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What map needs a rework the most and why?

AAAAAAAAAA Member Posts: 40

Title says it all.

For me it's The Game (Gideon Meat Plant, not DBD in general) solely because the two levels make the terror radius very hard to use. I like the idea of it but the execution is very flawed.

Comments

  • liarcyliarcy Member Posts: 83

    Sadly it’s the most recent map ( not anymore really) Hawkins it’s just bad I hate playing it not just as survivor but also as killer the map is very confusing and loud it’s hard to keep track of anything and well , pallets are a joke there

  • AAAAAAAAAA Member Posts: 40

    I agree that Hawkins needs some work, but mostly just tuning down the ambient noise. It's hard to keep track of things and find routes, but far from impossible, and the pallets are different, but not necessarily in a bad way. There are lots of pallets, but few really safe ones survivors can loop. I like this because it makes a chase more of a chase; you're not staying in one place trying to force down a good pallet.

  • supersonic853supersonic853 Member Posts: 708

    Hawkins is gross.

  • FriendlyGuyFriendlyGuy Member Posts: 1,967

    Haddonfield. That map is still BS.

  • AAAAAAAAAA Member Posts: 40

    Personally, I've never had a huge problem with Haddonfield on either side, but I'm at mid ranks and I can see how it would be bad at higher ranks.

  • ahandfulofrainahandfulofrain Member Posts: 528

    The Game is fine. Haddonfield and, to me, either Cortus Prenn or the Macmillian maps need it.

  • FriendlyGuyFriendlyGuy Member Posts: 1,967

    The main problem was balanced landing, but the map still has at least one long loop (like every coldwind map except rotten fields).

  • Aven_FallenAven_Fallen Member Posts: 2,284

    Nah, Haddonfield is fine. Only BL was the problem, the map itself is perfect for Killer now.

    Will burn my 100 Haddonfield-Offerings during the next days to show that to the Killers.

  • OmansOmans Member Posts: 345

    Haddonfield, Yamaoka, Ormond. Too big. Too strong for survivors. Other maps could definitely use some tune-ups too, but those are the three worst maps.

  • LaakeriLaakeri Member Posts: 659

    It would be easier to list maps that doesnt badly need rework.

  • PulsarPulsar Member Posts: 1,506

    Haddonfield. Even with the BL nerfs, it is still terrible. After that, Rotten Fields and Yamaoka.

  • mistertimisterti Member Posts: 171

    Hawkins REMOVED. I dc every time i get it

  • NoOneEscapesNancyNoOneEscapesNancy Member Posts: 190

    I hate red forest it’s pretty average for both roles and I think it needs some fixing

  • TruthTheDeceiverTruthTheDeceiver Member Posts: 170

    Ironworks of Misery

    Coal Tower

    Two infinites that have little-to-no counterplay. Plus they’re really plain and I’d really like to see the main buildings get a face-lift.

  • VaoVao Member Posts: 24

    any of the red forest maps, gen spread is way too huge

  • HakuHaku Member Posts: 294

    Hawkins - if everyone did the survey they will get the message. I am not sure how they even made this map after having so much info from previous maps. Full of unsafe pallets, no safe loops at all. The idea of the map seem to be you run as far as you can untl you die, no playmaking potential involved at all. And yea the great stats we got from it. Seem they did a great job there


    Shelter woods - insanely big map with nothing in the middle. Most gens are around a rock with a pallet and nothing else around. It is almost imposible to run from one place to another since everything is so far apart


    Azarov's - the 3 gens is real every game. Very hard to get around the killer in the middle of the map which leads to camping very early on if anyone get caught. It is a really dumb map.



    P.S. And again I see someone mentioned Coal Tower and an infinite and my head starts hurting. I think we need a real sticky thread for new killers how to play the game.

  • cricketscornercricketscorner Member Posts: 272

    Shelter Woods, it's simultaneously huge while also consisting of two rocks and a tree. I hate that map.

  • AudioIVAudioIV Member Posts: 15

    Farm maps are [BAD WORD] trash to play in

  • TKTKTKTK Member Posts: 364

    the farm maps are all pretty shite, after that the mcmilon maps and mt ormond are pretty bad, but theres alot of bad maps so we can go around all day saying what needs reworks and what not.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,141

    Hawkins really isn't as bad as people say. I've played the map as both killer and survivor, and as long as you play optimally the unsafe pallets can gain you tons of distance.

    Personally Lampkin Lane needs the rework the most. It's a very poorly design and there can be infinites with just 1 window. and the 500 safe pallets make it so annoying.

  • MarcusMarcus Member Posts: 1,522

    Disturbed Ward has the most overpowered building in the game. It really needs to be looked up immediately. After that, maps like Rotten Fields and both Red Forest should be made smaller in size, like what they did to Pale Rose a year ago, because killers without very good mobility get rekt by them very hard. Also, they should fix some God loops like ones from Wretched Shop, Ironworks of Misery and Grim Pantry by adding doorways near windows.

  • ZixologyZixology Member Posts: 268

    Hawkins and Lery's are just a bunch of random walls/windows. No lines of sight. They need fixing... But everyone is saying those.

    My big pick is Sheltered Woods. It's just a totally flat area with a shack. Not even a pride rock (Balanced Landing is useless here). It honestly looks unfinished.

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