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Hangman's trick buff idea

KsoniKsoni Member Posts: 607
edited January 2020 in General Discussions

(in addition to what we alredy have)

All generatos within 16 meters of hook that survivor was sacrifised will regress to 0%.

What do you think?


  • YaiPaYaiPa Member Posts: 1,929

    I don't know about this chief. Probably not the fairest thing, and also it would be like cruel limits, RNG based, in a three gen on some maps might be strong (even tho 16m is not that much in this game).

  • KsoniKsoni Member Posts: 607
    edited January 2020


    Maybe fully regress a gen is a bit too much. I think 50% would be perfect. And it isn't RNG based. You can choose witch hook you can sacrifise surv on.

  • PistolTimbPistolTimb Member Posts: 1,414
    edited January 2020

    Hangman's Trick: your brutal yet illusive nature confounds your prey. Use secondary ability button at a locker to enter and channel Hangman's Trick for 3 seconds. Once active, you may teleport to another locker of your choosing. Over the course of 3 seconds, you will materialise on the other side and gain the undetectable status effect for 2/3/4 seconds. Hangman's Trick has a cooldown of 60/50/40 seconds.

  • KsoniKsoni Member Posts: 607
    edited January 2020

    Sorry but i always laugh when i see teleportation in perks ideas. It's just never going to happen cuz it makes no sense.

  • 28_stabs28_stabs Member Posts: 1,474
  • KsoniKsoni Member Posts: 607

    They can't do anymore perks like that, because of dying light and thanatophobia

  • xEaxEa Member Posts: 2,972

    Probably i missunderstand you here. Do you want the generator regressed to 0% that is next to a hooked survivor? Like lets say its 99% done and because you hook a survivor next to it, it goes down to 0?

  • FancyMrBFancyMrB Member Posts: 1,228
    edited January 2020

    Hangman's could use a little something but your suggesstion would be a little op. Survivor is sacrificed and the gen near the hook gets regressed to zero? That is a major set back to survivors.

    I like @Thomasthetrain suggestion.

    Alternatively it could be cool if the perk increased the unhook speed by 2 seconds (cool down of 120 seconds). Maybe the hook could have a cool entity glow to it so survivors know the unhook will take a couple seconds longer and to be more careful.

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