Is there going to be any rework on the offering system?
I feel like it really needs some tweaking and recommend a few things.
1.Killers get 2 offerings and their offerings are always hidden.
2. Map block offerings, (prevent a map type to be chosen).
3. Luck and other survivor offerings needs more agency in the game, but not overwhelming. I'd recommend a gold chest add on that always has a rare item. A spawnable 1 use shrine that gives a random buff/exhaustion recovery it will look like the lanterns from the lunar event. Spawnable point farming boxes.
4. New Killer offerings that manipulate rng spawns. Secondary basement offering, pallet reduction 1-3(yellow-ebony), 1 gen removal (ebony), a dummy hex totem (it's a fake hex totem that gives normal bp), Entity vault block reduction to 2 vaults per location.
I think this would be fair and give killers not so much "power" but little edges that would help them in the overall game and give survivors some counterbalance and gimmick things they can spawn into the match.