No it doesn't. Those averages are less than 75 and that's a depip or no pip at red ranks
The crazy numbers that people refer to though is in the event of everyone being on deathhook, while injured and someone having used their DS partway through. Im just picturing the survivors huddled up going "Wasnt OP at the start, but NOW its OP..."
I remember when old freddy jump rope stack as well with his power. You basically had to missed a skillcheck just to get out of dream world due to the fact freddy's power decrease action speed inside dream world.
I don't find a problem With them Is the only way your matches can go for a bit more than 5 minutes.
Faulty data from April.
Slow down builds are literally just a symptom of the ridiculous speeds that games go nowadays.
Fixing the symptom but leaving the problem doesn't really help anything you just going to get a new symptom that arises.
Unless the ridiculous speed at which generators get completed is taking care of people are always going to run slow down builds
It's boring to have a match that is over in less than 5 minutes. Don't act like your opinion is a fact.
Maybe if they reworked the base game instead of expecting perks to fix it, then they would have themselves a fun balanced game.
Everyone screaming about the one character who can slow the game down but ignoring the huge amounts of perks and toolboxes that can be ran to offset this. That Freddy invested into perks and add ons to slow the game down, I don't see any reason why survivors shouldn't have to do the same to counterbalance it.
Three minute games because of "Prove Thyself" and four commodious toolboxes are not fun either. Ever thought about that?
Do you have any other data to say otherwise? I don't think so, next.
What I read is, “I don’t really know how long it took so I exaggerated that turning 1:20 into 2:00 was actually 5:00 to get my point across...”
Read the other comments in this discussion before saying the same thing as someone has already said.
All y'all saying that matches only last five minutes are lying.You might run into a gen jockey team but even then it's very rare, games usually last around 10 or 15 minutes. The only time you get a game that last 5 minutes is when you are doing nothing to stop gens, your probably running around expecting people to not do gens while you chase one person. I'm done with this discussion so bash me if you want. Have a good night y'all
agree because gens are the most boring thing to do in this game. like pls get rid of forever freddy and slow down legion, then look into gen times and second objectives to make generators more interactive
Freddy shouldn't have an advantage over other killers, enough said. A cooldown for placing snares during a chase, a longer cooldown for gen teleport, and nerf his addons that slow down gens. Also, you shouldn't be put to sleep unless he hits you.
Gen jockey teams are rare, so is forever Freddy. About 1/10 games I play are against Freddy and maybe half of those are slowdown builds. So that’s one in 20 games.
I like how we offered point after point and your reply was “I’m done with this good I give.” That kind of solid argument will definitely convince devs.
Something to stop like 4 gens from being done like in the first damn 2 minutes sometimes would be nice too while you are at it.
all killers have an advantage over other killers, it’s what makes them different. Freddy has slowdown addons, huntress and clown has one shot down with addons, Billy and bubba have one shot downs base and eith addons they become almost instant charge.
Or maybe it's been 3 days and I'm tired of talking about this subject, you can continue bickering in the comments but I'm done and moved on like you should do. Devs rarely listen to us anyways so there's no point in continuing arguing about it. Goodnight.
No but like I said, that outdated data you used was faulty to begin with.
You might as well have said "I knew this guy who said..." And it would have had more traction.
Then explain the new data which still
how's killers doing better than suriviors?
You mean the data the devs stated should not be used to validate arguments due to inconsistent variables?
“Devs do something about fast repair builds”
The one that doesn't ignore the kills killers are getting each games, yeah that one. Remember 50% is 2 escapes, 2 death. Not to mention how every single killer in red rank is getting above 50%, so what's your point? The devs were the one who made it to show how killers are doing at kill rates in red rank and that's fact. So once again, what is your point?
His point is when the devs gave it to us THEY SAID that facts don’t show the whole story
But it does show the kill rate a killer is getting each game.