Home Share Your Work Creations
The Dead by Daylight team would like your feedback in a Game Performance survey.
The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey here: https://www.surveymonkey.com/r/DbD-PlayerSurvey
The forum is currently experiencing issues, we are aware and these are being looked into. We apologise for the inconvenience caused. Stay safe in the fog!

Ace's Perk reworks

NikoHarperNikoHarper Member Posts: 32
edited December 2019 in Creations

Open-Handed:

Strengthens the potential of you and your team's Aura-reading abilities.

Increases Aura reading ranges by 8/12/16 metres.

Give your team the ability to store more 2/3/4 tokens for all they perks.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Up the ante: All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you.

Gives 10%20%30% more luck to all the survivor.

The moment you start fixing a generator you will face a skill check which if you hit it will increase the generator progression by 10% / 15% / 20%.

Up the ante only works once on each generator.

Missing the skillcheck will not blow the generator.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace in the hole:Lady Luck always seems to be throwing something good your way.

When retrieving an Item from a Chest, there is a 100 % chance that an Add-on 

 of Very Rare Rarity or lower will be attached to it.

10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower.

You have 30%/40%50% chance of not dropping the item if hit by Franklin Demise.


What you think guys?

Comments

  • ahandfulofrainahandfulofrain Member Posts: 528

    Pretty good but Up the Ante would be ridiculously OP

  • WaffleyumboyWaffleyumboy Member Posts: 7,194

    Up the Ante 30% gen progress not needed. Just make it so that when you start work on a gen you instantly face 3-5 skill checks with 50-100% bigger Great zones (idk how to balance skill check size). Other than that seems good.

    Open handed is awesome.

    Ace in the Hole is good I guess. (Countering specific perks is very meh imo)

  • Yung_SlugYung_Slug Member Posts: 2,091

    Not sure about tokens. Token perks are all different and some have a cap for a good reason. Up to 500% extra BP from WGLF is silly.

    Up the ante is way too strong, and I personally think Ace in the Hole is in a good spot right now.

  • MysticAdvisorMysticAdvisor Member Posts: 443

    I like it

Sign In or Register to comment.