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Killer Idea: The Phobia
Appearance: A tall, thin shadow, with a spiked whip as a weapon.
Terror Radius: 40 meters
Speed: 120% (4.8 m/s)
Ability: Anxious Grasp
Holding m2 for 1 second will launch the Phobia forwards for up to 3 seconds (140% speed while charging.) The Phobia can pass through walls while charging forwards. After charging, the Phobia is slowed to 100% for 1 second, and cannot attack during that time. The charge can only be used once every 15 seconds.
The Terror Radius of the Phobia is decreased by 4 meters for each attack landed while in a chase. This stops at 8 meters. The speed of the Phobia is decreased by 1% for each attack missed while in a chase. Once the Phobia moves at 115%, the charge timer is reduced to 5 seconds.
Sharp Shadow - Survivors within 4 meters of where the Phobia travels while charging are injured by one health-state. The speed of the Phobia is reduced to 116%, and cannot reduce.
Hidden Shadow - Charge speed is reduced to 125% speed. Time to launch into a charge is tremendously increased. The Phobia's Terror Radius is reduced to 8 meters and cannot change. The Phobia's Speed is slightly reduced.
Agoraphobia - You become obsessed with one Survivor. For each Survivor within 8/12/16 meters of the obsession, all Survivors have their action speeds reduced by 12%.
Athazagoraphobia - For every 30 seconds a Survivor is injured, downed, or hooked, that Survivor loses 1/1.5/2% repair speeds. For every 45/55/60 seconds a Survivor is uninjured, they gain .5% healing speeds. This resets each time that Survivor is injured.
Nyctophobia - For each unfinished generator, Survivors move 1/2/3% slower. If no generators are completed, injured Survivors are Broken.
This does not stack.
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