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The reason why solo players will never be as strong as SWF

YaiPaYaiPa Member Posts: 1,110

Many people every day ask for balance around solos to make them stronger, similar to a swf team. Maybe I'm saying something obvious for many, but no matter what changes they would implement, solos will never reach a swf team strength. I've never understood why people wanted kindred to be added to the survivor base-kit, I've seen so many times survivor stick to gens, despite seeing my aura (and the obsession claws) being chased. Even if they add an in-game voice chat, it wouldn't be enough, because you're playing with someone you don't know. Imagine a game with voice chat, there's the typical shy guy who doesn't talk/doesn't have a mic, somebody who doesn't trust you and it's too scared to do gens, another one greedy for blood points who go for the unhooks despite somebody else going for it, and also many salty or impolite teammates.

Again, I might have said obvious, but it was something I had to get out of my chest for a long time.

Comments

  • PrettyFaceKatePrettyFaceKate Member Posts: 441
    edited December 2019

    They will never be AS strong, it doesn't mean that they can't be a little better and less frustrating to play. Same goes for the weaker killers.

    Adding Kindred to the base-kit is a really good idea and an easy addition. Is it gonna solve all problems? No! There are many balance issues in DbD. But it ain't going to hurt either, you can bet on that.

    Chats should be left to people who know each others. F13 had issues because of that.

    Post edited by Rizzo90 on
  • DwightOPDwightOP Member Posts: 786

    The goal is NOT to bring solos at the exact same level like swf. The goal is to close the gap as much as just possible while maintaining the spirit of dbd. This allows better balancing. But currently with such a huuuuuge difference between solo and swf it's a mess.

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