The only difference between slugging for the 4k and not slugging but still going for the 4k is that if I don't slug then you might escape with the hatch or the exit gates if I close the hatch.
It's not any harder or easier to actually find you, but I can make sure you don't escape in the meantime if I do.
Game is balanced on a 2/2 scenario. That's what the devs call a win. And I'm not saying that aiming for a 4k is unhealthy, it's the way some people go about it.
What does you being bullied in school have anything to do with this thread other than look for sympathy?
I'll tell you this, I usually will go out if my way to kill Claudettes because of the fact that they hide all game and most are afraid to actually play the game other than M1 generators.
If you are dying as much as you say maybe you aren't that good of a survivor as you thought.
I agree that tunneling and camping are boring, no one likes that. However don't act like survivors have it hard while SWF exists.
Okay. But this brings up a bigger question: Why aren't you running it if you are getting slugged so often? If slugging is so rampant in your games why are you not running a perk to deal with it? Or what about what's it, that Ash Williams perk that increases your wiggle bar as you recover?
Slugging isn't holding the game hostage since the last survivor can just walk up too the downed one and heal them. It isn't the killers fault for the living survivor too hide till their friend is dead.
And if slugging is unhealthy, then so are Keys since they have no real counterplay besides Franklins and they are also unfun. And survivors are going too bring keys no matter what since they are super strong. It's rare too find a game without at least one key.
Killing survivors is only 1/4th of the emblem system. With the past system? I agree it was only about killing the survivors. But the new system focuses on a lot more.
In a really solid game, where I get 10 hooks and it's down to 2 survivors with 1 hook left each..... even at red ranks it's rarely going to be the difference between pipping or not if I get both of those hooks or just one.
The 12th hook gets you maybe 250-500 points? 500 points and an extra emblem that probably won't impact if I pip or not isn't worth sticking around another 5+ minutes into the match for me.
Well, since the game has 4 survivors I really don't care about this logic. Slug is necessary when gens are being done in a blink of an eye (not everyone play Spirit, Nurse or Billy) and when you want to gain time. So, I see as strategy. I usually don't slug in the begining because there's no reason for that. But when the match need it, I don't see any problem. There's a lot of unhealthy things in this game in the survivor point of view but I would like to remind that gen speed, infinites and map size are also unhealthy. Does anyone care?
Yeah solo is rough, that's how I play survivor as well. I don't care how the game ends as long as the killer didn't camp or tunnel. Moris I don't care about because you can still pip as a survivor and get morid.
My point being that until BHVR fixes the point and pipping system for killers in red rank we have to slug to even hope at pipping. Even getting 3k is usually a safety pip. Yet a survivor can do a gen and a half, unhook a survivor, get into a chase with the killer once that more than likely pip even if they die.
So, since you are the guy that does not get slugged, you are the guy who does not heal your teamate that is slugged. Man you really are your own worst enemy.
I mean, Survivors who say this never expect it in reverse; be happy with 3 escapes. If the Killer does not have a kill by the time the gates open, someone should give themselves to the Killer.
And no, it's not 'holding the game hostage'. This is an attempt at verbal gymnastics meant to make slugging sound worse than it is, and shame Killers who use it. Or even scare them with veiled threats of bans, since holding the game hostage is bannable while slugging is not.
Pipping is the win condition. The system exists as it does because killing survivors off by camping or tunneling is REALLY easy and more needed to be done to encourage killers to not camp so hard.
The past system was the binary "did they die" method of ranking up and those were dark, campy days indeed. Alleviated only by the fact that survivors were much more overpowered than they are now.
You do know you can bring in Unbreakable right? If, as you said, "there has been a rampant rise in slugging in order to get a 4k", why not bring in that perk and a key to somehow have a chance to avoid that?
I disagree. Following that logic I could play survivor, get into a locker, never touch a gen, and wait for the hatch every single game and that's "winning" even though the game deranks me for it?
Comments
The only difference between slugging for the 4k and not slugging but still going for the 4k is that if I don't slug then you might escape with the hatch or the exit gates if I close the hatch.
It's not any harder or easier to actually find you, but I can make sure you don't escape in the meantime if I do.
So why would I ever NOT slug?
Killers trying to win is unhealthy?
Game is balanced on a 2/2 scenario. That's what the devs call a win. And I'm not saying that aiming for a 4k is unhealthy, it's the way some people go about it.
Because it wastes 4 minutes of your life, 4 minutes that could be spent getting far more BP for the time in another match with fresh survivors?
I called BS, your probably the sweatiest survivor in the game.
The entire point of getting that BP is to unlock more stuff that can be used to further optimize your kill rate.
The end goal is getting the Kill, so I will always prioritize it over BP. Just like I prioritize escaping as a Survivor since that's your wincon.
Damn you make so much sense. Thumbs up.
What does you being bullied in school have anything to do with this thread other than look for sympathy?
I'll tell you this, I usually will go out if my way to kill Claudettes because of the fact that they hide all game and most are afraid to actually play the game other than M1 generators.
If you are dying as much as you say maybe you aren't that good of a survivor as you thought.
I agree that tunneling and camping are boring, no one likes that. However don't act like survivors have it hard while SWF exists.
Okay. But this brings up a bigger question: Why aren't you running it if you are getting slugged so often? If slugging is so rampant in your games why are you not running a perk to deal with it? Or what about what's it, that Ash Williams perk that increases your wiggle bar as you recover?
You get 2/2 in red ranks that's a depip.
I was just explaining why I stand up for myself so much.
I don't hide all game, I do generators and unhooks.
I don't die THAT much, I'm just sick of bad games ending in a slug and a hunt.
And most of the games that end in this scenario, I'm solo-queueing.
Because he does not want to adept.
Every time you ready up, there is always the potential that you can/will be slugged for the full duration of the bleed out timer.
It's part of the game, regardless of your feelings.
If you can't accept this possibility, don't play the game.
Well, I don't have Bill's teachables unlocked, I don't get slugged and Flip-Flop.
Flip-Flop is also capped at 50% of wiggle.
Slugging isn't holding the game hostage since the last survivor can just walk up too the downed one and heal them. It isn't the killers fault for the living survivor too hide till their friend is dead.
And if slugging is unhealthy, then so are Keys since they have no real counterplay besides Franklins and they are also unfun. And survivors are going too bring keys no matter what since they are super strong. It's rare too find a game without at least one key.
Killing survivors is only 1/4th of the emblem system. With the past system? I agree it was only about killing the survivors. But the new system focuses on a lot more.
In a really solid game, where I get 10 hooks and it's down to 2 survivors with 1 hook left each..... even at red ranks it's rarely going to be the difference between pipping or not if I get both of those hooks or just one.
The 12th hook gets you maybe 250-500 points? 500 points and an extra emblem that probably won't impact if I pip or not isn't worth sticking around another 5+ minutes into the match for me.
I'm talking about the wincons, not the emblem system. Survivor escapes are also only 1/4th of the emblem system but it's still their wincon too.
Well, since the game has 4 survivors I really don't care about this logic. Slug is necessary when gens are being done in a blink of an eye (not everyone play Spirit, Nurse or Billy) and when you want to gain time. So, I see as strategy. I usually don't slug in the begining because there's no reason for that. But when the match need it, I don't see any problem. There's a lot of unhealthy things in this game in the survivor point of view but I would like to remind that gen speed, infinites and map size are also unhealthy. Does anyone care?
Yeah solo is rough, that's how I play survivor as well. I don't care how the game ends as long as the killer didn't camp or tunnel. Moris I don't care about because you can still pip as a survivor and get morid.
My point being that until BHVR fixes the point and pipping system for killers in red rank we have to slug to even hope at pipping. Even getting 3k is usually a safety pip. Yet a survivor can do a gen and a half, unhook a survivor, get into a chase with the killer once that more than likely pip even if they die.
Everyone keeps saying that keys are strong, but I never see anyone use them on Xbox. That may be because I'm only in purple ranks, but still.
So, since you are the guy that does not get slugged, you are the guy who does not heal your teamate that is slugged. Man you really are your own worst enemy.
Slugging for the 4k is as old as the game.
There's no rapid increase of killers doing it.
It's not some new tactic some streamer is popularizing.
It's normal DBD.
Ah yes, another 'Be happy with 3 kills' thread.
I mean, Survivors who say this never expect it in reverse; be happy with 3 escapes. If the Killer does not have a kill by the time the gates open, someone should give themselves to the Killer.
And no, it's not 'holding the game hostage'. This is an attempt at verbal gymnastics meant to make slugging sound worse than it is, and shame Killers who use it. Or even scare them with veiled threats of bans, since holding the game hostage is bannable while slugging is not.
Pipping is the win condition. The system exists as it does because killing survivors off by camping or tunneling is REALLY easy and more needed to be done to encourage killers to not camp so hard.
The past system was the binary "did they die" method of ranking up and those were dark, campy days indeed. Alleviated only by the fact that survivors were much more overpowered than they are now.
Yet you're the one that's trying so hard but ok.
How so? You made a post to shame killers into only 3King. If anything you're the one trying hard.
No. Pipping is the ranking system, not the win condition. There is a difference.
The wincondition is to either Kill everyone or escape depending on your role. The game specifies this in the tutorial.
Unhealthy for who? LOL
You do know you can bring in Unbreakable right? If, as you said, "there has been a rampant rise in slugging in order to get a 4k", why not bring in that perk and a key to somehow have a chance to avoid that?
I disagree. Following that logic I could play survivor, get into a locker, never touch a gen, and wait for the hatch every single game and that's "winning" even though the game deranks me for it?