Spirit changes + Balanced landing.

While I feel balanced landing didn't need to be changed, only structures it could be abused on, at least give Spirit a unique animation for before-phase. It's what the community has been asking for. Not some huge nerf, not some minor change, but something that let's the survivor know when the Spirit is going into phase. Every other killer, even nurse who used to be the strongest, has something that lets the survivor know what to do. Standing still is NOT a mind-game, a mind-game is tricking the survivor by mimicking their moves, hiding your red-stain, even forcing them away by making them panic.
No one but toxic Ochido fans asked for Spirit to be nerfed to the ground. But if you're nerfing Balanced Landing, the least you could do is give Spirit a phase animation.
Comments
That would just murder the Spirit, she's fine
She's really not. Spirit is still incredibly powerful with how little information she gives. Spirit is ALWAYS going to be powerful unless she's changed to get almost 0 cues like survivors are. She moves much faster than a survivor. Even if we could literally see her as she's phasing, it wouldn't change anything. As long as she knows where YOU are, you're [BAD WORD] since she's much faster than you. It doesn't matter whether you know where she is or not.
She can't see you when she phases, so she has to guess too. M8 just run iron will, Spine Chill or dance with me if she's really your worse enemy. You don't need meta perks all the time. If you make her waste her phase, she's a slow M1 killer with no power. All she has going for her is her phase, let her have that
You clearly don't ay Spirit if you actually think her not being able to see survivors holds any bearing on tracking. Footsteps, breathing, grass, etc. Are all LOUD as hell. If the spirit player isn't deaf, it's pretty much a gg even with Iron Will. Also, needing a perk to have a chance against a killer just proves there's sormthing wrong with the power.
You don't need perks against Spirit. I play Spirit sometimes and play against her. You can fast vault then vault back slowly, use your scratch marks against her since she can't see blood in phase, don't run as much, don't run straight at pallets or windows if she's phasing. Just don't play obvious and you'll be fine
Yes, fast vault and slow vault back. She'll hear your breathing and bam, free hit.
And oh yes, let me just walk so I get 0 distance on her and she gets a free hit. But what if I run? Another free hit.
I play Spirit, regrettably. I know that none of those tricks would work against a Spirit with headphones and a brain. All you have to do as Spirit is get LOS and phase to the last location you saw them. You're going to get a free hit if there's no scratchmarks because it means they're just walking and gaining no distance on you.
Lmao not every Spirit can hear you breathing. I gave you counters, you decided they don't work, fine. There are counters, you just wanna whine about Spirit so she turns into another M1 killer you loop for 5 gens
So basically what you're saying is: Don't bother giving her phasing a cue because it wouldn't matter anyway due to her speed.
I agree. She shouldn't have a cue that she is phasing while you are inside her terror radius. She is fine. If you really think anything about her needs to be nerfed, then just give her an extra 5 seconds on her power cooldown. Though even that wouldn't make a massive difference. She is fine where she's at.
M8 stridor is a counter to iron will on spirit. Hell its even better because stridor without iron will can make you misjudge distance between you and survivor.
Barely any Spirits run Stridor because it's a beginner perk. You guys just make mountains out of mole hills with all these "what if...?". Spirit is fine, heck basekit Spirit is pretty meh and all of the problematic addons got nerfed
All i see is stridor spirits.
Fathers glasses is still op af.
It’s hard to tell with her other skins, but her base skin does give her a bit of a crystalized effect when she’s phasing, and she used to crack alot when she starts phasing, but bE patched that out at the release of Chapter 13.
I personally haven't gone against a Spirit without Stridor. I mean, of course, unless they use NOED. 😳
I highly doubt that. I've only seen 1 Stridor Spirit in months. She's really not that hard to play against.
Father's Glasses are one of her worst add ons, if you think they're good you really don't knows Spirit
Just today 2 spirits out of 2 used stridor. Father glasses are [BAD WORD] op once you hit the surivor and you dont think so you dont know what you are talking about
No it's to difficult, we need an in-game tutorial for this !
If Father's Glasses are OP, why are they classes as one of her worst add ons? Charge/haunting speed are what people actually use. You may have bad licks with Spirits, but I've been playing since 2018 and only faced 3 Stridor Spirits. They're not that common, neither are Father's Glasses cause they're both noob perk/addons.
I am not gonna argue with you about who you face with what perks.
I wish I played vs spirits you verse my games would have been alot easier.
The thing is, they're not common. I will hand it to you, you're so unlucky, but they're rare. Plus they're noobs, once you master countering Spirits, the noob ones are kinda just bully material. Try playing Spirit too, it'll help you get familiar with her mechanics
Bruh I am not new. Spirit is easy to play. These nerfs are nothing. Once you are hit by spirit and you make any grunts of pain you are quacked. Unless you get to a window then you can gain some distance. Pallets are worse than windows.
You have your opinion and that's fine, but the devs clearly disagreed so
@sailormars
@Jejune
@AkiTheKitten
You all bring up good points but Aki, just because you find it easy to counter Spirit doesn't mean sailor or Jejune find it easy. I don't find it easy to go against Spirit at all. It isn't as easy to just say "Use this certain perk/perk build and you will win every game." It requires skill, which if what you're saying is accurate, you have more skill at countering Spirit than we do.
The developers are changing Spirit to make it easier for newer to average players to go against her, because if you play Spirit against a team who is in Gray ranks, you will usually get a 4k unless they are experienced at going against Spirit.
I hope I didn't come off to arrogant, I have a problems with that 😅. I kinda just wanna help people counter killers like Spirit so they can have more fun playing, so yea
I absolutely understand, I've come off as arrogant before as well. It's just as I said before, it is hard to counter he Spirit the way she is now.
All other killers have a cue to let you know when they're in their power. Heck, even stealth killers. Why should a killer that isn't supposed to be a stealth one- Not have anything that lets you know she's phasing? You still don't know which direction she's coming from, so it's still a guessing game, however you get the information needed.
Ghostface has no indication either, and before you say "the sound of his coat", Spirit has a phasing sound. You're not supposed to hear it in chase because that's the only thing she has in a chase to win. She's a slow killer with no power who has really stong chase potential and good mobility at times
This is where you are wrong. Ghostface DOES have a cue. You know when he's a stealth, you know when he stalks you, it is the exact same with Myers. Ghostface's red light disappears, indicating he's in stealth. That is a cue that he is stalking you and you need to stay out of line of sight. Spirit doesn't have ANYTHING to show when she uses her power. Her phase sound is only audible within a certain range.
Ghostface only has a cue when you're close. There's also no indication of stalk unless you pay attention (same with Spirit). You're not supposed to know when she phases in chase because that's all she really has to make her good: chase potential. Nurse is built literally the same way now, really good chase potential. If you can't beat her at chases then stealth, she doesn't have any tracking outside of perks
The counter to Spirit is to hope they're deaf or they have a bad headset. When phasing, sounds are better for the killer, because they don't get the crappy chase music with broken levels. She's very easy to use in the hands of a sound *****, which admittedly I am.
I don't mean to be antagonizing, just saying that I disagree entirely and these counterplays have no substance against a killer with more than a dozen hours. The vault trick is a good way to get hit, either through the window or as you try to sneak away. You can't use scratch marks; if you stop running she just needs to dephase when they end. If you doubled back, she only needs a pair of working ears to notice. Not running straight to pallets or windows is irrelevant either. When she catches up to you, because she can track you down (not guess) via cues and speed, then you'd be in a dead zone. Pick your poison. Saying "don't play obvious" holds the same usefulness as advicing to git gud.
If she's trying to guess, she's doing it wrong. These nerfs are instubstantial either. They only address an issue where someone not using sound could cheese a hit via collision and luck, or marginal spots where bad survivors decided that camping near a window was a good idea and the Spirit vaulted. The add-ons changes are whatever, except for those who relied on beads and I will have to get a better look at those for the post-phase speed bonus.
I can't see any of those as negatives when there are many perks that can help you do all that. Also if Phasing gets nerfed she'll get buffed in other ways cause chase potential is all she has