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Why do the devs purposefully make bad perks

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Answers

  • lightning_lif3lightning_lif3 Member Posts: 14

    They don't need to make a DS but just don't make a deja Vu level perk and say it like it going to be game changing

  • ocafghanistanocafghanistan Member Posts: 3,678

    hope is extremely good against hag and huntress what you mean

  • lightning_lif3lightning_lif3 Member Posts: 14

    Ya but not against a killer that moves faster than rock

  • danielmaster87danielmaster87 Member Posts: 658

    The devs 'purposefully' make 'bad' perks? That's one hell of an accusation! Where's your proof?

  • akbays35akbays35 Member Posts: 1,123

    Ways to fix bad perks:

    Deja Vu: increase gen speed repair action by 3%

    Boil Over: Reveal yourself and the Killer's aura using it.

    Buckle UP: Increase healing speed on dying survivors by 50%

    Calm Spirit: reveals crow spawns that have been disturbed.

    No Mither: Remove 75% of sounds, increases endgame survival points by 200% as a post match bonus.

    No One Left Behind: Gain up to 10 stacking tokens that give 25% bonus endgame Altruism points at a 12% increase in speed.

    Ds: Remove the 5 second stun, if the survivor is hooked a second time within 60s the killer's aura is revealed until the survivor is unhooked. If the survivor dies while the debuff is active it stays on the killer for the remainder of the trial.

  • Jacoby2041Jacoby2041 Member Posts: 441

    There's a difference between meta and useful. For example, Autodidact isn't meta but it can still be useful, you might not always get it to work but (at least in my opinion) it's worth using outside of meme builds and can make a big difference. Another example is Tenacity, while it's on the lower side of the usefulness scale and might be outclassed by Unbreakable, it can be very handy if the killer decides to slug and then you're gone from the area by the time they get back, when you wouldn't have had enough time to recover with Unbreakable, and you can get in a better position for revival without losing recovery time.

    I'm talking about perks like Monstrous Shrine that do next to nothing and will only make a significant difference less than 1% of the time and the rest of the time it's basically a wasted slot. There aren't as many perks like this as there used to be since they are fixing a few with each chapter but there are still some floating around

  • MegaWaffleMegaWaffle Member Posts: 4,174

    Monsterous shrine is a bad example as it was one of the first perks to be created when DBD was first released. Due to this the team/person who created the perk had no concept of current day mechanics/balance/builds to work from. Monstrous Shrine does not suffer from bad design due to the perk being horrible but rather due to it being outdated, much like Trapper.

  • LegionOfDumbLegionOfDumb Member Posts: 417

    There's also over 130 perks in the game... not all are guaranteed to be winners.

  • PlaquerPlaquer Member Posts: 197

    Because they are fun, fun is more important than meta, and by creating powerful perks on either side could easily cause problems which could totally shift the meta

  • youarewronglolyouarewronglol Member Posts: 445

    Hope isn't that bad and BOP is a great BP perk

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