I see far too many of you lately thinking you’re being clever using unusual spelling just avoid (BLOCKED) or (BAD WORD) ending up in your post.
Don’t do it. Its not clever. It’s dumb. Forum rules exist. Get used to it.
Maybe then we’ll see less “cry cry I got banned, wah wah wah why” posts.
So, I'm sure that there have probably already been many requests on this already, but hear me out. The soul purpose of Hex: Ruin is to slow generator progress, however, I feel that it no longer accomplishes that. I feel that now it is far too easy to be gen-rushed because of the change.
Survivors can now take advantage of the system. While the Killer is distracted Survivors are able piggyback a Generator until completion. Before, the Perk slowed generator progression enough that it bought the Killer precious time where it was needed. Now, it seems as if that time is wasted unless the Killer guards a generator which seems unfair to both parties.
Furthermore, Survivors can simply jump to another generator if that does happen, applying pressure to the Killer when it should be the other way around. Killer's should be the ones applying pressure to the survivors. Killer's are limited to generator protecting while also focusing on trying to Hook/Kill survivors which consumes enough time. Whereas survivors have numerous chances with multiple Gate Doors, Hatch, and Toolboxes to help them along the way.
Additionally, generator reduction is a saving grace for Killer's and I firmly believe that the updated Perk does not accomplish this. A Killer can only be in one chase at a time; so while they are distracted with one Survivor that opens up the opprtunity for other Survivors to spam a generator that the Killer is desperately trying to regress.
Moreover, some survivors may think that reverting it back would be unfair or perhaps too overpowered, however, you could always cleanse the Hex: Ruin Totem in order to administer balance to the game. Now, it just seems unfair to Killers because of consistent gen-rushing. I don’t know about the rest of the community, but personally I think that Hex: Ruin was fine the way it was and that the change was unnecessary. What do you guys think? Should Hex: Ruin be reverted back?