Which do we balance around. The 1v4 or the 1v1
This is the question that is the main reason why Dead by Daylight can (most likely) not be balanced completely.
Let's look at both sides
• The 1v4 aspect looks at the game as a whole. This formula is preferred mostly by killer mains.
• The reason for balancing around the 1v4 makes sense, it is a 1v4 in a whole, but in the chase, it isn't. This formula would also equal (if both sides are equally as skilled) a 4 kill 0 survival rate. This makes sense, but we must look at the other side.
• The 1v1 aspect looks at the game as the main part of the game, the chase. This formula is preferred mostly by survivors.
• The reason for balancing around the 1v1, also makes sense. The main portion of the game where the killers and survivors are engaging in skillful interaction (skillful most of the times, cough, rancid abattoir and Ironworks window, uncough.) The chase, it is the true interaction of the game, but if we balance around the 1v1, the formula would result in (if both sides are equally skilled) around a 1 kill 3 survival ratio. Not good.
The main issue is, both sides are correct in their own way. And there isn't a great compromise between the two. Except 2 escape 2 death ratio, which is what devs are going for.
What do you think the game should be balanced around? I personally (survivor main bias sort of warning siren) think the chase should be balanced around the 1v1 but slightly adjusted, (aka ironworks window getting banned) but the other objectives should be balanced around the 1v4 and adjusted so they cannot have significant portions of the game done within the first chase. This could be done somehow, I'm not sure. Which is why I'm asking for your feedback, please try to be civil, all feedback is greatly appreciated.