Straight forward Feedback - No real emotion.
Id say that feedback on this game for me is as follows: (im not discussing this with anyone, so no replies from me) This is just straight-up feedback to the Creators and Entity.
1 ) Distortion needs infinite use, instead of tokens. Since we get "Calm spirit" for the counter to crows. We need Distortion. BBQ and Nurses calling is being abused too much.
2 ) Pallet loops feel too short. There are literally "zero quality loops. Such as the pallet that is on some hay bails on Coldwind farm. I call this the "spacebar pallet" since the loop is so small. That only spamming spacebar will save a person (vaulting back and fourth on the pallet.
3 ) End Game Collapse. Yes, the hatch stand-offs made for some epic Youtube videos. I've been in several of those stand-offs that went that long. IF the programmers would have set it so the killer could not hatch-grap. The problem would have been gone. I've felt that what makes the game have quality is the hatch. It is "the ace in the hand' for when the other team members of the match are doing such a bad job, that it makes this worth while. Since ECG and closing of the hatch. We have the problem of no "worth while" plays for lower ranks. Because of poor team members. This game is played all over the world and not everyone is a pro for the ranks they play at.
- I'd leave the hatch closing Mechanic OUT, and if a survivor hatches. Just give the killer their points and pips. Be done. 3 players destroyed in a match imo. Is still a good killer.
- If you need to leave ECG on. 5 Minutes is fair. 2 minutes is not enough for any good plays.
4 ) Revert the purple and pink Add-ons for med kits. Insta heal medkits made for exciting clutch-plays. really. This game is becoming very boring without that "edge" of insta medkits.
5 ) Decisive strike. Slow the meter down, bigger skill check zone. Revert to First state.
6 ) Return all exhaustion status perks to recovery meters that slowly recovered at all times.
7 ) Since y'all want to ban players for DC'ing or penalizing. I'd do something about the slugging issues. Where players most often Abandon the game. I'd program it so the wiggle/struggle meter and the recovery meter share the same bar now. With the bar becoming full, to allow the player to recover from the dying state. It makes for epic game speed. Since killers have to forced to make plays.
8 ) Brutal strength raised to 25%. This will help killers stand better. They do deserve this courtesy.
9 ) Blood Warden needs work. A courtesy to killers that allows them to hex the gate zones shut. Yeah it is something that could effect one gate and proc as a hex. Interest?
10 ) Keyrings should make keys invulnerable to franklins Demise.
11 ) New perk idea; "stockholm syndrome". The exit zone is plagued with thoughts and feelings that cloud the survivors mind. As the survivor enters the exit zone. They are exposed status and one hit will down them. If they chose to leave this zone. The effects wear off after 15 seconds.
12 ) Killers with a "sprint burst" perk . I know killers would LOVE that change :-)
---- Im not a game designer. Just giving feedback ---