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Spirit's New Vaulting Animation

Its waaaaay too smooth for her. She's supposed to be twitchy, stiff and phase-y. Having her casually vault a window makes it unsuitable for her theme and appearance.

I hope that Behavior decides to at least do it justice, by having it be customized for her.

Watch it here on Reddit → https://www.reddit.com/r/deadbydaylight/comments/dyrmhp/new_vault_animation_for_spirit/

Comments

  • anarchy753anarchy753 Member Posts: 3,806

    Remember on her PTB where her vault animation was just walking through the window as though it wasn't even there? That would be WAY cooler.

  • TragicSolitudeTragicSolitude Member Posts: 5,458

    I don't get why they gave her a new vault animation like this. It's comically bad. All they had to do was have her immediately grab the ledge or something as soon as the vault starts, then phase through like always. Survivors will clearly see she's vaulting, but she keeps her current awesome animation.

  • MiloMilo Member Posts: 6,832

    That looks... weird

  • White_OwlWhite_Owl Member Posts: 3,600

    I just imagined her twitching during the vault, losing balance and falling on her face.

  • se05239se05239 Member Posts: 3,919

    I know, right? You'd think she'd have her unique animation or something.

  • CakeDutyCakeDuty Member Posts: 864

    Why couldn't they just use her vaulting animation from her PTB? It was epic and really fit her character.. this one is just... off..

  • WilliamzWilliamz Member Posts: 143

    Absolutely agree 100%.

    They could of made her ghostly float up and then put her feet onto the window and then float down while her arms remain free and twitchy.

    There is so many intresting designs they could of done for a ghostly "spirit."

  • JetTheWaffleCatJetTheWaffleCat Member Posts: 284

    How cool would it be if parts of her body slowly appeared on the opposite side of the window as her vault? The new animation seems really boring, lazy, and doesn't fit with her ghostly aesthetic.

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