I don't usually need or use tracking perks. Only chase based perk i use is stbfl.
Theres also perks that dont really fit any of those categories. Perks like Mad grit for example are just kinda...miscellaneous. For the most part your right. Theres also perks that fit MULTIPLE categories. Surge for example can offer abit of tracking apart from the obvious slowdown by letting you know which gen exploded, therefore which gen has been worked on. I like to have a healthy amount of each category, with it varying by killer.
I like having BBQ for the bloodpoints, but I definitely take advantage of the aura reading aspect whenever possible. As far as chase perks, I use to be right there with ya for STBFL, but I found brutal strength works really well for Clown.
I used to love clown but i suck so bad lately with Clown. I stopped playing Ghostface recently with the surge of antiheal Ghostface. I'm enjoying trapper of late.
Devs said they're gonna stop making gen related perks. And gens should only be sped up and slowed down to a extent honestly. Cause "Slow Down" builds like forever Freddy, and Gen Rush Squads are ridiculous.
I main Freddy, but I like to experiment with other killers and try to get good at them. Last month played alot of Bubba, and thinking of trying to practice Billy this month. Threads like this one that wants a cap on action speed slowdowns look past everything else I feel like. The guy who cant slow you down with Freddy's ropes will just slow you down with his dresses instead. Even loadouts like mine are considered "Forever Freddy" to some, even though it would go uncompletely unchanged by such change suggestions.
The game in this picture lasted MAYBE 10 minutes, mostly due to me swapping targets and keeping gens regressing with surge resulting in only 1 gen done. Barely used my Pop...
I like to switch up killers myself. I dont play spirit or nurse. I suck as them. But i like to try new things out. I tend to use at least one slowdown addons on Freddy.
Theres really no reason NOT to use a slowdown addon on Freddy. If your wanting to use his snares, your left with addons to help his teleport recharge...which Im not really waiting on whenever I wanna use it anyway, afew niche purple addons, the completely pointless block addons and 5 slowdown addons. If they made the blocks do something useful, I might use em but... atm I feel like Im kinda shoehorned into using at least 1 of his 5 slowdown addons, just due to a lack of decent choices.
Yeah i feel the same way. Ocassionally i use fake pallets for the lolz.
It's because you have Red Paint Brush and Swing Chains. That combo is very effective on it's own. Surge and Pop also contribute to this. I agree it's not "Forever Freddy" by Calvin Klein but it is "Hot Minute Freddy" at least.
My Freddy build is BBQ, Pop, Thana, Ruin (usually), ropes, and a drawing. I know between Thana and ropes I'm slowing them down quite a bit, and BBQ + Pop let's me really shut down gens quickly. Ruin I just put on for chill games, but if I'm feeling especially evil I put on Dying Light instead. With Jump Rope, THAT is a Forever Freddy build.
do you feel the same about gen rushing? because slowing gen progress is killer's objective just like rushing gens for survivors...
I thought id like the pallets more when he was first released, but snares makes me feel like I have more control of the situation and I feel is just versatile. Fake pallets has you eating REAL pallets mindlessly while snares lets you get hits in before the pallet is ever thrown.
Yeah i love the snares more than I thought I would. Hes a better clown in that regard.
Feel like swingchains just causes abit of "red bar syndrome". Its not really all that potent (at its strongest it makes a gen take 90 seconds instead of 80 when doing it solo), but survivors see that red bar and it seems way worse than it actually is. If the addon had no effect AT ALL and just turned the bar red... ppl would still think theyre going at a snails pace.
When comparing Clown's and Freddy's powers, they both do the same thing for the same amount of time really. The difference comes in placement. Its alot easier to place Freddys snares at EXACTLY where you want it for survivors to get slowed at the exact TIME you want them to get slowed. Clown's gas feels more...sloppy. Survivors feel the slow sooner often times, or see theyre gonna go into it and know theyre gonna get slowed, resulting in a dropped pallet for you to break. With Freddy, those snares seem more welcoming to get 1 more loop in before dropping the pallet... By the time they hit it and get slowed, its too late.
Yeah i loved what they did with Freddy.
You are saying it as if every player wants to win the game fast and quickly. It's also ironic how killers complain about games ending quickly as if Mori isn't a thing.
The average game last more than 10 minutes, so I don't get your point.
Freddy slowing the game down is fair play? Play solo surivior.
Id be down for moris to stop polluting my bloodwebs and forcing me to buy 7k ebony moris whenever I wanna get to the next bloodweb. I typically only buy them when theres no other option. If they wanted to make the mori animation a thing at basekit for the end of the game or something, that would be cool though. In this particular case though, moris are abit off subject when people are talking about things affecting action speeds.
The point was to compare the stuff killers have to end gamed quickly to what a surivior has. The thing I dislike the most of this community is them using swf team for an excuse for everything when it is actually confirmed more people play solo than a 4 man group. So when people talk about action speed, they mean as an solo surivior and not swf team because everyone knows solo surivior is hell.
The people referring to action speed were talking about the actual game stat, not players being efficient. Thats why ppl were talking about toolboxes being able to counter action speed debuffs like thana and nobody brought up keys or moris which just end games prematurely.
The way I see it, you just stack as many slowdown perks as possible and only add the tracking or chase if the killer needs it.
When I am playing a strong killer like hag I usually rock 4x slowdown perks and it's a pretty brutal build. Ruin, pop, thanta, sloppy. I'd run that build on any killer who can afford it to because that's probably the slowest you are ever going to get the game.
I like running STBFL when I can afford it, and BBQ goes on my builds because I can always use more BPs...theres always killers to lvl up and get more perks on. Im not too experienced with Hag, but I HAVE been experimenting abit with infectious fright which is alot of fun. If you can get back to back downs, slugging a survivor is one way to slowdown progress.
Most slow down builds are laughable. Even on Plague I started to doubt the "Thanatophobia + Dying Light" combo.
Thanatophia seems like a no brainer on Plague since if ANY killer can get the most out of it, it would be her. I do feel like she can make good use out of other perks though instead of full slowdown build. PWYF works really nice on her as well a infectious fright. With everyone being 1 shot-able, using monitor to close in on them before they have time to beeline it to a strong structure can also be handy. I feel like going with the approach of slowing the game down enough so I can break EVERY pallet on the map...is kinda just unimaginative,
I play both, surv and killer, and in my opinnion the gen rush it's a problem and it should take longer to repair.
Any main survivor complein about this but it does not concern the game from both perspectives, that's kinda crybaby.
I go with your logic here and say that Thanatophobia, even when stacked with Dying Light, barely does anything other than affect survivors psychologically by turning the bar from gens red. Dying Light only starts to mean anything at 4-5 stacks, but you already got a good amount of hooks and pressure, you don't really need that slow down unless you go for a 3 gen strat. And yeah, Monitor and Abuse + Infectious Fright are very strong on Plague, especially with an Apple, you can snow ball really hard with that single corrupted pool and force survivors to cleanse. I especially want to see how good Blood Echo and Nemesis + Play With Your Food are gonna be on Plague.
Was actually thinking of Plague for Blood echo as well. Unless you just cant find anyone to start a chase with, you pretty much wont have to worry about exhaustion perks at all. Nemesis+PWYF is a combo I wanna try on afew killers...like mah Bubba.
Forgive me but is the survivors goal not to get the gens before the killer hooks you to death..? My point was to point out how two faced it is to complain about slowdown builds when gens can be done at a fraction of base speed..far more than the killer can slow down