DSis the counter of tunnelling. It was a perk to screw over killers who tunnel one person over and over and over again. They are forced to leave the survivor on the ground and waste 60 seconds which time is precious in the game or pick them up, get stunned, and chase all over again wasting an unknown amount of time based on the killer skill, survivor skill, and the map. DS is great the way it is, to counter tunnelers.
Either reduce the timer or deactive the perk for a multitude of reasons.
Don't make it terror radius based or proximity based as killers will find a work around and survivors will complain.
Just make it so that the survivors can do actions to actively deactivate it
I would be happy with the DS if it were more of anti tunneling instead of another crutch. Simple fix would be that make the timer go double speed, if the killer is let's say 32-40 meters away. So you get DS immunity for 30 seconds. 60 seconds if killer is within terror radius distance.
no just deal with the stun survivors have been nerfed enough already. I'm sorry that you cant get a 4k every game because just maybe you were not skilled enough. The survivors did all the gens before you could kill them and then opened the gates and did all the work to get out. But no killers want even more ways to get second chances. As if noed was not enough killers can do the d**k move and camp as well. I'm sorry for being upset but killers cant just complain and get everything survivors have nerfed to the ground just like survivors cant complain to get everything killers have nerfed as well. P.s Im not trying to be mean to anyone i just wish the game was balanced around both sides and everybody no matter what role they play could have fun and enjoy the game.
It is meant to counteract tunneling, but it doesn't ~90% of the time.
I understand you want to be kind and I'll keep that in mind while I'm writing this to also be kind
I hope you understand I rarely play killer, and I don't care about the 4k most of the time. And I understand the frustration with noed and camping. It's similar how some killers are frustrated with certain tiles, BT and DS. I have my opinions on these perks but I didn't want to put them all in a singular thread.
Offering solutions to things are what make the game better most of the time, and allow for discussions on what is the best course of action.
I can agree with everything in this post, it is meant for anti tunneling, but it is abusable in other situations. The devs had great intentions but it turned out wrong when they made it for countering tunneling. Slugging is unfun for both sides, using moris is unfun for survivors, waiting next to a locker is unfun for killers, no one wins in the situation.
For anyone defending ds, I recommend playing killer on high rank
100% chance at least 2 survivors will have it and it feels really cheap to go after someone and down them and still get hit with a ds by a survivor you hooked 20 seconds ago
I suggest that it loses it's effect once you hook someone else
Lasts 40 seconds, deactivates if a different survivor is hooked. Fixed.
Now it counters tunneling but isn't as abusable.
I can agree with this mostly, even at lower ranks (rank 7-10 where I usually leave my killers) I see plenty of Decisive Strikes.
The problem with having it deactivate when hooking another person, wouldn't completely remove locker and endgame cheese.
I like the idea of shortening the timer, but the hooking another survivor part I can't say would fix it.
Locker and endgame cheese would still be possible, just might have a few less of those situations.
Well if the survivor saved the DS till the end I can understand and that is fair
But just having ds getting deactivated after hooking someone would greatly make the game better for the killer
That's true, those are 2 other abusable situations.
Deactivated once gates are powered or doing any interaction other than pallets, windows or healing?
I can agree, but I feel like the only time the hook cancels DS idea would be used when everyone is slugged, and you're just killing them on hooks.
I agree the idea is good and would definitely improve killers lives, but it could still have those abusable situations, I mainly wanted to make it so it actually countered tunneling.
I would recommend my idea, which is a tad extreme.
Here's one that isn't as extreme
Getting grabbed no longer procs Decisive Strike
Decisive Strike no longer procs during endgame
Those help a little but still don't prevent it from being abused. It needs the reduced timer and deactivate on another survivor hook as well.
Even with all of these changes DS would still be at least A tier and ran by many.
I could agree, which is why I think the idea I proposed originally at the start of this thread are better to make it less strong.
Yours would work, I just worry a hit might be too much which is why I mentioned the hook thing. Honestly though even with your more extreme version people would still run it, that's just how insanely good it currently is. All those extreme nerfs and it still is easily meta.
That still makes no sense even if you tell that another hundred times.
My idea makes no sense? Explain.
Thanks for being nice. Like i said i didn't want to be mean to anyone. I was just a bit angry and needed to vent. I love playing dbd but the stress it gives me combined with the stress from work makes me get so angry. And i'm a very calm person most the time and don't get angry but this game just gets to me somehow. Honestly with over 1000hrs on this game i still wouldn't know how to balance the game or how to make perks balanced. And it's great that community members like you are suggesting ideas like this to make the game better for everybody.
Thank you for being nice. I can understand as well, I have over 1.6k hours and I still don't know how to completely fix the game, if anything, it won't be totally fixed because of the debate of balancing around the 1v1 or the 1v4 which is a whole other thing that is a mess.
I'm just trying to suggest ideas and hopefully change someone's mind about a perk, and make dbd a hopefully better game for years to come.
Thank you for the feedback.