Yep they [BAD WORD] up the nurse. Try to play her now in red or violet ranks, it's horrible... even by try-harding you will mostly get 1 kill max. She's worse than legion and pig right now.
Hey Nmcke again with that? Saying that "she can bypass survivor defenses" is a very vague argument to say that she is better than most m1 killers. Shes VERY EASY to avoid (and yes i have to put in in caps because you don't understand or you are just denying the real thing here)
ALL you have to do as a survivor is run, even in a straigh line you avoid her, and you know why? because she always have to wait for 2 blink+fatigue+charge time to try a hit and btw 2 VERY short blinks with no addons.
You are just denying the real thing dude, I can get 2 or 3 kills with my p3 legion and my p3 pig and i play in RED ranks. I can show you pics if you want... My nurse is p3 too and i played her hundreds of hours and mastered her before this nerfs. So it not a matter of skill, she's really under the level she should be.
Red rank Nurse main here to insert my input. And before I start, remember we are talking about a killer who is rated as Hard for a reason so points can be valid from any perspective within reason. TL;DR in very last paragraph for the lazy killer.
I play Nurse heavily with no addons ever (before and after the changes), sometimes I run pure vanilla (no perks also) because I can and why not. I have been playing her since about 3 months after she came out (18 August 2016) as at the time I was a wraith main looking to switch for a challenge; ah the days of when there was 5 survivors and 4 killers, feels like yesterday that was a thing lol. I wasn't always good with Nurse, I started with the old addons of the metal spoon and wooden horse and stopped using them when I felt comfortable with her base power.
I taught myself that the Nurse should be played with patience, she should not be played on impulses or erratic behavior. I strictly kept my blinks to a formal pattern of waiting before blinking again as it doesn't make sense to keep going into a fatigue state and continuously wonder if I am trailing the survivors right as scratch marks can be dastardly on some maps.
As someone who plays 50/50 of both sides, it was really nice not having matches that were less than 7 minutes because queues can take a while, hence why I throttled my blinks to a minimal until I needed them. This Nurse change of a timer adds a feature/restriction that I have always used on my own and that managed to get me to where I play now in the1-6 rank range until rank reset annoys me again or I just stay lazy in ranks I clearly don't belong in haha.
Her addon change was done beautifully, before they changed I never actively used them because they changed Nurse's blink power too much which affected muscle memory when you want to learn and remember how to play her with or without said addon. Now the addons are much more natural that they don't overly contort her power while keeping them within a reasonable range of stability.
Overall the changes to Nurse from me are greatly welcomed as I have nothing but favorable opinions towards. No more excessive blink nurses with no cooldown besides fatigue, no more "I can't get out of her reach/sight" scenarios all the time. The Nurse didn't really change, all that really changed was the addition of a short timer (which starts during fatigue) and improved/reworked addons. She didn't change, she still plays the same, you just can't spam blinks all over the map now and I love that from both perspectives.
And sure while people can argue she still is overpowered in a way, lets remember she is the slowest killer by max base speed (with and without addons), cannot instadown survivors with her ability, ensnare them in contraptions to draw out the time of a match, stalk to an gain upper advantages, mind game by standing still, make them sick so even Iron Will is useless, etc etc. The Nurse only gets the ability to phase from point A to point B regardless of solid objects except those blasted outer walls or outskirts of exit gates. And yeah, you can get stuck on objects and even go to the wrong elevation on some maps and areas depending on how the blink goes through sometimes but that's okay, it's bound to happen eventually. Nurse is a killer where survivors can always watch as you make a move and adjust accordingly and further trick you into perceiving the wrong direction they plan to move. When played wisely, or dumb luck occurs, the Nurse is a lethal killer.
TL;DR If the Nurse is 'harder' now, then either: (A) you have been abusing her previous old mechanics (which just have a cooldown timer now). (B) you have been working off of impulses for pursuits, all because waiting is too much to handle. or (C) you cannot fathom why she is preferred when other killers have various clear advantages in other areas.
I already dropped nurse, it's just a matter of time as you said and noone plays her anymore.
"This nerf was not a nerf"
Legit you qualified yourself to be ignored in future nurse discussions lol.
It baffles me how every single person who comments saying she’s fine ignores those of us saying “we know she performs well, we can still perform well with her, but SHE IS NOT FUN TO PLAY ANYMORE.” Caps so the important part that gets ignored is stressed
Nurse mains asked the devs to not touch the basekit but all we got was a middle finger.
I can still do decent most matches but I feel like I need a stiff drink when the match is over. The cooldown might be important for some killers, didn't mean nurse needed one too.
@beatddb @OmegaXII they're having an AMA tomorrow "Join us tomorrow at 11AM ET for an AMA in /r/pcgaming"
That is very insightful. It's highly interesting to see the statistics
How can "the best killer" be deal with by holding W?
A nurse can indeed catch up with a surivior running in a straight line. All you have to do is wait for your blinks to be fully capable of using then just blink to them.
As for a surivior dodging, if you are a good nurse and put yourself in a certain position. There is no way of a surivior dodging your attack unless they have dead hard. Nurse is like playing check, the surivior is the king and you are trying to line yourself in the position where the king will die in any stand point he is in.
However, I do agree nurse isn't the most enjoy able killers(far from it), but to say this nerf is really bad for her. Is a major exaggeration considering nurse kept her power of always winning games. Problem is she is quite boring but if she gets buff we know that suriviors would complain and she will just get nerf again. So you must think to yourself, what do you expect from the nurse if she was to get a buff?
The thing is, if you wait to have your 2 blinks before blinking to a survivor they will have already be far from 32 m (blinks max distance).
If you don't wait and just use your first and longest blink to teleport, its not enough. Between fatigue and blink CD they can get away pretty easily.
That is true, but if you don't mind me asking, what do you want from the old nurse that the new one doesn't have?
It is true if you don't wait you will never catch up(even if you did, 40 seconds of the chase would already be fine just for you to put the surivior in its injured state). I don't find it much of a big deal because it does result in patience. However, it is frustrating because you will be in that situation when you know you would have hit the surivior had the nerf not occurred. I been trying our the new nurse more to see what I felt with the new nurse compare to the old nurse in which made me want to dc at some points of the game. To say she is weak(is false),but unfun is definitely a thing with her.
The question is, how do people expect to fix the problem without the surivior mains fighting back?
Its difficult to touch the nurse without making a mess, but aside from the nerf, I hated the way devs delivered it. They did it like it was an add on change (everyone was fine with that) and then went like "oh, we almost forgot, and a slighty slight basekit change". Those changes got tons of feedback after the PTB and devs didnt say a thing, and they still havent. Like I said in a comment before, a "we're still monitoring her to see how she perfoms" wouldve been better than nice.
Nope you can't catch them unless they are dumb. The thing is that good survivors will never be at hit range when you blink, if they have brain, the nurse need's to be able to blink again like before (without waiting for blink charges) to do something. Waiting for fatigue plus charges everytime is a huge time consumer, big enough to give them a great distance between you.
Right now you can only hit them if they make mistakes... and thats not how it should be. If you play the nurse now, you will see that survivors dominate her in every way. Just play in red or violet ranks.
If there is one thing i would want the devs to change for her, is removing the waiting time for blink charges, that was a huge and unnecesary nerf.
Okay hold on I'll go 1 by 1.
"She wasn't that hard to control when using 5 blinks add on, even if you were new at this game."
Which the basekit nerf on its own changed nothing about and was removed by popular demand since everyone agreed it was OP.
"How is she unfun and uncomfortable to play as when she still function the same? All you have to do now is be more patient with your blinks if you are always replying on using multiple blinks."
If you are always relying on single blinks you are playing her wrong or against some pretty bad survivors. You need your double blink if you are going to catch a survivor, having to wait an extra 3.5 seconds after ur 2.5 second fatigue stun gives survivors too much room to escape her. Even if you ARE more patient with your blinks, you are slower than survivors. You CANNOT afford to spend any more time than you did before the nerf walking around at 97%.
"Why should the nurse be able to move that fast when she is capable of ignoring all defences against suriviors? This isn't a complaint, it is just you wanting her to be like how you want her to play as."
I'd rather keep her at 97% but revert her base kit nerf. If you can't juke Nurse without omegablink, 3/4/5 blink, and reappearing during her blink sooner, then that's entirely on you as a player not being good enough, not on Nurse being overpowered. Right now people want her movement speed to be at least 100% or higher because her power is too weak to be a necessity, but IS a necessity. Stop acting like "ignoring all defenses for survivors" didn't come with a price.
"Moreover, why would the devs monitor her still? There's plenty of gameplay out there to show the new nurse is srill capable of easily getting 3k all games if you know how to use her."
From SOME streamers. If you were in red rank you'd see that she literally disappeared and was replaced with Spirit. She is pretty much not a killer above purple rank anymore.
I play 50/50, played against a Nurse yesterday before I went to work. Oh god the poor thing. She was getting bullied like mad. I could tell she was a good Nurse too. She was P3, had BBQ, Nurses, I'm all Ears, and MYC. Every single time she pulled a godlike play and mindgamed a survivor, she was either flashlighted or a gen popped. There are too many constraints against Nurse right now aimed at making bad survivors more viable against good Nurses, and this made good survivors untouchable against good Nurses. It's sad.
Okay yeah I sorely doubt somebody that intentionally hampered themselves the way this basekit nerf did made it to red ranks without addons. You wanna know how I know? Because the counterplay to her is to hold shift and W and boom, 2 maybe 3 gens get done before she catches you.
First off, the point was to explain the nerf on nurse, so I don't get the point of your first paragraph.
So you done your calculation, so why don't you calculate how long the chase would be if you land all your hits as Nurse. Also, you are saying it as if the nurse blinks can't catch up with the nurse which is untrue.
For what you said about the suriviors being unable to dodge the nurse doesn't make much sense to me. This is because if you are a good nurse you can put yourself in a position in which there is nothing the surivior can do to dodge. Also, that argument can be used as a way for suriviors to call the nurse a bad for missing there attack.
Nurse's power is too weak? Are we speaking about the nurse that can go through walls and ignore all defences that a surivior has? Capable of not only applying fast chase time, but also capable of applying map pressure?
The reason why people use Spirit is because she is a free, easy win without any challenge. Don't believe me you can just watch Scott jund who made a 2 hours video of him winning constantly as a spirit. He doesn't call himself a skilful nor main spirit which says alot.
The nurse I play as sometimes with what I seen of good nurse players are disgusting. To say she is unfun I can understand(but she wasn't really that fun in the first place without add on), but to say she can get bullied and is weak. Now you are just over exaggerating or haven't seen the nurse players I been against.
Pretty sure Nurse isn't being ignored, they got her to where they want her to be. Good Nurse players are still really dominant.
Nurse is not ignored and perhaps is not the spot the devs want she to be but it takes a lot of time to rework a killer, there is already a lot of issues and reworks that devs need to do.
The Nurse is still playable, you are correct in that. But no one WANTS to play her anymore. They took a very popular killer, and turned her into one that people only use if the have a daily the want to complete.
People play games to have fun, if there is no fun, then that is a wasted character.
The nerfs to the Nurse were fatal. I have played against maybe 2 Nurses since the gutting.
I've played against more Legions then Nurses.
All the people that are happy with the Nurse changes, are mostly survivor mains that couldn't pull the same ole pallet loop defense against her. But most of the people who play the game and are honest know the Nurses changes were too much. And I'll bet the data will show that more will need to be done to swing the balance the other way, if BHVR hopes to have people play this killer again.
Okay ur first point was to try and justify a basekit nerf by explaining a problem that stemmed from her addons. So why you think you were justifying a nerf to her basekit by explaining an addon problem is beyond my comprehension.
"So you done your calculation, so why don't you calculate how long the chase would be if you land all your hits as Nurse. Also, you are saying it as if the nurse blinks can't catch up with the nurse which is untrue."
She travels 20 meters with the initial blink, 12 with a fully charged chainblink. At best she can travel 32 meters in one burst and then has to wait 6 seconds before being able to move at that speed again. Survivors run at 4.0 meters. In 6 seconds they can cover 24 meters. Against Nurse who runs at 3.85 meters. Survivors gain .15 meters per second. So by 6 seconds they gain over 1 meter on Nurse, this is not at all including her fatigue stun which kicks her movement speed down to almost 0 for survivors to get a free 9 meters on her. When you consider LOS breakers, the fact that Nurse is slowed while charging a blink, and the number of bugs/glitches that turn Nurse into "dead by dedicated servers", the counterplay for Nurse is boiled down to "Hold shift and W. Profit".
"Nurse's power is too weak? Are we speaking about the nurse that can go through walls and ignore all defences that a surivior has? Capable of not only applying fast chase time, but also capable of applying map pressure?"
The same Nurse that moves slower than survivors and needs her power to catch up to them? The same Nurse who has a 6 second cooldown on one power? Separated into one 2.5 second cooldown and one 3.5 second cooldown? Yeah, the very same.
"The reason why people use Spirit is because she is a free, easy win without any challenge. Don't believe me you can just watch Scott jund who made a 2 hours video of him winning constantly as a spirit. He doesn't call himself a skilful nor main spirit which says alot."
So how did she only start dominating red ranks after Nurse, the only other red rank viable killer, was reworked?
"The nurse I play as sometimes with what I seen of good nurse players are disgusting. To say she is unfun I can understand(but she wasn't really that fun in the first place without add on), but to say she can get bullied and is weak. Now you are just over exaggerating or haven't seen the nurse players I been against."
So your examples are the only ones that exist? I've seen dozens of people talk about how easy it is to bully Nurses right now. I've seen tons of people, including myself, who had fun with old Nurse with no addons, and now we're at least heavily considering leaving her because she isn't fun anymore. I have way more examples of people who are not a fan of current Nurse than you have of your own accounts. I'm a rank 4 Nurse. I continue to main her because I love her concept and character, but goddamn she is NOT fun anymore.
That doesn't mean gut Nurse and move on. They promised us they'd handle her carefully and not nerf anything that was controversial.
As Zuko says in the Last Airbender, "what an amazing lie that was".
I am not saying that. I had ton of fun playing her, I am just saying that it will take time until she gets "love" again
They should make her base kit 1 blink only while moving at 110 or 115 MS speed.
The changes just came out not too long ago. They've already got other plans for other killers. You guys need to learn the art of patience.
Lol. How long has it been since Legion has his balls kicked into his throat so he choked on them? What? He STILL sucks eggs & is even being nerfed more recently?
Expect twice that time for Nurse to stay garbage.
This game is Survivor-biased in a big way, and don't let Survivor mains tell you otherwise.
Just be patient....3 years later they'll do the 3rd major nerf and make her have only 1 blink.
She literally just got nerfed in the last major uodate. How is she being ignored?