The rift is still too grindy
So I'm back after I took a break for a month and see that nothing has been done to the rift fragment grind. You can see my previous post about the rift if you want the details but in short after you complete ALL the challenges in ALL the levels of the tome (some of the challenges are total bs but that's a topic for another day) you still need to play around 7 games (maybe more, depending on how much exp in a match you get) A DAY to unlock tier 70 in the rift (for me it averages around 4 hours a day and maybe more depending on the que times, that is if I consistently play every day which I know it won't happen since I took a longer break and probably will take more breaks in the future) assuming you play both killer and survivor for the first wins and the challenges. It is baffling to me that the devs think that this is a good idea even tho they said previously that to complete the rift you will only need to play for about an hour a day(that is a blatant lie).
As it stands right now it's only catered to the whales who can buy rift tiers (1 tier = 100 auric cells), nolifers and streamers who can sink an ungodly amount of time a day in this game which the average players can't do since they have jobs and family.
Overall I'm very disappointed how Behaviour has handled their battlepass, it's deseptive ,scummy, cash grabby and it lures us with the promise of getting our cells back but what's the point if we can't reach the end tier.
I don't hate the devs nor the game as a matter of fact I love the game and devs that made and are making it. I have spent a lot of money on the game more often to support the devs then to buy a skin that I really like and because of that it saddens me that they are willing to sacrifice good will for some money even tho this can be changed with a few tweaks.
Half the amount of exp needed for a rift fragment.
Put more challenges in the tome for possibly more fragments.