se05239
se05239
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Kommentare
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Out of the choices available, it'll have to be Jason.
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Ruin is only strong if you're that good at hitting great skill-checks. By learning totem spawn locations on individual tiles, you'll have an easier time finding it.
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#NotAllKillers I am refusing to play killer until the bug has been fixed as I know its only a matter of time before I'd have to throw someone down the basement in order to hook them, and potentially expose them to the bug.
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Nurse is gone. Survivors celebrate. Mission accomplished.
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Because it was possible to stun the killer, reset the pallet while they were stunned and stun them again.
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Meta is strong but often not fun. At least, I don't think so.
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Behavior ain't gonna be giving you something for buying their Premium track. They'll be walking to the bank, cashing in the money and think up new ways to swindle money off your hands.
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At this point, they should just rework DW into something else.
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Welcome to Dead by Daylight! The game that's well renowned for having possibly the worst new player experience in the entire gaming industry.
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The best buff that WGLF could get is to reward survivors with a stack for healing another survivor per health state, on top of protection hits and safe unhooks.
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What surprises me is how this bug didn't exist in the PTB itself but appeared magically when the update went Live. Here's to hoping that Behavior fixes it real fast.
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@Peanits This one is pretty severe. I hope you pull a fast one and get it fixed sooner than later.
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Because of Legion. Again.
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Wow.. Deep Wound is like a minor nuisance now. If you hold shift you're basically immune to it. Impressive, Behavior.. impressive.
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Precisely. I am away from home about 12-13 hours every day, due to commuting distances and such, and I don't have the pleasure to play the game non-stop everyday. I can squeeze in an hour and two tops. I am like.. tier 23-24 in the Rift.
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I am mostly just worried the changes be too weak or incomplete to have an impact.
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I've been a loud supporter of implementing a UI element that shows who's in a SWF and with who, and then add a incentive for solos/Killers to play with/against SWFs.
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It got delayed. Surprise, surprise.
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The problem with the Steam charts is that it doesn't show if that's the old players playing/returning or if its a constant flood of new players who'll stop playing within a month, only to be replaced by more new players.
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Hopefully it ain't Victory Cube all over again.
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It'll probably be out Soon™.
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Its a relic from the past.
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I'd have liked the archive more if it wasn't made to be in conjunction with the Rift. The time-gated levels, the obscenely over-the-top challenges.. its not done so that casual players can have fun and unlock lore entries. Its done so that people would give in and purchase tiers from the Rift, because how could they…
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Behavior's lacking competition and have gone lazy, definitely.
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Not to mention, it doesn't actually show how many players actually STAY to play Dead by Daylight in the long run. Imagine if 60-80% of the player numbers shown on the charts are actually players who'll stop playing Dead by Daylight within a week or two, and they're just constantly being replaced by other new players who…
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The "de-pip" is actually a visible bug, from my experience. You don't actually derank. It was done intentionally because back in the day, the last survivor didn't die right away when they were put on a hook. So survivors used this fact to spend the whole 2½ minutes on the hook, fighting their impending death, to spite the…
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Record it and report it. Its an extremely toxic behavior that cannot be done "accidentally". Speaking on the subject of mori spamming.. @Peanits, could you forward that Mori's should instantly happen when you press the "kill" button? Like, without a bar you need to fill in order to initiate the kill animation. This…
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Surely you meant Slender Man?
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↑This.
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Its so very Behavior, though.