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Trend of Nerfing (both survivor and killer)

in recent months (even though I just joined in the fog for like 4 months), I noted that the so called “balanced” adjustment to base kit / perks are like 90% nerf and 10% buff

In my opinion, the balancing adjustment has no reason to make the whole game / perk / base kit to be rubbish. It can be done in another way like buffing all the perks / base kits to make all becomes stronger / quicker to achieve the “balanced” ideas.

What do you think? Can Dev consider such a methodology?


  • anarchy753anarchy753 Member Posts: 2,111
    edited December 2019

    Nerfing brings things into line with what you can expect a normal game to be.

    If you just buff everything to be in line with what's 'top tier' you get a much more confusing mess of random overpowered effects. You go into a match and it's less about how you perform as a player and more what absolute onslaught of curveballs do you face.

    It's like moris and keys, they're insanely strong, uncounterable, and really takes away any need for skill from the player. Or old DS and MoM, every player just has an extra hit. Now the devs would need to balance around chases being easier to account for 4 extra hits per match, or they can make the perks more conditional to counter an undesirable playstyle, or reward a positive one.

    In general, it's better to nerf things that are significantly stronger than it is to make them the baseline to buff towards. Nurse was an annoyance since her introduction that disguised a single-player game as multiplayer, It took an obscene amount of skill to outplay a Nurse comparative to the skill it took to play her. Yet there were always people saying "she's the only fair killer, buff everything to her level!" Can you actually imaging if every killer was as intense to go against as old Nurse, with their own quirks? It would take an insane amount for players to even start surviving matches. Similarly Oni recently took almost no skill from the killer player and demolished survivors because basically the only counterplay was "be in a locker at all times." People just yell "Adapt!" Adapt to having no safe point on any section of the map you can run on. Adapt to being one shot 180 degrees around a wall. Adapt to a killer that has insane map control and ends chases nearly instantly. It isn't a simple matter of "get better at the game" when the other side is playing with training wheels on doing all the work for them. And it's not a matter of buffing everything to bring the other side up to that level of brokenness.

    Yes, lots of killers and perks do need buffs, or entire reworks, but the nerfs that happen happen for a reason, and it's to make a more consistent game that rewards skillful performances from both sides over just picking the "I win" buttons before a match.

    Except Legion, who just gets kicked in the teeth over and over because the devs don't want to properly rework them.

    Post edited by Inji on
  • HeroLivesHeroLives Member Posts: 1,710

    Nah they won’t do it, Bc instead of buffs people cry for nerfs on each side. I said the same thing though Bc I like a lot of really cool stuff to use in a game. It’s why I was addicted to ark for so long. They had all kind of insane things you can do and use. this is a super Grindy game that gives no real gratification other than saying I’ve got all perks on x characters.

  • supersonic853supersonic853 Member Posts: 1,561
    edited December 2019

    I was gonna bash you with legion since you said overperforming killers getting nerfed until i saw the end lol

    Post edited by Inji on
  • BeanieBoyBobBeanieBoyBob Member Posts: 354

    It always feels like there are 'waves' to which side gets the next set of nerfs/buffs. At the start of the year until about a month before GF got released, Survivors were in a bad spot. The rest of the year since, Killer's been getting a raw deal.

    I don't understand why one side has to be neutered for a while until the other side gets it, and why both sides can't be balanced at the same time in all honesty.

    Myself, and a number of other players wouldn't be having this issue of needing to play one side almost exclusively until the opposing side gets sorted otherwise.

    That's just how I feel about the past year though.

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