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Hangman's trick buff idea

(in addition to what we alredy have)
All generatos within 16 meters of hook that survivor was sacrifised will regress to 0%.
What do you think?
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I don't know about this chief. Probably not the fairest thing, and also it would be like cruel limits, RNG based, in a three gen on some maps might be strong (even tho 16m is not that much in this game).
@YaiPa
Maybe fully regress a gen is a bit too much. I think 50% would be perfect. And it isn't RNG based. You can choose witch hook you can sacrifise surv on.
Hangman's Trick: your brutal yet illusive nature confounds your prey. Use secondary ability button at a locker to enter and channel Hangman's Trick for 3 seconds. Once active, you may teleport to another locker of your choosing. Over the course of 3 seconds, you will materialise on the other side and gain the undetectable status effect for 2/3/4 seconds. Hangman's Trick has a cooldown of 60/50/40 seconds.
Sorry but i always laugh when i see teleportation in perks ideas. It's just never going to happen cuz it makes no sense.
Add Agitation and it wont be so RNG based.
They can't do anymore perks like that, because of dying light and thanatophobia
Probably i missunderstand you here. Do you want the generator regressed to 0% that is next to a hooked survivor? Like lets say its 99% done and because you hook a survivor next to it, it goes down to 0?
Hangman's could use a little something but your suggesstion would be a little op. Survivor is sacrificed and the gen near the hook gets regressed to zero? That is a major set back to survivors.
I like @Thomasthetrain suggestion.
Alternatively it could be cool if the perk increased the unhook speed by 2 seconds (cool down of 120 seconds). Maybe the hook could have a cool entity glow to it so survivors know the unhook will take a couple seconds longer and to be more careful.