"but she's much better now imo"
I'm done with this conversation. You won.
Imagine this question would come up accidently in a live Q and A Dev stream. Lmao I can already see how everyone would sweat before the stream gets shut down cuz of "technical issues"
You usually get punished for your mistakes when you play with Nurse. Now you need to play PERFECTLY. If not, you get double punishment. How this new Nurse is better?
Yep she fine, thats why her presence in trials is WAY WAY down. Only survivor mains think she is fine. And thats because they almost never see her unless so poor schmuck is doing a daily.
They "round filed" that killer. No point in playing something that is only frustrating.
Because if you double blinked into someone, missed, they ran away, they couldn't get far enough away, you already have two blinks again. Now you actually have to use some thought process into how many blinks you want to use.
What is skillful or fun about having your power limited artificially (blinking easily half as much before the changes) or when it screws you and eats a blink or the charge wasn't done so you lost the 2nd blink?
These are not skillful interactions, they're a byproduct of band-aid patch on Nurse that doesn't make mechanically or logical sense.
And who cares if they were spamming blinks? I'll let you in on a secret: if they were bad it doesn't matter if they were using blinks 24/7 or barely using it at all. SPAMMING BLINKS DOESN'T = REWARD. It just means you're moving a lot. That's all it has ever meant. You must USE YOUR SKILL in combination with the blink or nothing happens. Why does this stupid argument keep coming up?
If a trapper places a million bad traps or no traps, is there a difference? No, it takes skill to know where/when to place the trap. Spamming them doesn't get you a reward, it is the SAME for Nurse, except now you can't even use your power with confidence or fun anymore.
If you know how to use your blinks, then this change won't affect you.
I take issue with this logic because “knowing when to use your blinks” has become “you are a one blink Nurse until you are 100% confident you have the second hit on a survivor because using it any other time forcibly makes you a one blink Nurse for the rest of the chase.” That’s not skill, that’s forced gameplay.
So you're assuming that the old Nurse was just a spam toy who were able to down instantly? I guess you underestimate how difficult she used to be. Now she is even worse. Just because my killer is "oVerPerForMinG" doesn't mean that she need to be mediocre
@crossboy Because you start off by taunting them? "I'm bad at nurse and it isn't easy to learn her, so the Nerf was bad!!!"
Besides, once you get to red ranks as her you'll probably come to see why the base kit changes have made her unfun to play.
Exactly! She was versatile before, able to be used as you see fit. Now it's use it this one specific way or get punished for it. That's not fun or versatile.
I wish I played the Nurse these people use, spamming blinks and instantly getting downs must be really cool. Too bad it was never in the game.
People assume that every survivor is a potato who just run is straight lines. I've faced a lot o people who were able to outplay the old Nurse but well, It's impossible to have a argument. Gid gud I guess?
The sad thing is straight lines work on base Nurse now...
Yes... and imagine with BL? She's a 96% speed killer btw but wow, we have add ons who increase her speed!! Such fun
Don't forget one that rewards you using your power with... removing your power!
Well done indeed.
Legion wants to know your location.
And you really have to be a madlad to consistently try to hit with 1 blink because of how much she rubberbands on every blink. Did you look at the sky and charge your blink twice as long as you should have? No? Not getting through that tree.
Yep, the devs basically chained up the Nurse to prevent her from being super aggressive like before.
Now, survivors have been given free time to gain extra distance, which can be problematic on some maps.
The devs should know how efficient survivor teams can be. And Nurse was the one killer who could go toe-to-toe with these survivor groups. Yes, Nurse had some really busted add-ons before the change. But instead of just reworking her add-ons, the devs saw an opportunity to downgrade the Nurse's base power and they took it.
I would just like to add to something already said here.
After playing several games with the "new" nurse, it feels clunky, not powerful, not fun, and pretty [BAD WORD] overall.
The new kit, unless using the 2 less cooldown on blink charge addons, is annoying and unintuitive, feels like [BAD WORD], underwhelming and not fun.
That is all. And this is from someone who played a lot of nurse previously, and has 3300 hours in this game.
BHVR you screwed up majorly on this one. New nurse is total shitfest.
Second blink (even with extra distance) can't blink out of basement, many rarer addons are incredible stupid, forced cooldown on the blinks makes the gameplay clunky and unintuitive, and so forth. It's just not worth playing this killer anymore, unless you use the 2 less cooldown on blink addons. You really deserve good job so far on this one BHVR. I'm disappointed.
I listen for the audio que for both blinks to recharge, and blink bug is a map problem, not a Nurse problem. ??
I would be in favor to have a toggle option to have your current amount of blinks to be displayed at the center of your screen! :)
no one has said that new nurse is impossible, just saying the nerf she got to her basekit was not deserved and handled very poorly. she was already a difficult killer to play (yet someone who has put a ton of hours into her could get great results) and they made her more difficult. just the other day I countered a nurse in purple ranks, want to know what I did? mostly ran in a straight line and broke LoS every once in a while, had about a 1min 30 -2m chase, and we won easily after that, she just face camped the last survivor so she got 1 kill
Nurse still has bugs no matter what map you play, and listening to the que sound or even having them in the center won't fix the underlying issues the cooldown mechanic has on her power.
Having the cool-down displayed in the center can help the player prevent themselves from 99%'ing their cool-down. ?
For the maps, it's not the Nurse's fault for not being able to blink through certain obstacles — the developers just need to make those walls allow blinks! Therefore, it's a map problem, not a killer problem! ?
"or even having them in the center won't fix the underlying issues the cooldown mechanic has on her power."
There's no issues with her power, chases that are extended by 2-5 seconds won't make Nurse terrible, especially when her chases are already fast. ?
That's what I'm trying to tell you, it isn't just 5 seconds, it is much longer than that usually. If running across the map is literally all you need to do to run Nurse for longer than before her rework that should be a clear as day sign that 5 seconds is a BEST case scenario.
For a killer that needs her power to even move around the map at a reasonable pace having a cooldown this punishing goes against the urge to use it like you should.
20 meters of distance is a pretty significant headstart during every cooldown period.
Make the game a bully simulator for survivors again.
I just want to teabag, click my flashlight and run godloops all day without having to insta dc everytime I take a hit.
She can not even catch up to survivors anymore yeah this is addonless but as soon as survivors understand that the most effective thing is to run in a straight line away from here this killer is beyond freddy tier of the past since no other killer has this issue, you can not even do that vs legion or any other killer for that matter. To state that nurse is better is a lie.
Do you need to verify what I said? Pick a friend go to custom game, no addons and take whispers as a perk. Have him outside of your terror radius, blink to him and tell him to run in a straight line away from you. There is no way that you will be able to catch up.
Rewarding? She isn't rewarding at all, nurse now has a forced upon playstyle that is boring, you will not travel the map after a hook, you will stay close to the first person and try to find another and put him on hook too, slug the 3rd if you see him coming. I 4ked in the weekend lots of times not once was any fun involved not for me not for the survivors i played against in red ranks.
So sorry that I assume that you have no clue what you talk about when you say nurse is better and feels more rewarding because that isnt the case. A killer that can not catch up to survivors, literally useless.
That's if the survivor runs a vertical line away you, but most survivors don't because you can see them and great Nurses will just blink to them.
First Blink = 20 Meters
Second Blink = 12 Meters
Nurse can travel 32 meters with both blinks, and as long as the survivor is within her blink range, they risk getting hit.
I feel like there should be a toggle option to have a cool-down indicator on the center of your screen so you don't use your blink at 99% cool-down. That's the only problem I face with her right now and it's really inconvenient. ?