Not sure why this isn't already a thing, I don't think it should effect Rancor or Devour just the add ons. It's utterly stupid that a simple add on can remove you from the game after one hook.
While I agree that it can absolutely suck if you're farmed off the hook and moried out of the game, restricting the mori to after a second hook would make it completely useless. Why would any killer run a mori if, by the time they can use it, the survivor they downed can be killed with simply walking to a hook and pressing the spacebar?
Perhaps either a bonus or protection can be given to the survivors, maybe survivors cannot be moried until after a certain amount of time (around 45 seconds?), or get a borrowed time effect when they're unhooked, so they can't be tunneled and killed instantly. I'm not very confident in these ideas, as there is potential to abuse them, but it would likely be better than nothing.
No. That would be a HUGE nerf, moris would be practically worthless.
Make it activate only after the second hook and tripple the bloodpoints gained by it
Then mori's would be a fancy way to make bloodpoints instead of completly changing the balance of the game
In return let key's only be able to open the hatch in the end game crisis with bonus bloodpoints
For the same reason
But isn't that the point of killers bringing a pink Mori? Green is only one mori'd survivor so, play stealth to not be the mori?
You see what gets burned, play accordingly?
But then keys still have power while moris do not...not a fair change
Even that is not enough. Still 3rd hook is denied. You can DS, Flashlight, take hits or just wiggle out, or even sabo. An OFFERING cannot have such power in the game. There have to be some really serious consequences for the killer. They have to work for it really hard. And the mori should be that cool effect you get for doing that. You cannot deny the normal game experience with an OFFERING. Perks/Addons is another story !
Again my suggeston for a change is to lock the moris on weekly use per killer once or twice that reset every week with the shrine
Strange, i was expecting this argument the other way around actually
Mori's would still counter DS, bodyblocking, flashlight saves and save you a hook that won't get destroyed and save you precious seconds for not have to carry somebody to a hook
While keys would litterly only be used after the killer closes the hatch, or when the exit gates are open and you bassicly already escaped
Strange i was expecting the argument the other way around
Mori's would still counter DS, flashlight saves, bodyblocking, it would save you a hook that doesn't get destroyed and save you precious seconds of not carrying a survivor to a hook
While keys would litterly only be usefull after the killer closes the hatch, or the exit gates are open and you bassicly escaped anyway
That's niche circumstances that dont always occur..however the hatch spawning is all but inevitable a lot of the time, being able to open it prematurely is huge..I however..came up with my own solution
They still dodge DS and sabotage, besides items and offerings shouldn't change the game too much. Instaheals nerf is proof.
Moris and keys should still have power. OP idea for moris still gives it plenty power while making hatch take time to open and not stay open would fix keys. Your idea is just lazy bud.
Devs probably didn't add this just because of coding spaghetti or whatever. Good idea
agreed my post is above we need an uproar to have anything change.
I prefer the term simple : p
You can come up with the most colorfull fancy idea possible but if it is too much work or changes too much the devs will never bother
And you can't really blame them, changing stuff like this takes a lot more work then people realise
Yes I already said that. I like your idea as a temporary fix but eventually I would like my idea implemented. As a dbd player one learns to have patience.