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Do Jungle Gyms have to go?

Aztreonam78Aztreonam78 Member Posts: 1,070
edited January 2020 in General Discussions

Or at least become a unique tile for 1-2 realms? Or add a cap of jungle gyms which may appear?

Like, it is very strong loop.

Comments

  • Aztreonam78Aztreonam78 Member Posts: 1,070
    edited January 2020

    It is a dirty loop, and it can be extremely unbalanced with rng.

  • MasterTaterMasterTater Member Posts: 46

    Yeah but Jungle gyms are fundamental loop because they can get weird RNG and spawn next to other strong structures doesn't mean they need to be removed it means RNG needs to be changed.

  • LordRegalLordRegal Member Posts: 1,484

    As long as the jungle gym has at least one high wall there’s massive mindgame potential. I’ve had survivors run right into me if I play my cards right, or make it so they had no idea I had anticipated them until I hit them. Blindly chasing them around the gym is what makes it so strong.

  • BlueberryBlueberry Member Posts: 10,060

    I don't think they need to be removed, but there needs to be way less of them or how strong they are.

  • PeanitsPeanits Dev, Community Manager Posts: 6,726

    I wouldn't say so. They're perfectly manageable on their own, and only become a problem when they're next to other similarly strong tiles. (Suffocation Pit, for example, has a bunch of maze tiles clustered together in the center.) Although at that point, it's more of an issue with the map than the tile itself.

  • ImmersedNurseImmersedNurse Member Posts: 2,719

    Jungle Gyms are perfectly fine as they are. They only become unbalanced when RNG places them in an incredibly favorable location for survivors.

    There's a certain way to loop around them as killer that reduced the amount of loops a survivor can get out of it and they can be mindgamed effectively.

  • HellDescentHellDescent Member Posts: 4,505

    on Ormond they do

  • OMagic_ManOOMagic_ManO Member Posts: 3,278

    No but the Ironworks of Misery window does.

  • CakeDutyCakeDuty Member Posts: 900

    Jungle Gyms are basically one of the few tiles in the game that's all about mindgames. With loops atm, they're either so small killers can bloodlust them or so long they're incredibly safe for survivors.

    Jungle Gyms have so much mindgame potential. A pallet (except L and T walls), a window (on two of them) and tall walls survivors can't look through. Killers can force survivors to loop them ineffectively, they can try to hide their stain to trick survivors etc. I don't think they're a problem, I think connecting them to other tiles are the problem, like on Suffocation Pit.

  • Nutty_ProfessorNutty_Professor Member Posts: 621

    Jungle gyms takes skill to be able to loop properly, not every survivor knows how to loop a jungle gym properly (even at high ranks).

    The single pallet wall structure is really risky for the survivor as it's really easy for the killer to mindgame.

    L and T walls are balanced as experienced killers should know not to go clockwise. Yet I still see a lot of red ranks killer still don't know how to counter L and T walls.

  • oxygenoxygen Member Posts: 2,801

    They're actually interactive structures as opposed to scrap pile loops with no LOS blockers where both players just run around it until something happens, so they're perfectly fine with me.

    They're not an issue at all on their own. If they spawn in a way that easily link them to another compatible and strong structure (like a long wall gym with the window facing the shack window) then that's incredibly strong, but that's not the jungle gym's fault.

  • SonzaishinaiSonzaishinai Member Posts: 6,219

    I kinda like jungle gyms tbh

    You can mindgame a survivor but if they make the right read it can hurt you

    It's a real battle of wits

  • DreamnomadDreamnomad Member Posts: 2,847

    I'm good with jungle gyms. I would prefer that there are less wood ones you can see through though.

  • edgarpoopedgarpoop Member Posts: 5,299

    Jungle gyms are manageable. I think god windows are the biggest issue because it's a resource survivors can't run out of and many of them can be accessed from anywhere on the map. You can effectively get at least 20 seconds out of a god window every time on demand as a survivor with no map resource expenditure. That's half a gen if 2 people are on it. They're so strong that most killers don't think it's worth the price of Bamboozle to shorten. You just hope all 4 survivors don't abuse them.

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