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Stop making new perks, and focus more on the unused ones.

KsoniKsoni Member Posts: 607

I woupd be perfectly fine if there even was 1 perk comming from new dlc, but good and well balanced instead of classic 2 underwhelming and 1 actually usable. Whats the point of making new perks, if thier only puorpose is to be on "My perk rework ideas" discussions? Lets look at 3 latest chapters (i will talk about killer perks) 3 good perks and the rest 6 will add more variety on reworks lists. What about the old ones? There are sooooo many rework ideas on forums for monstrous shrine for example. Let us have more variety, everyone will be happy!. Survivors complains about facing killers with same perks and killers that need to play with the same boring setup will end! This game has so much potential. In current situation only 20-30 perks are good. Just IMAGINE theres 50-60 that you can pick from! Make it happen devs.


  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    Yep. I would love to see more perks being able to be used in high rank builds. I mean cmon. NOLB? Cruel Limits? Just give em sum love.

  • EleghostEleghost Member Posts: 817

    The real problem with buffing/reworking certain perks is it can add a super buff to another perk or killer power. Also there are some perks that are situational and should be. Not everything should be viable 100% of the time.

  • hysteriahysteria Member Posts: 62

    period. and if you're gonna make new perks, at least make them diverse or viable. blood echo is so bad and most of these perks revolve around hooks or just boring aspects that nobody's gonna run because they lack any fun factors while using them.

  • Johnny_XManJohnny_XMan Member Posts: 5,874

    How about focus on new mechanics, so that they can make more exciting perks.

    Tired of perks being underwhelming because of how niche and/or situational they are.

  • KsoniKsoni Member Posts: 607

    Yeah, and the best thing is, they actually used one if my ideas that i posted.

  • PistolTimbPistolTimb Member Posts: 1,414
    edited December 2019

    I can get behind this. Every new chapter gets 2 perks, 1 for each character, and 4 older, weaker perks get reworks or major changes in the ptb. If the perks don't work out they scrap them and put them back to normal. This way they're not forced to scrape the bottom of the barrel as much

  • TromanTroman Member Posts: 264

    Making unused perks useful would be great. There's no need to make them meta or OP, just buff to them to make them more useful.

  • copperslycoppersly Member Posts: 2,318

    I totally agree that they should be focusing on fixing what's already in game but that's not going to happen. Their design philosophy for balance on the game is to release new killers and perks that address problems in the game instead of just fixing the problems.

    This is course only works until there are more than 4 issues and you're out of perk slots to stop the horrid design choices.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,773

    The game needs an operation: health. Cut 2 Chapters a year and give out weekly updates, including reworks and bug fixes. Tired of a 3 year old game feeling like it's still in a beta. There are still bugs from launch that keep coming back because the devs would rather band aid fix instead of actually removing problems.

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