your PTB build when the update is available and let us know of any issues. Thank you.
se05239
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Kommentare
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Surely the game would be more fun for killers in the generators got completed within 3 minutes and there was nothing they could do about it. You, OP, only care about the survivor-side of the game. As long as you're having fun, everything else doesn't matter.
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Only her add-ons needed a rework, not also giving her power a cooldown. The developers once again outright ignored their community in favor of going the step beyond. Its infuriating to me how little they care.
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Meanwhile ranking up as survivor is the other way around. I can do extremely bad and end up dying first but still pip, because.. I guess?
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They DO care when their revenue's suffering an impact. That's why I think they changed level 3 to begin with. People stopped doing challenges and progressing the Rift. If people don't care for the Rift, then why'd they buy the pass itself or buy tiers?
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Since the developers decided to ease up the bullshit in Level 3, I wonder if they'll preemptively lessen the bullshit in Level 4 before it releases or if they're just gonna drop it and wait until people get upset.. again.
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Same. Might be a bit cliché but what the hell!
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I've not even gotten to play him yet as killer queues are 15-20+ minutes here in Sweden for some reason. Survivor's instant, though.
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Saved loadouts is a suggestion that I've seen since release of the game.
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That's not the problem people have with the cooldown. Its that playing her is far more BORING due to the increased downtime. The increased downtime also means that its far more punishable to play Nurse, so players learning her is bound to give up faster. The cooldown on Blink never should have happened. Everyone wanted an…
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They've invested far too much time in Legion to just "rework" them (again) at this point. Thanks to Legion and Deep Wound, they've suffered a lot of headaches.
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Currently 26 or 27, somewhere there. I've almost completed tome level 1-2. Haven't started on level 3 yet.
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Why'd they rework shelter woods when the community is basically begging for Haddonfield to come under the knife? ... ...actually, you're probably right. Why'd they listen to the community?
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Hopefully Haddonfield but there's a lot of simple fixes they can do to improve the QoL for killers on most maps with awful loops by disabling the RNG involved that triggers them. Like, remove the randomness so that the fallen silo window never spawns in Torment Creek. Or that middle window in the abattoir.. It really…
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Delayed due to bugs? Oooh nooo!
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Take a 100 or so off Demon Strike's bp event and make it deviousness. Would solve it.
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Brutal Strength beats shred if you're right next to the pallet and can break it normally. However, I'd claim that Shred beats Brutal Strength in every other scenario since you can Shred a pallet from a distance.
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↑This.
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Because they add and changes stuff despite input from the community asking them otherwise. Doesn't help that critical game-breaking bugs pops up every update.
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Soon™
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You're damn right about that I believe that they don't care. They've not listened to the community properly in a looong time. As for why am I here? I am passionate about this game and I've been here (not technically here on the forum) since the release of the game.
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Maybe Otzdarva but I am also fond of The Entity's Left Hand.
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Her add-ons definitely needed a change but her basekit didn't. Its just another perfect example of Behavior going further than necessary with nerfing. They're just doing their thing anyway. Our voice doesn't matter.
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Gonna go for a "mask-less" cosmetic costing shards (+ auric cells) on the cheaper side. Most killers with masks lack facial animations and such, Behavior would maybe have to rig up their faces somewhat for it to work.
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Every game I played yesterday as survivor were against Oni. In the red ranks on PC.
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Community interaction and the community's opinions in general haven't mattered to Behavior for a long time. Unless its causing people to stop playing (archive challenges being too hard) or something ends up being literally game-breaking (basement bug), they don't give a crap. They're doing their own race.
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TBH, as soon as there's a new map available.. Nurse gets ######### over.
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Back when MLGA worked, users of the software basically put themselves into a metaphorical dead zone as they blocked every person they played against/with. The same thing would happen if you could "avoid" players.
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The honest truth of it all is that if Behaviors' game didn't have a monopoly on the genre, Dead by Daylight would be nowhere near as popular as it is right now. There's no better alternative out there for the players, and Behavior knows that.
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The problem is that transparency ISN'T a bad thing either. Look at games like MHW and Deep Rock Galactic. The developers are sharing lots of the communities over there and even LISTENS to popular feedback and the communities aren't "demanding" that the developers implement things. The fact that Behavior used to listen and…
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Change is scary.