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MrDardonMrDardon Member Posts: 1,375

So, I spent some time thinking what might be good ideas for some Perk changes. I have some huge lists on my laptop and I wanted to share some of the changes with you. You can also leave feedback on them changes.

Enjoy it.

Brutal Strenght: Change

  • Breaking a pallet grants a Token.
  • Every Token increases your breaking speed on pallets and generator's by 5 %.
  • You can get up to a maximum of 6/7/8 Tokens.

Shadowborn: Rework

  • Press the active ability button to activate Shadowborn.

While the Perk is active you gain following effects:

  • Increased field of view by 15 °.
  • Haste status effect (40 % increased movement speed, additional).
  • Deactivates the ability to attack while the Perk is active.

To deactivate the Perk, press the active ability button again.

  • Deactivating the Perk will stun you for 2.5 seconds.

Lightborn: Rework

  • Blinding you with a flashlight will exhaust the Survivor.
  • Afflicts the Exhaustion status effect for 12/16/20 seconds.

Stridor: Rework

  • Hitting a Survivor will make them regurarly scream and reveal their location for 2/2.5/3 seconds.
  • This effect can only be applied to one Survivor and can be applied again if the affected Survivor is healed or dead.
  • Increases normal breathing sounds by 35 %.

Play with your Food: Buff

  • You become obsessed with one Survivor.
  • Every time you lose your Obsession, you'll gain a Token up to maximum of 3 Tokens.
  • Every Token increases your movement speed by 3/4/5 % additional movement speed.
  • Every second successful basic attack hit will consume one Token.
  • Play with your Food has a cooldown of 5 seconds after getting 1 Token.
  • You can only be obsessed with one Survivor at a time.

Hex: The third Seal: Change

  • After putting at least 6/5/4 Survivors on a hook while the Totem is active, all Survivors will suffer from the Blindness Effect.
  • This effect persists as long as the Hex Totem is active.

Overwhelming Presence: Rework

  • Survivor's within your Terror Radius have a 70/75/80 % chance to be faced with random skill checks while doing any actions.
  • This effect persists for 8 seconds after out of the Killer's Terror Radius.

Beast of Prey: Rework

  • After putting at least 2 Survivors on a hook all other Survivors will suffer from the Exposed status Effect until you hit the next Survivor.
  • Gain 80/90/100 % more Bloodpoints for actions in the Sacrifice category.

Knock Out: Buff

  • Dying Survivors Auras are not revealed while standing outside of a 24/20/16 metre range.
  • Applies the Blindness status effect to the dying Survivor until he enters the injured state.

Blood Warden: Buff

  • As soon as the Exit gates are powered, Blood Warden becomes active.
  • Any Survivor which is inside of the Exit area will be revealed with an Aura and will also be afflicted by the Exposed status effect for 30 seconds.
  • Hooking a Survivor while at least 1 Exit Gate is opened will block the Exit for any Survivor for 40/50/60 seconds.

Hangman's Trick: Buff

  • Hooks which are destroyed will respawn in 15 seconds.
  • Gain a notification when someone is starting to sabotage your hooks.
  • Traps destroyed by sabotage will automatically respawn in 45 seconds.
  • Increases hook rescue time by 12/16/20 %

Bamboozle: Buff

  • You vault windows 15 % faster.
  • The entity will block the window for 12/14/16 seconds for any Survivor or until you vault the next window.

Spirit Fury: Buff

  • After breaking 3 pallets, the next pallet you get stunned by will automatically break.
  • Reduces pallet stun time by 5/7.5/10 %.

Mad Grit: Change

  • While carrying a Survivor, missed attack cause no cooldown.
  • Picking up a Survivor is 10/12.5/15 % faster.
  • Hooking a Survivor is 15 % faster.

Corrupt Intervention: Buff

  • At the start of the Trial, the 3 furthest generators located from your location will be blocked by the Entity for 80/100/120 seconds and the repair speed of any other generator is decreased by 20 % for 60 seconds.
  • Survivor's cannot work on those blocked generators.
  • Blocked generator will be highlighted with an white Aura.

Furtive Chase: Buff

  • You become obsessed with one Survivor.
  • Everytime you hook your Obsession, gain a Token up to maximum of 2/3/4 Tokens.
  • Every Token decreases your Terror Radius by 3 metres.
  • The Survivor who rescues your Obsession will become your new Obsession.
  • You can only be obsessed with one Survivor at a time.

Cruel Limits: Buff

  • Everytime a generator is completed, all vault locations will be blocked for 40/45/50 seconds for all Survivors within a 32 metre radius.
  • Dropped pallets within that radius will automatically break.

Fan made Perks for Killers: (3)

Hold up: uncommon, uncommon, rare

  • Hooking a Survivor grants a Token up to a maximum of 3 Tokens.
  • Every Token increases your regression penalty on generator breaks by 6/7/8 %
  • Kicking a generator will consume all Tokens.

I'll give up: uncommon, rare, very rare

  • Chasing a Survivor for at least 40/35/30 seconds will apply the Undetectable status effect for 60 seconds.
  • I'll give up has a cooldown for 30 seconds after losing the Undetectable status effect.

Destroyed Cohesion: rare, very rare, very rare

  • 2 Survivor's will become Partners.
  • If you put one of those partnered Survivors into the dying state while the other Survivor is within a 24/28/32 metre radius, the other Survivor will lose one health state also.
  • Partners will have a coloured circle around their icons which everybody can see.

Fan made Perks for Survivors: (3)

Partners in Crime: uncommon, uncommon, rare

  • 2 Survivors will become Partners.
  • When your Partner rescues you from a hook, you'll receive the Endurance status effect for 20 seconds.
  • When enduring the duration of the Endurance status effect without getting in a chase with the Killer, you will gain a Token.
  • When having this Token you will heal your Partner 150/175/200 % faster.
  • Healing your Partner will consume this Token.
  • Partners will have a coloured circle around their icons which everybody can see.

Broken Partnership: uncommon, rare, very rare

  • 2 Survivors will become Partners.
  • You can not interact with your Partner.
  • Both of you, if you are at least 60/55/50 metres away from each other you will get an 25 % increase in action speed except generator repairs.
  • Partners will have a coloured circle around their icons which everybody can see.

Perception Disorder: rare, very rare, very rare

  • You'll start the match with the Oblivious and Blindness status effect.
  • Gain 50/75/100 % more Bloodpoints in any actions.
  • Bloodpoints will be multiplied after the match has ended.

Enjoyed reading? I hope so. You can leave a comment with feedback. It's welcome, have a nice day random person.


  • GalklifeGalklife Member Posts: 645

    brutal change i like

    shadowborn that would be better as new perk than rework

    lightborn when you use it its impossible to blind you so that wont do a thing

    stridor kinda too op for tunneling point (like T3 for doc)

    pwyf would be too op for killers that could use only m2 to kill

    Overwhelming 80% for skillcheck but do you know surv has X% for skillcheck and that is checked like every 0,1sec? and you think about unnerving not overwhelming

    BoP would be too op

    hangmens is neat buff

    bamboozle and SF dont need buff

    mad grip that dont match with perk

    corrupt dont need buff

    furtive chase well that perk has chase in name for reason

    cruel limits would be too problematic to do

    hold up is PGTW in token system and that wont be a thing because of same reason why PGTW -> hostage doc

    i'll give up is pretty much inside beast of prey on PTB (you didnt looked on PTB my friend)

    destroyed cohesion would work with obsession (because adding new ingame mechanic would be too problematic)

    those surv perks with partner its kinda ify (it would work like you and obsession ... and you have less chance to be obsession)

    last perk i'd love to have it

  • TKTKTKTK Member Posts: 881
    edited December 2019

    Shadowborne should be base killer sight imo, take off the extra vision you get from M&A so you can't potentially see through your killers face lmao

  • BossBoss Member, Trusted Posts: 10,737

    Speedster Wraith turning it up 7 notches! 🤣

  • MegHasCuteFeetMegHasCuteFeet Member Posts: 311

    corrupt intervention suddenly becomes better than ruin

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,772

    Brutal Strength: Way too many tokens. You are pretty much guaranteeing a free hit once they drop a pallet, especially if paired with Enduring.

    Shadowborn: It's interesting but It wouldn't work since it would be super broken on someone like Spirit, who would find you then simply phase hit you after the stun.

    Lightborn: I like this change actually.

    Stridor: No. This would be so annoying for both sides too hear constant screaming for 3 seconds EVERY TIME you hit/get hit.

    PWYF: This wouldn't work since some killers just insta down, so they would be up too 15% faster and could down everyone and only loose 2 stacks. personally I would just want it too keep a stack if you down your Obsession like what happened during Patch 3.0.0

    Third Seal: It would be worse then the current version because the current version has instant use.

    Overwhelming Presence: It's not bad, but I don't see it being any more useful then it currently is.

    Beast of Prey: The current buff it's getting on the PTB is fine for what it needs, plus it would have more then one use unlike the proposed change.

    Knock Out: I feel like this is just too mean, No one knows where they are already, but too make them not know where there allies are would make bleed out a constant thing.

    Bloodwarden: It doesn't need any change tbh. It's a niche perk and one that may not work every game, but when it does it's already a game changer. The proposed change is just not needed.

    Hangman's Trick: This would either make hooks saves impossible, or it won't change anything since most survivors will save when the killer isn't near, or they have BT.

    Bamboozle: Nothing is changed, it's just less wordy.

    Spirit Fury: Absolutely not. Enduring is already a 50% stun reduction, and then you add another 10% on it survivors will have literally no chance too escape. Spirit Fury is a great perk already, it doesn't need a buff.

    Mad Grit: The perk is fine as is, and there's really no reason too hook faster then it already is.

    Corrupt Intervention: This would literally make all other gen slow perks useless. The start of the match would literally be the most boring because no one would do gens until it ended, so you would just walk around and see nothing until a minute has past. Corrupt is already a great perk and a good rival for Ruin, it doesn't need changes.

    Furtive Chase: The reason it doesn't effect Terror Radius out of the chase is because you would loose 12 meter's of Terror Radius, and then add Monitor too that then you have lost 20 meter's of Terror Radius. Huntress would have 0 Terror Radius at max stacks, and Hag would have a 4 Meter Terror Radius. It's simply too strong with the stacks too allow it out of a chase.

    Cruel Limits: This is literally just broken in all aspects. Cruel Limits is niche but it's not bad.

    Honestly, most of these perks simply don't need changing, or the changes said are way too strong too be in game. Most of the idea's aren't bad, but the numbers are way too high or there's something in the changes that makes it too strong.

  • MrDardonMrDardon Member Posts: 1,375

    Well the thing with Spirit Fury having the stun reduction is because I'd make Enduring like Brutal Strenght, token based. So it won't work right of the bat and Enduring could be countered in my version.

    Also, those things might sound op. But if something gets implemented you could still buff/nerf or change it. But most of the Perks are either useless or situational and that's why I made them changes.

    Also, why would be another Player mechanic to problematic? I actually like the idea of partnered Survivors.

  • MrDardonMrDardon Member Posts: 1,375

    Sry, you weren't the one who was saying that a new mechanic would ne problematic.

    I just read that you think Bamboozle didn't change. The vault speed is now a flat 15 % increased speed and Tier 1 and 2 block durations are increased

  • GalklifeGalklife Member Posts: 645

    @MrDardon at 1st you would have to add that on screen, because if surv wouldnt know who is his partner it would be terrible, and then even if you know that perk pretty much require bond to work (you have to know where your partner is) if that would be built in that would be too op

    some ppl have problems with jumping obsession during game and then you want to add sth on similar base

    there is 1 more thing i can think about at 5am and its usefullness in SWF and in soloQ and thats night and day, and thats it main problem (because remember soloQ dude wont know if its positive partner or negative, from killers or other survs perk)

  • FibijeanFibijean Member Posts: 8,307
    edited December 2019

    The changes to Brutal Strength, Shadowborn and Play With Your Food aren't bad, but I also don't think they're necessary. Particularly in the case of the first two, not all perks have to have complicated activation conditions. Perks like these that grant passive abilities are good too, and in many ways better for new players.

    I don't think Stridor, Beast of Prey, Blood Warden, Bamboozle, Spirit Fury, Mad Grit, Corrupt Intervention or Furtive Chase need the changes that you're proposing. They're in a good place as they are.

    I actually quite like the changes to underpowered perks like Third Seal, Overwhelming Presence (although this one comes off as a little overpowered, could use some adjustments), Knock Out and Hangman's Trick (though I think the rescue time element is too much and encourages camping).

    The Cruel Limits buff could be good, although I don't like the idea of breaking pallets automatically because sometimes keeping pallets unbroken can be advantageous to the killer. In fact, if I read the current perk description correctly, breaking the pallets would actually be a nerf to the perk. Also, are you proposing that vault locations be blocked within 32 metres of the generator, or the killer, when the perk activates?

    As for the fan-made perks, I think Hold Up sounds interesting but is pretty underwhelming, especially since it doesn't take very long for survivors to regain that progress and the perk can only be activated at full power 4 times per match. I'll Give Up is just like the new Beast of Prey, but worse. Destroyed Cohesion sounds interesting, but I worry that it would encourage resentment and toxic behaviour among the survivors.

    Partners in crime sounds pretty overpowered, like Borrowed Time and We'll Make It rolled into one. As a survivor, I would never equip Broken Partnership. The inability to interact with your partner is potentially fatal, and the boost is nowhere near advantageous enough to mitigate that risk. Perception Disorder should grant a higher bonus, otherwise it's just a more dangerous We're Gonna Live Forever. Having said all that, I do think the partner system is an interesting mechanic which has the potential to be utilised in some cool and unique perk designs.

  • MrDardonMrDardon Member Posts: 1,375

    Cruel Limits should still work in the radius of that completet generator.

    Well the I'll give up idea was made before the new Beast of Prey was announced.

    Partners in Crime might sound op but the conditions are very high. Your Parnter needs to unhook you, you can't be chased by the Killer for 20 seconds otherwise you don't gain your Token for extreme healing speed.

    With Perception Disorder, I would actually like how it is because some sort of challenge is alwayd nice. Sometimes I play Survivor without sounds, so it's basically Oblivious with permanent 5 Token Lullaby. But it's pretty fun.

    Anyways, thanks for the feedback.

  • MrDardonMrDardon Member Posts: 1,375

    Well, the indicator would be the coloured circle around the Player's names. Maybe it would encourage more people to actually use Bond, which is a nice Perk and which will push some people away from the full Meta builds.

  • ASAPTurtleASAPTurtle Member Posts: 968

    A lot of the perks on here are completely fine. Like BS, it already used to break pallets at 40% of the speed back then and tier 2 was 20% until it got nerfed.

  • UlvenDagothUlvenDagoth Member Posts: 3,535

    Oh good. Take New Shadow Born so any Killer can be Legion! (with less of a stun)

  • MrDardonMrDardon Member Posts: 1,375

    No, it's meant for map pressure not really for copy cat'ing Legion. You wouldn't be able to attack anyways while it's active.

  • UlvenDagothUlvenDagoth Member Posts: 3,535

    That was alot of sarcasm that my text didn't add, it seems.

  • MrDardonMrDardon Member Posts: 1,375

    Still funny how people think sarcasm can be recognized due to a text.

  • GalklifeGalklife Member Posts: 645

    personaly i use bond all the time (without it i kinda feel blind during game) but you wont make ppl drop 2 perk slots for 1 perk (because wont use bond effectively) especially now when BT and DS are required because how much killers camp and tunnel off the hook

  • GodDamn_AngelaGodDamn_Angela Member Posts: 1,457

    "But most of the Perks are either useless or situational and that's why I made them changes."

    You list Brutal Strength, Spirit fury, Stridor, Third Seal, Knock Out and Bamboozle.

    All of these Perks are either strong/"meta" or good in specific builds. A Perk being "situational" is not bad. Stridor is, basically, core on Spirit. Bamboozle is good in speedy builds, Third Seal and Knock Out are strong in Slugging builds. Changing them to what you think are "good" ideas would either make them less useful overall or too strong in their specific builds.

    About your fanmade perks. I find them to be, over all, poorly designed.

    Hold Up is literally a worse Pop Goes The Weasel.

    I'll Give Up is already BoP on the PTB.

    Destroyed Cohesion... I can't decide if this is a terrible perk or overpowered.

    Partners in Crime so situational and restricted for so little. You also should never run this in Solo.

    Broken Partnership not really sure why you would run this ever.

    Perception Disorder is just a huge HUGE BP buff to SWF. Solo survivors would die way to quickly, and be too useless to their group, to make enough BP to justify ever using it.

    Also, what happens if two people run Partner perks? What happens if more than two run it? What happens if everyone does?

  • MrDardonMrDardon Member Posts: 1,375
    edited December 2019

    Well, the thing with Brutal Strenght was because in the past, Save the best for last worked right of the bat. Brutal Strenght also works right of the bat, that's why I made this token system. Other Perks are useless or to situational like Cruel Limits. But those changes aren't even all, it's just some of them I made.

    Hold up was made before the announcment of the Beast of Prey Change. Hold up or Pop could still be nerfed if the combination is to strong.

    Partner mechanic should work like this where every Player can see who his Partner is due to the circle around the names which wouldn't make Destroyed Cohesion that overpowered because it only works up to 32 metres which is the base Terror Radius. Just stay away from the Terror Radius.

    Broken Partnership seems like a fun gimmick and I'd definitely try it out.

    Also, if 2 Survivor run Partner Perks or all there will be 2 Partner groups chosen at random. If someone has Broken Partnership equipped while someone else has Partners in Crime well that's unlucky. But like you said, who would run Partners in Crime.

    Perception Disorder is a Perk for Players who like challenge, like me. That's why I made this Perk. Because sometimes I play without sounds which is extremely fun. Oblivious and Perma 5 Token lullaby.

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