I can agree those bandaid the problem, but they still throw off your game and can cause you to lose a game due to it, I agree they are better than waiting, but waiting is the only true counterplay that allows you to kill the survivor in the locker, which is an unfavorable option. I wanted to propose a change to make Decisive Strike less oppressive in those situations, and make it actually for anti tunneling.
Reduce the timer on it from 60 to 40 seconds.
A locker..? Well were you tunneling them first? Then theres your answer.
Well when they're the last person in the trial, or the person who saved them is a Claudette who vanished, can we call that tunneling?
What if they're taking hits for their team when they have DS, is that tunneling?, What if they're doing gens in my face and they get in a locker when I get close, is that tunneling.
And jumping off the hook as the last survivor is unlikely.
And D.S. doesn't activate in E.G.C that often. I would know, I run it. Lol.
Plus Claudettes... who vanish kinda want attention in the E.G.C sometimes...
Another problem is when they pull the survivor off of a hook with DS up next to an exit gate, if I pick up the person that was just on the hook I would be tunneling correct? But if I picked up the survivor with DS, I would get stabbed, which means I was tunneling. Taking hits for team mates because you have uncontested invincibility from a pickup for the duration, I don't think the killer chasing other survivors and you running into the killer to take hits is tunneling.
Keep it as is but make it not go down during a chase and instantly deactivate if another survivor is hooked.
new decisive strike needs a nerf. make it deactivite after someone else has been hooked at least. or bring back juggling.
Halve its duration make it not tick down during a chase or while slugged.
No need to fix something that isn't broken.
I never complained about it but these suggestions are actually pretty good.
It's still too strong.
Should every survivor perk be garbage? It helps prevent being tunneled. It has a 60s cool down, Slug if you don't want to get hit with it.
Cut the timer down to 30 secs maximum.
Unproc upon another player getting hooked unless you're down.
Allow multiple procs per game.
If killer has mori, find a locker.
This is assuming they want the perk to be garbage, DS prevents tunneling a good portion, but some times, you're not getting tunneled, and you immediately get on a generator, and when the killer comes over, you just hop into a locker, he wasn't tunneling, he was off chasing and hooking other survivors, but he still got punished for "tunneling"
And at Endgame, where they get downed outside the gate, you can't slug and then kill them, because they'd just crawl out. These ideas I proposed are to make the perk actually counter tunneling.
How can survivors know if a killer has NOED, etc
Play as if they do. Don't tunnel! Or slug if you feel you have to tunnel!
It seems like baby killers are complaining when its not their way. DS is fine the way it is. Leave it alone. Do like what baby killers do and slug. I hate when killers do that cause its a big disadvantage against survivors cause then killers are like taking the game hostage but what can we do its not gonna change. Id say leave DS and work on something more important.
"Outplayed" like old Spirit using her collision to bodyblock/confirm hits on survivors?
If you got hit by old Spirit, one of two things happened
1. You were not paying attention to her husk not moving
2. She tricked you into thinking she was phasing and you fell for the bait
Seriously, why do random guess scenarios only get to benefit survivors? Don't get me wrong, spirit needed some of the needs she got.. but some weren't THAT necessary. Maybe nurse would have been a better example because she got slightly gutted
Kid, you're crying over Totems. You need all the crutch scenarios you can get, apparently
Why would you want to? That does not follow the DBD strategy. When something "needs" fixed that is what you're supposed to do, just make it useless. Look at legion and nurse for examples.
failing several times in a row but only escaping because you had a perk equipped that rewards failure is hardly outplaying anyone
As a killer main myself I personally think DS is fine and fair as is,most of the time I attack a rescuer and not the previously hooked survivor anyway
DS is fine and doesn't need to be fixed.
Adrenaline on the other hand...
It's fine the way it is. It's a perk, meaning an advantage or something extra when used properly. Otherwise, what's the point? Might as well just remove all perks, because in certain situations they create an advantage.
Nerfing survivors 3 years in a row. Buffing killers, perks and hitboxes, especially with Ded Servers. Here we go again.
I would only go for this if the timer was extended to 70-80-90 seconds.
"what can we do" Against slugging? Many things.
A survivor doing a generator and whenever you attempt to attack him he goes into a locker, not sure what the counter is except for wasting time to camp the locker.
It's not that it grants an advantage, it's that the advantage it gives is abusable in some situations, and there isn't counterplay in that situation like knocking somebody down and they are next to an open exit gate.