I think it's wise, the only way to truly balance the game is to make the survivor experience consistent, otherwise the balance point for killers would be much too strong against solos, or much too weak against swf.
To be fair even the killers who are considered the weakest are at or around 60% kill rate. Case in point if you'll allow me my own anecdotal evidence; I was playing solo on a team of rank 4-5 players who got destroyed by a leatherface, I only got out on a hatch play.
I must confess it was very odd to see the stats, from what I understand the stats are not 100% accurate and don't account for several variables but yeah it was odd to look at. I've gone done to weak Killers loads of times and it was always because I played badly or my team played bad, the game is a trail of dominoes and if you flick the right one it will keep falling towards a conclusion you can't avoid.
I play Spirit a lot, and 4k has been so common that I frequently mistake anything less than 4k to be a loss for me. I'd imagine that's what a lot of killers here experience too.
75% kill rate sounds about right and it matches my experiences as Spirit. In fact I have been doing the "4k, 0 chase" challenge just to keep the game interesting and make things more... challenging.
That kind of is a sign that killers are too strong right now.
Again it only shows that first post does not understand how this game works (also BHVR doesnt seem to understand its own PiP System if it rates killer by kills).
Killrate only shows Kills (so you can facecamp a hook all game and get another kill with noed and suddenly you did "fine" but you deranked cuz the PiP System gives you points for how long you can hold gens / how fast you chase / how many hooks you got kills do not matter this much if they die on first hook etc...
Very true, to be clear I don't think 60% is an unreasonable kill rate. I think expecting perfect 50/50 win loss rate in an asymm is a bit unrealistic. I don't think the kill rate ceiling should extend as far beyond that as it seems to now though.
I'm mostly worried that the game was so survivor biased for so long that many have become blind to the possibility that killers have come into their own and perhaps have gone a bit too far in specific cases.
I don't think we've reached that point yet, sure Spirit was and probably still is an incredibly designed Killer and I think the no collision while Phasing was a great choice and should have been in from the beginning. But I don't think we're at the point we could be getting strong Killers by accident with Demogorgon's perks and Legion's inconsistent and deaf changes. Maybe The Oni is the start of that? I don't know, I'm probably just so annoyed by the whole situation I need to take a step back and have another break.
Stop looking at the numbers, if i had a penny each time i turned 1k or 2k in 4k because they tried to get everyone out, pff bill gates would be poor compared to me.
Spirit was not overperforming, killing yourself on hook vs her and constant refusing to play the game is what caused her nerfs not the actual killer.
I don't like how Behavior merged the statistics from all the platforms into one mess. I'd have loved to see it separated by platform instead. Would have been better. Oh well. Same as last time.
High rank Killers are generally more skilled than high rank Survivors. It's a lot easier to rank up as Survivor and you can easily get boosted to red ranks while being an absolute potato at the game. High rank Killers don't just end up in high rank, they need the skill to reach that rank.
I play both sides equally. And the thing is i love stats like these but devs should have not only put those alone. They should have shown survivor stats aswell showing how many times a survivor derank , 0 pip , 1 pip and 2 pip.
Because the killer managed to kill 3 people doesn't mean he will not derank, while the killed survivors will probably rank up. This is because ranking up as survivor is so easy that the killer rate is so high as survivors who should be rank 10 are rank 3 and face experienced killers who know how to play their characters.
Those stats are not enough to say that killers are the power side. Also it's kinda dumb that they we don't know if those stats are addonless or not as anyone can equip the strongest addon and by so make the killer rate higher while some killer struggles without addons ( Trapper is really hard to play without addon since you take the first 3 gens to place traps while you can 4K with an addonless Freddy pretty easily )
They don't aim for 50%, that would be a ridiculously small window.
They aim for 2 dead, 2 escaped.
2/2 means anywhere between 75% & 49%...
0-24% = 0 dead.
25-49% = 1 dead.
50-74% = 2 dead.
75-99% = 3 dead.
100% = All dead.
Once in that zone, it doesn't matter who's better, they reached the average and the devs will then say that "some Killers will perform better than others", which is only natural.
So anyone going over or below that line, they will probably face some big changes at some point, while anyone within the zone will...well, they'll see changes too probably, cause of new content and stuff, but they'll try to keep them there.
There's way too many variables to draw these types of conclusions from the stats. The Ranking system imbalances between killer and survivors alone is enough to show that.
Sigh...people see broad stats and jump to conclusions....
1: This "data" does not break down builds/moris/DC/3 or 2 or 1 man games due to DC/hook suicide, all of which can skew this data.
2: A 50% kill ratio is not balanced because the emblem system punishes you for not getting a 4k in high ranks. Kill ratio is not a means to balance this game.
The stats aren't telling the full truth. You forgot how easy it is to rank up as survivor. Red ranks is absolutly overfilled with potatoes who belong in green ranks, if not yellow ranks. And pipping as killer is more difficult. It's just obvious that the killrate is very high since these potatoes are dying left and right but still pip or at least safety pip (aka black pip)
It's funny how they say that DC's don't count. But in the end it's a 3 vs 1 because of the dc, which is gonna be the death of the 3 Survivors most likely.
So practically they still count the match as a 3k even if the Killer had an easy game because of the dc, which means the dc still counts passively.
Unless they completely ignore matches with at least 1 dc, which I don't think. Because then, they wouldn't have enough ressources to make stats out of them.
There's a ton of red tank variety on ps4 that probably skews the overall results. People complaining they only saw Nurse and Spirit never rang true for me.
The stats have shown the OPPOSITE lmao. 2K is a black to de-pip which is a LOST AND A DRAW. A WIN IS AT LEAST A 3K which is where a good player should always be at. The IQ levels.... OH BOY.
Comments
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
2016 and 2017 would like to disagree on your post
I think it's wise, the only way to truly balance the game is to make the survivor experience consistent, otherwise the balance point for killers would be much too strong against solos, or much too weak against swf.
To be fair even the killers who are considered the weakest are at or around 60% kill rate. Case in point if you'll allow me my own anecdotal evidence; I was playing solo on a team of rank 4-5 players who got destroyed by a leatherface, I only got out on a hatch play.
I must confess it was very odd to see the stats, from what I understand the stats are not 100% accurate and don't account for several variables but yeah it was odd to look at. I've gone done to weak Killers loads of times and it was always because I played badly or my team played bad, the game is a trail of dominoes and if you flick the right one it will keep falling towards a conclusion you can't avoid.
So many excuses from killers.
I play Spirit a lot, and 4k has been so common that I frequently mistake anything less than 4k to be a loss for me. I'd imagine that's what a lot of killers here experience too.
75% kill rate sounds about right and it matches my experiences as Spirit. In fact I have been doing the "4k, 0 chase" challenge just to keep the game interesting and make things more... challenging.
That kind of is a sign that killers are too strong right now.
Again it only shows that first post does not understand how this game works (also BHVR doesnt seem to understand its own PiP System if it rates killer by kills).
Killrate only shows Kills (so you can facecamp a hook all game and get another kill with noed and suddenly you did "fine" but you deranked cuz the PiP System gives you points for how long you can hold gens / how fast you chase / how many hooks you got kills do not matter this much if they die on first hook etc...
A list of factors that the stats provided do not show or take into account:
Very true, to be clear I don't think 60% is an unreasonable kill rate. I think expecting perfect 50/50 win loss rate in an asymm is a bit unrealistic. I don't think the kill rate ceiling should extend as far beyond that as it seems to now though.
I'm mostly worried that the game was so survivor biased for so long that many have become blind to the possibility that killers have come into their own and perhaps have gone a bit too far in specific cases.
I don't think we've reached that point yet, sure Spirit was and probably still is an incredibly designed Killer and I think the no collision while Phasing was a great choice and should have been in from the beginning. But I don't think we're at the point we could be getting strong Killers by accident with Demogorgon's perks and Legion's inconsistent and deaf changes. Maybe The Oni is the start of that? I don't know, I'm probably just so annoyed by the whole situation I need to take a step back and have another break.
Stop looking at the numbers, if i had a penny each time i turned 1k or 2k in 4k because they tried to get everyone out, pff bill gates would be poor compared to me.
Spirit was not overperforming, killing yourself on hook vs her and constant refusing to play the game is what caused her nerfs not the actual killer.
I don't like how Behavior merged the statistics from all the platforms into one mess. I'd have loved to see it separated by platform instead. Would have been better. Oh well. Same as last time.
High rank Killers are generally more skilled than high rank Survivors. It's a lot easier to rank up as Survivor and you can easily get boosted to red ranks while being an absolute potato at the game. High rank Killers don't just end up in high rank, they need the skill to reach that rank.
High rank Survivor =/= High skill Survivor
im just surprised Spirit only has an 11% pick rate at red ranks with all the ppl saying thats ALL they see.
All of the Killers had a 2K/2E average.
The only one that was close was Freddy with 74%.
Remember, 25% is 1K
75% is a 3K
I play both sides equally. And the thing is i love stats like these but devs should have not only put those alone. They should have shown survivor stats aswell showing how many times a survivor derank , 0 pip , 1 pip and 2 pip.
Because the killer managed to kill 3 people doesn't mean he will not derank, while the killed survivors will probably rank up. This is because ranking up as survivor is so easy that the killer rate is so high as survivors who should be rank 10 are rank 3 and face experienced killers who know how to play their characters.
Those stats are not enough to say that killers are the power side. Also it's kinda dumb that they we don't know if those stats are addonless or not as anyone can equip the strongest addon and by so make the killer rate higher while some killer struggles without addons ( Trapper is really hard to play without addon since you take the first 3 gens to place traps while you can 4K with an addonless Freddy pretty easily )
They don't aim for 50%, that would be a ridiculously small window.
They aim for 2 dead, 2 escaped.
2/2 means anywhere between 75% & 49%...
Once in that zone, it doesn't matter who's better, they reached the average and the devs will then say that "some Killers will perform better than others", which is only natural.
So anyone going over or below that line, they will probably face some big changes at some point, while anyone within the zone will...well, they'll see changes too probably, cause of new content and stuff, but they'll try to keep them there.
Killers should be feared, not balanced. I think 75% kill rate is the minimum! Anything below that should be buffed
There's way too many variables to draw these types of conclusions from the stats. The Ranking system imbalances between killer and survivors alone is enough to show that.
The escape rates are so low because noob survivors still learning it or friends "just chilling and having fun" are dragging down the rates.
This btw mirrors nurse's situation. Except nurse gets slightly adjusted.
Sigh...people see broad stats and jump to conclusions....
1: This "data" does not break down builds/moris/DC/3 or 2 or 1 man games due to DC/hook suicide, all of which can skew this data.
2: A 50% kill ratio is not balanced because the emblem system punishes you for not getting a 4k in high ranks. Kill ratio is not a means to balance this game.
The stats aren't telling the full truth. You forgot how easy it is to rank up as survivor. Red ranks is absolutly overfilled with potatoes who belong in green ranks, if not yellow ranks. And pipping as killer is more difficult. It's just obvious that the killrate is very high since these potatoes are dying left and right but still pip or at least safety pip (aka black pip)
It's funny how they say that DC's don't count. But in the end it's a 3 vs 1 because of the dc, which is gonna be the death of the 3 Survivors most likely.
So practically they still count the match as a 3k even if the Killer had an easy game because of the dc, which means the dc still counts passively.
Unless they completely ignore matches with at least 1 dc, which I don't think. Because then, they wouldn't have enough ressources to make stats out of them.
The devs specifically said that any matches with disconnects are disregarded.
Key word here being matches.
And they still have enough material to make stats of even if like 50 % of all matches have at least 1 dc in it. Something isn't right there but ok.
I bet you would if they said the kill rate was 40% lol
If a killer kills 3 or 4 it's because the survivors are crap.
If a killer kills 0 or 1 it's because survivors are OP and SWF is broken.
None. Peanits specified that matches with dc's were not included.
There's a ton of red tank variety on ps4 that probably skews the overall results. People complaining they only saw Nurse and Spirit never rang true for me.
I second this. I am a red rank on PS4. Play Dbd daily. Always get a decent variety of killers. Which is nice. Helps me enjoy it more.
The stats have shown the OPPOSITE lmao. 2K is a black to de-pip which is a LOST AND A DRAW. A WIN IS AT LEAST A 3K which is where a good player should always be at. The IQ levels.... OH BOY.
Survivors can make mistakes 3+ times and they still want to survive. The only mistake killer can make is to let them slip away then it's all over.