Thoughts as a new player on Barbecue and Chili/Hex: Ruin. Feels like playing RNG Team Deathmatch
Started 2 weeks ago. Rank 15.
Almost every game have to deal with these perks.
First, forced to run Small Game to counter Hex: Ruin, then here we go again, sprint around map for first 2 min(Pray to god you don't run into killer, or he see's you), usually as only player with it, looking for the totem. As everyone is being chased down and killed by killer. If you get lucky and find it early on, congrats! You have a decent chance of possibly winning now! If you didn't, sucks for you guess you suffer and hope the killer sucks as you waste time looking for totems.
This perk obviously exists for high ranking players vs premade, coordinated players. Yet probably 80% of survivors are not premade. So, you have a perk made to counter coordinated premades, instead dominating low rank players that lack coordination.
Hex: Ruin is not as awful as is Barbecue and Chili. As a new player, this perk is just horrid. It punishes you twice, first you lose a player, then second your whole team is revealed past the minimum distance. You can see rotations, repairs, etc. Combine that with massive gapclosers of Hillybilly, or Spirit etc, and its just complete pubstomp perk.
It feels like you're just getting farmed as soon as you face a competent killer(which they usually are since they have it unlocked on a non-Cannibal character) , and he hooks a single survivor. He rotates over, and in low ranking looping is not a skill many have including me, and they get another kill, and its just a chain of people getting hooked and killer running from A to B to C to D picking up kills. It's brainless, its pubstomping, and feels like it has no counters. It feels like the killer is playing Team Deathmatch, not how DbD is meant to be played.