Friend, they changed one map (and even that map has a generous number of safe pallets and strong loops).
There are still plenty of maps that need attention. What do you expect a Wraith to do against good survivors on Haddonfield?
As for SWF, they need to figure something out. It's common sense that four people with voice comms are much more efficient than solo players. The devs could tack on a repair and healing speed debuff for the time being. That would bring their efficiency closer to solo players.
Yes. I said they have started. As in they've begun to try to address it. Not they finished. If you're expecting me to argue Haddonfield is fine you'll be disappointed. I agree various maps need attention. I'd even suggest in the short term they start by blocking off problematic windows. That would help while they work towards larger changes.
What you've suggested for swf (I think I've seen suggested before) is about the only way I can see to combat their advantage. Maybe 15% penalty for 3 man swf. And 20% for a 4 man swf. I feel like two man doesn't really need a penalty. Though I suppose 10% would be okay.
I'd like to see small changes for the low and mid tier killers implemented with each chapter and mid chapter patch as well. Like let Trapper start with and be able to carry all his traps. I hope the start to try little things like that. Then continue to add them as needed.
You said both sides? Nurse got slammed, all her addons changed, along with her base kit nerfed, she was made considerably harder and her addons made mostly useless with only a few good ones (same as before) her base kit is just weaker.
Stealth killers are immune to a few people that a few people used ooo and alert
Red instas dont work as well as before
Please explain how a basic qol chage and an addon change are on the level of a whole character.
Dude it's a balancing act. You understand they are trying to balance around all skill levels. To ensure the most players possible enjoy the game as much as possible.
Okay, it seems we have a decent amount of common ground.
But here's the kicker: Let's see how long it takes for the devs to implement fundamental change (if at all). Nurse has already received sweeping changes.
And notice some of the wording you used: "I'd like to see" and "I hope". Yeah, I hope the devs do the right thing too, but so far I haven't heard of any plans to address SWF, nor have I heard of any plans to make sweeping changes to map design.
"Fun" should not be the sole reason for nerfing a killer, because "fun" is entirely subjective. If certain survivor players got their way, I guarantee there would be very few killer players having "fun."
If a killer is getting 4k's too consistently, or there's something specifically broken about their power (*Legion*), that's one thing. That's not why survivors want Spirit changed.
Coincidentally, she also happens to average three kills per game if not higher (with the target being two kills two escape). Fun is definitely a factor, but not the only thing that's considered. A game is meant to be fun though, advocating for not making the game fun is a hard sell.
The term "fun" is not the word ... is it funny that a game lasts 4-5 minutes? While the survivors receive many points for repairing while the killer of that game has not fun? You call that fun, please answer me.
Their lack of fun is rooted in the fact that they don’t know how to play against her and are losing. Part of the fun in video games is supposed to be learning and overcoming challenges. While I obviously can’t tell someone if they are having fun or not, I don’t think you can justify nerfs based on someone’s fun. Most people are babies and get mad anytime they lose.
I mean with that logic Insta heals should come back old vac pallets should come back just because its not fun for you didnt mean it was not fun for someone else and hey you said it yourself you cant justify nerfs based on fun :)
Also thats the thing about that argument that can be flipped really quick.
Actually, my argument still holds up against that. Old instaheals required no mindgames or skill to use (unlike spirit who makes you guess) Instaheals being removed was a logical balancing change because there was actually no counter.
I also wouldn’t care if you did revert the change tbh.
Don't you realize by now that this will go on forever and people will keep doing what they do now? We have people on the forum who do have fun playing against the spirit, many said it. Are you disregarding those people? Sorry the impression people get right now is, claim something, doesn't even have to be about balance so just say it isn't fun, find enough people that back you up on that ######### and bhvr will cave in.
Just because bad survivors say noed is not fun and is bad, hex ruin is bad or etc doesn't mean that you should totally change that because they are unable to deal with situations that arise. Sorry if that is how you will continue to develop the game you will end at nothing. Because fun is subjective and people will always find something that isn't fun for them.
So the goal is to make the killer perform........worse? should a killer not....kill?? Im heavily confused by the logic behind punishing killers for doing well.
Have you noticed nobody complains about the other killers survivors can loop & bully? Only spirit/nurse? Why do you think that may be? hmm...
Two kill/escape is a poor metric to go by frankly. How many times have we seen four survivors complete all five gens to throw it all away trying to save one survivor? Another would be a long game where the killer is able to kill all four but 3/4 survivors pip.
Skill is not guessing that would be a coin flip situation skill is outplaying the other guessing is not skill.
Insta heals actually did have a counter franklins you cant insta without the med kit :)
Honestly i feel you missed my point though you said you cant nerf based off fun and the devs did indeed take vac pallets away because killers felt they were unfun they did the same to insta heals because killer said they were not fun.
Point being when you say you cant nerf based on fun then that means killers cant complain about Haddionfield Insta heals Vac Pallets old Selfcare Old BT Old DS basically i took what you said flipped it and applied it to all the things killers asked for changes based on their fun.
The lack of reading comprehension that goes on in this forum truly leaves me flabbergasted. Ya’ll have asked Peanits the same question 12 different ways, but can’t understand simple answers. What he’s saying isn’t even complex. FLOORED.
I mean it comes down to a coin flip towards higher ranks you can outplay someone by guessing but its not a skill again its a simple coin flip for example running 1 way and then going the other way thats not a skill that just hoping the survivor falls for it thats not skillful my dude.
That argument isn't even comparable, vacuums would activate no matter what, I'd did not matter who or what it would work and would save you. If spirits the same thing then anyone playing her would see you and your dead. See the flaw in that? People escape spirit, but no one could stop a vacuum, also "bring Franklins" is the same as "bring iron will".
Comments
Friend, they changed one map (and even that map has a generous number of safe pallets and strong loops).
There are still plenty of maps that need attention. What do you expect a Wraith to do against good survivors on Haddonfield?
As for SWF, they need to figure something out. It's common sense that four people with voice comms are much more efficient than solo players. The devs could tack on a repair and healing speed debuff for the time being. That would bring their efficiency closer to solo players.
Funniest bs comment I have seen yet.
Thank you for the constructive feedback.
WHERE WAS THIS WHEN DISCUSSING THE NURSE CHANGES???
If anyone on the team responsible for this actually played Nurse at anywhere past yellow ranks they would KNOW these changes are not FUN or healthy.
I'm not having fun against Trapper. Can we make it so that he only has one bear trap and it's a guaranteed escape?
Yes. I said they have started. As in they've begun to try to address it. Not they finished. If you're expecting me to argue Haddonfield is fine you'll be disappointed. I agree various maps need attention. I'd even suggest in the short term they start by blocking off problematic windows. That would help while they work towards larger changes.
What you've suggested for swf (I think I've seen suggested before) is about the only way I can see to combat their advantage. Maybe 15% penalty for 3 man swf. And 20% for a 4 man swf. I feel like two man doesn't really need a penalty. Though I suppose 10% would be okay.
I'd like to see small changes for the low and mid tier killers implemented with each chapter and mid chapter patch as well. Like let Trapper start with and be able to carry all his traps. I hope the start to try little things like that. Then continue to add them as needed.
You said both sides? Nurse got slammed, all her addons changed, along with her base kit nerfed, she was made considerably harder and her addons made mostly useless with only a few good ones (same as before) her base kit is just weaker.
Stealth killers are immune to a few people that a few people used ooo and alert
Red instas dont work as well as before
Please explain how a basic qol chage and an addon change are on the level of a whole character.
Dude it's a balancing act. You understand they are trying to balance around all skill levels. To ensure the most players possible enjoy the game as much as possible.
Okay, it seems we have a decent amount of common ground.
But here's the kicker: Let's see how long it takes for the devs to implement fundamental change (if at all). Nurse has already received sweeping changes.
And notice some of the wording you used: "I'd like to see" and "I hope". Yeah, I hope the devs do the right thing too, but so far I haven't heard of any plans to address SWF, nor have I heard of any plans to make sweeping changes to map design.
You missed the point of my post entirely.
"Fun" should not be the sole reason for nerfing a killer, because "fun" is entirely subjective. If certain survivor players got their way, I guarantee there would be very few killer players having "fun."
If a killer is getting 4k's too consistently, or there's something specifically broken about their power (*Legion*), that's one thing. That's not why survivors want Spirit changed.
Coincidentally, she also happens to average three kills per game if not higher (with the target being two kills two escape). Fun is definitely a factor, but not the only thing that's considered. A game is meant to be fun though, advocating for not making the game fun is a hard sell.
Appreciate the reply. I have fun playing as Spirit. I have fun playing against Spirit. She's my favorite killer in the game.
I just hope that you and the dev team consider all angles before doing the same thing to Spirit that you did to Legion.
God forbid a killer in this game actually kills. Its not like she’s the easiest thing to learn. you put time into learning her = it pays off.
For? I can guarantee that swfs in red ranks have games less than 5 minutes, fun right?
And as I've asked, do dcs count in those numbers? If its 3 a game does that include someone dcing and her getting 3?
The term "fun" is not the word ... is it funny that a game lasts 4-5 minutes? While the survivors receive many points for repairing while the killer of that game has not fun? You call that fun, please answer me.
Their lack of fun is rooted in the fact that they don’t know how to play against her and are losing. Part of the fun in video games is supposed to be learning and overcoming challenges. While I obviously can’t tell someone if they are having fun or not, I don’t think you can justify nerfs based on someone’s fun. Most people are babies and get mad anytime they lose.
I mean with that logic Insta heals should come back old vac pallets should come back just because its not fun for you didnt mean it was not fun for someone else and hey you said it yourself you cant justify nerfs based on fun :)
Also thats the thing about that argument that can be flipped really quick.
What platform are you on? What rank?
Actually, my argument still holds up against that. Old instaheals required no mindgames or skill to use (unlike spirit who makes you guess) Instaheals being removed was a logical balancing change because there was actually no counter.
I also wouldn’t care if you did revert the change tbh.
Don't you realize by now that this will go on forever and people will keep doing what they do now? We have people on the forum who do have fun playing against the spirit, many said it. Are you disregarding those people? Sorry the impression people get right now is, claim something, doesn't even have to be about balance so just say it isn't fun, find enough people that back you up on that ######### and bhvr will cave in.
Just because bad survivors say noed is not fun and is bad, hex ruin is bad or etc doesn't mean that you should totally change that because they are unable to deal with situations that arise. Sorry if that is how you will continue to develop the game you will end at nothing. Because fun is subjective and people will always find something that isn't fun for them.
I don't want her nerfed. I want her counterable. Liek an simple indicator she is in phase. That would make her a lot more balanced.
So the goal is to make the killer perform........worse? should a killer not....kill?? Im heavily confused by the logic behind punishing killers for doing well.
Have you noticed nobody complains about the other killers survivors can loop & bully? Only spirit/nurse? Why do you think that may be? hmm...
And your surprised that there is surv favoritism all they have to do is claim a killer is unfun and they will nerf them down to d tier
Two kill/escape is a poor metric to go by frankly. How many times have we seen four survivors complete all five gens to throw it all away trying to save one survivor? Another would be a long game where the killer is able to kill all four but 3/4 survivors pip.
Skill is not guessing that would be a coin flip situation skill is outplaying the other guessing is not skill.
Insta heals actually did have a counter franklins you cant insta without the med kit :)
Honestly i feel you missed my point though you said you cant nerf based off fun and the devs did indeed take vac pallets away because killers felt they were unfun they did the same to insta heals because killer said they were not fun.
Point being when you say you cant nerf based on fun then that means killers cant complain about Haddionfield Insta heals Vac Pallets old Selfcare Old BT Old DS basically i took what you said flipped it and applied it to all the things killers asked for changes based on their fun.
The lack of reading comprehension that goes on in this forum truly leaves me flabbergasted. Ya’ll have asked Peanits the same question 12 different ways, but can’t understand simple answers. What he’s saying isn’t even complex. FLOORED.
If you can’t agree that predicting other people isn’t skillful, then there is nothing else to say.
I mean it comes down to a coin flip towards higher ranks you can outplay someone by guessing but its not a skill again its a simple coin flip for example running 1 way and then going the other way thats not a skill that just hoping the survivor falls for it thats not skillful my dude.
That argument isn't even comparable, vacuums would activate no matter what, I'd did not matter who or what it would work and would save you. If spirits the same thing then anyone playing her would see you and your dead. See the flaw in that? People escape spirit, but no one could stop a vacuum, also "bring Franklins" is the same as "bring iron will".