Key and Hatch Ideas
Honestly if they got rid of keys all together and made the hatch gameplay different. Like if they made it a "keypad" and you had to hit 1-4 difficult skill checks to open it. The amount of skill checks could ve based on how many gens were done. Like 0 gens done = 4 check. 1 or 2 done mean 3 check. 3 or 4 gens done = 2 checks. 5 gens done is only 1 check needed. Could also make it to where instead of needing an item to open it anyone can open it but you only get one attempt. I think this change would be fair to both survivors as well as killers. Does anyone else think this is a good idea? I'd love to hear others thoughts on this.