New survivor concept: Richard( perk concepts)
Backstory skipped because I suck at those.
BODY BUILDER ( perk image: Person bench pressing)
- (Your body gives you the endurance you need in dire times)
You must safely rescue a team mate from the hook or heal an injured team mate for this perk to activate.
The next time you are hit by the killer you will be “wounded” instead of injured, ( red gash in health state)
While wounded a 30/45/60 second timer will appear. Once you run out of time you will become injured and receive the broken and hindered status effect for 180/150/120 seconds.
You do not bleed while wounded.
While Injured you receive a reduced action speed( repair/ healing) of 20/15/10% *stacks
After healing this perk deactivates
If you receive damage while healthy that would put you into the dying state or would give you deep wounds you will be injured instead.
Receiving damage while wounded immediately injures you and inflicts you with deep wounds.
TAKE OFF ( perk image: Rocket ship blasting off)
- If you run while in the killers TR you will sprint at 140% increased speed. You will lose 10% every 3/4/5 seconds until your movement speed is reduced to 80%.
Your 80% MS lasts 20/15/12 seconds then you will become exhausted for 60 seconds.
POWER UP ( perk image: Items with a energy symbol)
Your repair noise is more audible by 12/10/8 meters, after completing a generator any items you are carrying gain 30/40/50% of its charges. All items within 5/10/15 meters of the completed generator gain 10/20/30% of their charges.
HEAVY LIFTING (perk image: Figure lifting weights)
- While being picked up and hooked the killers animation is 20/30/40% slower and the killer moves 5/10/15% slower while carrying you.
What do you think?