Fixing some low tier Perks "if you would allow me"
This is just my point of view, and my personal suggestions. I would be happy to hear yours too.
All generators are being highlighted in red at the beginning of the round and after a generator got completed, for 30 seconds to all survivors. Generators kicked by the killer stop regressing from damage at 30/40/50% of the generator progress. Damage applied to generator is also reduced by 40%. (doesn't work against Pop Goes The Weasel)
Shows all possible locations for totems, hatches and generators. This effect lasts for 30/40/50 seconds after cleansing a totem and at the beginning of the round. The last survivor in the match has this perk active all the time.
Skips one hooking state when a survivor is being hooked into the basement. It also applies the oblivious status effect and blindness for 20/30/40 seconds after being hooked. While carrying a survivor in a range of 24 meters from the basement, survivor's wiggle timer is reduced by 4 seconds.
Offers blindness effect to survivors after being hit once by the killer. When a survivor is hooked, all remaining survivors suffer from the broken status effect until the survivor hooked gets rescued. The rescuer has their aura shown for 5/10/12 seconds.
Survivors cannot see other survivors that are in the dying state unless they are in a 20/18/16 m range. After recovering from the dying state, the survivor that healed the dying state suffers from the exposed status effect for 30 seconds and the survivor rescued from the dying state suffers from the broken status effect for 60 seconds.
Those are my first thoughts, hope you enjoyed, have a fantastic day.