Dear devs - "please" do not go through with your nurse changes. I play both sides equally, have faced survivors of all skill levels, I am telling you that nurse was fine with the exception of some of her addons being a 'little' too strong (in the right hands!). You have many people telling you that base nurse was perfectly fair, even survivor mains. You have console players telling you that she is extremely difficult to learn. Your nerf is doing nothing more than handicapping her so she is less effective against the sweatiest of survivors (AKA SWF teams). Survivors that already know how to juke her well and can use deadhard is very difficult when every second matters. Of all your killers, nurse requires the most practice to be effective. Do not penalize and marginalize your players for playing your game! This nerf is a handicap for everyone that has spent countless hours in learning this killer.
I will propose leaving her base exactly as it was before the PTB and improving your addons so they are not gimmicky. Her Ultra-Rare shouldn't prevent blinking through walls, etc. The addon that extends range has a huge downside that affects muscle memory... if you wanted more counterplay for the multiple blinks I propose adding more fatigue on the extra blinks, not the cooldown. This wouldn't handicap the nurse, rewards her for successful hits, and greatly penalize her for mistakes (allow survivor to juke and hide)
Please reconsider your changes and listen to people that play your game.
(Thanks @UlvenDagoth for the inspiration.)
Here's my idea to help with, imo, Legion's two main problems:
* For killers, that’s getting a second hit and downing the survivor.
* For survivors, it's having to mend, which is boring and makes Legion obnoxious to go against.
My solution -- Feral Frenzy now applies Marked for Death, instead of Deep Wounds, and Legion now has a secondary power -- Mob Mentality.
Now injures the survivor and applies Marked for Death, which lasts for 60 seconds.
If Legion hits a survivor who is MFD with his Feral Frenzy attack, Feral Frenzy will end, The Legion will be stunned and the MFD timer of the survivor will be reset to 60 seconds.
Legion cannot use Mob Mentality during Feral Frenzy
When a survivor is afflicted with Marked for Death, press the secondary power button to remove the survivor's MFD and summon one of the three other Legion members.
(If multiple survivors are afflicted with MFD, the survivor closest to Legion will be selected when the Legion presses the secondary power button.)
The Legion member will appear 2 seconds later, crouched down in the spot you summoned him or her and wait for any survivor to get within range. When a survivor is within range, the Legion member will lunge at the survivor and attempt to hit them.
If a healthy survivor is hit, he or she will be injured; if an injured survivor is hit, he or she will enter the dying state.
Regardless of whether the hit connects, the Legion member will dissipate in a cloud of smoke.
Legion can summon all three other members this way. If Legion summons a member while all three members are currently on the map, the first member to be summoned will switch to the new location. Legion cannot summon members within 8 meters of another member.
Survivors within 16 meters of Legion members can detect them by looking in their direction for 3 seconds. During detection, survivors will receive an audio cue. Once fully detected, the Legion members will dissipate in a cloud of smoke.
If a survivor sets off a Mob Mentality trap, the Legion receives an audio and visual cue. If survivors fully detect a Legion member, the Legion does not receive an audio and visual cue.
Also, Mob Mentality is a trap so perks, such as Small Game, will work against it.
Add-on changes to reflect Mob Mentality:
Nasty Blade -- Applies a considerable penalty to Sabotage, Healing and Repair Action Speeds to survivors for 60 seconds after they are inflicted with Marked for Death.
Filthy Blade -- Applies a tremendous penalty to Sabotage, Healing and Repair Action Speeds to survivors for 60 seconds after they are inflicted with Marked for Death.
The Legion Pin -- The auras of survivors who fully detect a Legion member or are hit by him or her are revealed for 4 seconds.
Frank’s Mixed Tape -- Legion members are invisible to survivors outside of 8 meters.
Fuming Mixed Tape -- Legion can use Mob Mentality without requiring survivors to be inflicted with Marked for Death. MM now has a 10-second cooldown. The Legion can no longer use Feral Frenzy.
Mob Mentality provides a tool for Legion to counter looping, as well as set ambushes. Survivors paying attention can also detect when the Mob Mentality power has been used as the Marked for Death symbol will immediately disappear. It also speeds up the game for both the survivors and killers since Mob Mentality allows the Legion to get quicker downs and survivors won’t have to mend.
Plus, I think it would be awesome for Legion to actually play like, you know, a Legion! Lastly, if possible, it would be extremely cool if the teammates you summoned could wear any cosmetics you’ve acquired, making it so you could customize the look of your own Legion.