Over the course of my gameplay, I’ve tried pretty much every Killer, even ones I initially thought I wouldn’t like. And I realized something:
The most fun Killers are the ones that have the most control of chases and the biggest opportunities to outplay Survivors at loops or avoid them entirely.
I cruise through my games with Deathslinger, Spirit, Legion, Hag, Blight and Pyramid Head. And I know most of the stress is on the Survivor side because they have to sweat to outplay me, not the other way around.
I'm sure most survivors know the pain of being tunneled or camped. When you tell others about it, they tell you to run Decisive strike, or borrowed time.
Most killers can tell you how much it sucks for games to be finished in less than five minutes. People will tell you to run PGTW, thanatophobia, and a handful of other perks to slow the game down.
Another band-aid that has been in use for years now is bloodlust. With the recent experiment showing how some maps still have a long way to go in regards to balance.
These things have covering up core issues of the game that have been around for a long time. As it stands BHVR have forced themselves into a corner. They can either address the core issues, but this would entail a major overhaul of the base game and offending perks. Or, keep using perks and bloodlust to compensate for unbalanced mechanics.
With the aforementioned blood lust experiment, BHVR is showing that they are starting to rip the band-aids off. As well as some map reworks balancing the loops (thank god for the ormond overhaul)
They are moving in a promising direction. But I hope they look more into perk balance, and eventually address the main issues.
Edit: I forgot to mention how undying covers for bad totem RNG. Without it totems could be cleansed within the first minute of the game. Totems feel like they need work, but I'm not sure what they could do.