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Survivor sided based on what.....

RakimSockemRakimSockem Member Posts: 1,264
edited December 2019 in General Discussions

I'm genuinely curious here.

For those who believe DBD is survivor biased, what are you basing this claim on?

(My personal opinion is that the game is relatively balanced with 2-3 person SWF, slightly killer sided with all solos, and only slightly survivor sides with 4 man swf.)

But like really what data ANYWHERE suggests this game is as survivor sided as people claim. Not looking for hypothetical situations. Talking about actual data

Post edited by RakimSockem on


  • RakimSockemRakimSockem Member Posts: 1,264

    I agree that's a problem, but that's an issue with the pipping system. It's trash and needs to be changed.

  • RakimSockemRakimSockem Member Posts: 1,264

    That's fair. In a situation where everyone is just pumping out gens with toolboxes and hitting every Ruin skill check, games can be very survivor sided. (I would die playing like that, it's too boring but I get your point)

  • RakimSockemRakimSockem Member Posts: 1,264

    I don't agree with that in all cases. I run Whispers on every killer, non-negotiable as long as I have it. I find survivors quickly and get things rolling

  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    I agree. Many times the killer just runs behind a survivor into an infinite and gets looped for minutes.

    But many times you just can't do anything because you're playing against good survivors. The math tell you which side the game favors.

  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    To be fair ulysses is one of the top survivors out there. But yeah i win my solo survivor matches like 90% of the time and i escape roughly 60% of the time.

  • DanteMorelloDanteMorello Member Posts: 142

    Well I never hat the impression that killers are weak. I am rank 15 and I am playing with a friend.

    That means 2 premade and 2 random.

    I would say we manage to escape every 3rd on some days every 4th game.

    The random 2 people often just get hooked within the first few minutes and even when we save them they will be caught again quite quickly.

    So basically we are 2vs1 on these matches and most of them we of course lose.

    I don't know why there is no voice chat to begin with... Maybe to make the game creepier for people without friends?

    When the 2 random survivors are somewhat cooperating despite the lack of communication though it is nice games.

    I'd say we win half of these games.

    But yea in general I maybe escape every 3rd or 4th game. And in most games when I do not escape, the entire team is butchered as well.

    So I don't know about all that "survivors are overpowered" stuff... I think that might only be in high elo with 4 man premade.

    For example when the killer has HEX RUIN it is so hard to escape with the 2 randoms... Maybe out of those we win every 6th game or so...

    Until we find and defused the correct totem usually there is 1 to 2 dead players...

    So HEX RUIN always either makes it a 2vs1 or 3vs1 or in some cases we are all sacrificed before even finding the totem and 0 generators are repaired...

    I think they should just give us voice chat so they can balance the game better for all different modes.

    But damn if they make killers even stronger and I will only escape one in ten games or something I will stop playing the game.

  • PistolTimbPistolTimb Member Posts: 1,414

    Gens can be done so quickly that it's hard to argue that the game is killer sided. In fact the only time I'd say the game is killer sided is at ranks 20-12. New players cant possibly find gens, get them done, loop and rescue each other in time unless they're smurfing.

    But. And this is a BIG butt (heh), a team of good survivors (regardless of being solo or being on a squad) will make even the best killer players sweat. Gens can be done in just 80 seconds, even with ruin assuming they hit every great and that it isn't cleansed early . Meanwhile a -good- chase can last anywhere from 30 seconds to several minutes (assuming the killer doesn't cut their losses and drop chase) depending on the map, pallet and window rng, and perks. This gives gen jockeys tons of time to pop several gens in the early game.

  • CrowFoxyCrowFoxy Member Posts: 1,273

    Generator time, mainly.

  • qwopper47qwopper47 Member Posts: 40

    Maps are the core issue in this game. How a beginner, intermediate, and advanced player uses map tiles is what distinguishes them. Beginners don't know how to loop and just camp pallets. Intermediates know how to loop within ONLY that tile until the pallet is dropped. Advanced players COMBO multiple tiles using window/vaults until they need to drop the pallet. This tile combo'ing is the biggest problem in the game at higher ranks. People that are good at chaining tiles can almost reset the chase and then recycle the tiles. Bloodlust and window entity blocks are a few mechanics to counter this, but they can still be too strong and waste a lot of the killer's time.

    A possible fix is to this is to space out the tiles more, or add to the map algorithm how strong each tile is and limit how many of each can spawn in a map.

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    You can usually get off of a chase and straight on another one because of how much information and control killers have. I didn't mean always extremely literally but unless the killer is always chasing they have a small chance of winning.

  • RaccoonRaccoon Member Posts: 5,037

    Although I disagree with the information portion, I'll agree with the viability of stringing together chases :)

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    The game is only as survivor sided as the map you know

  • RaccoonRaccoon Member Posts: 5,037

    I don't believe that our conversation was relevant to maps at all.

  • KaalSeFinRuvaakKaalSeFinRuvaak Member Posts: 2

    I think people just like to complain. My experience is that it's about the same. I am the same rank on both killers and survivors. I progress very similarly on both sides. If you take away pipping and the ranking system, it depends on player skill and game efficiency. If you are surviving and draw skilled killers, the game is hard even more so with unskilled teammates. If you are the killer, the survivor skill and team work can make the game hard but that's part of it. The honest answer is some killers are powerful and hard to play against. However, iron sharpens iron. Learn and play harder. Being in a difficult game is part of the it, use it to hone your skills.

  • ArtyomichArtyomich Member Posts: 281

    True but I'm not expecting everyone to be a God at looping like Ulysses but I just hope people look at his mentality throughout his match where his actions is mostly in consideration for the whole team and being as pain in the neck as possible for the killer like where you get downed, what gen you do, where you loop, not dropping strong pallets and taking a hit instead,etc Can really hurt a killer that has no mobility in the long run Just common sense survivors should have.

    Like seriously this is my match in red ranks just now and I have Kindred and this is what I get.

    Three guys not doing anything bum rushing to save me on the basement despite me having Kindred and is fully aware someone is going for the save. Third guy was out of the camera view but he's at the left hiding behind a tree.

    You don't have to be a Top survivor to realize that's such a dumb thing to do really but yet Red ranks still do this. Heck all my matches so far has everyone prematurely opening exit gates and screwing the last survivor getting chased over by the timer.

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