Should Killers be given an FOV slider?
I am here to discuss the concept of an FOV slider for Killers, and possible rework ideas for Shadowborn. I believe that an FOV slider would enhance Killer experience and make the game more fun without becoming unfair, and I am far from the first one to ask for this change. I recall a dev stream in which one of the devs mentioned that they wanted to toy with the base Killer FOV (87 degrees) but were unsure of what to do with Shadowborn.
Here is my reasoning and justification, with bolded text acting as a TL;DR:
- Increasing FOV does not give the Killer a huge advantage. I have heard from various people that Killers' FOV should not be increased because it would somehow make them overpowered - but let's be honest, DBD isn't the game of hide and seek that it was in 2016. Increasing FOV would not help Killers chase Survivors, apply pressure, stall gens or even provide that much help in finding a stealthy Survivor. The increased FOV does not change what a Survivor looks like on the screen, so the only difference is when the Survivor is inside the Killer's FOV or outside the killer's FOV - and when the Killer can simply move their mouse to change that anyway, an increased base FOV would not influence that in any significant way.
- Some people are unable to play Killer with base FOV. This may be limited to a few specific killers (Nurse and Huntress) or all Killers, but the fact is that some people physically cannot play Killer without Shadowborn or they'll get motion sickness. Tying this back to the first post, I would argue that instead of Shadowborn giving the Killer an advantage, it removes a disadvantage that some players have. Currently, these people have to play with three perks instead of four, which is not fair.
- It is not integral to DBD's balance, as some people claim it is. The absolute most significant impact it has on balance is making certain Killers (like Nurse and Huntress) easier to play. Not more powerful. Easier. And the two aforementioned Killers, on whom Shadowborn currently has the most impact, are two of the hardest Killers in the game to begin with. It will not make them easy, only easier. Aside from ease and personal comfort, Shadowborn (and Killer FOV in general) has no effect on the balance of DBD.
- It doesn't matter if Shadowborn's rework is good, because Killers gain its effect at base and thus only benefit. Self-explanatory. This is perhaps the only impact that an FOV slider would have in the game - Killers gain an extra perk to toy with. Arguing that this would make Killers overpowered is essentially saying "Killers should never be given new perks."
- Any bugs this may cause should be easily fixable. For example, if increasing FOV meant that a Killer could see their own model, you could make the Killer's model (excluding weapon and power) invisible to the Killer. Or, you could set the Killer's model to be further back. If this would cause flashlights to be able to blind you from further back, you could add something that says "the beam has to originate from within a certain angle in front of the eyes to blind the Killer."
And now, in terms of reworking Shadowborn, here are a few ideas I've come up with off the top of my head. As mentioned above in point 4, the quality of this rework is not important.
- Make it so that walking survivors leave scratches that disappear more quickly than running scratches.
- Make it a combination of Bloodhound and Predator, but nerf the individual bonuses (e.g. scratches and blood both stay for an extra 2 seconds, as opposed to one of the two staying for an extra 4 seconds).
- Make it so that you can hear footsteps louder than usual, like Stridor (I know Shadowborn's perk has to do with eyes, but let's be honest, that isn't a huge issue).