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ONI's blood Orbs

his massive floating blood Orbs that give away survivours positions massively its ridiculous, and it can't even be countered by perks that stop you from bleeding I.E Lucky break, No Mither, babysitter

What I propose is just make it so blood pools persist in the match for longer and allow him to gain his power through absorbing them, this would promote him actually pairing perks to help with his ability such as Bloodhound instead of giving an already strong killer a free non counterable tracking perk aswell

And just a side note "Don't get injured isn't a counter"


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