They Can't Deny It Anymore
The dev's are heavily favoring survivor's gameplay experience over killers, and I'm starting to wonder if they understand their own game.
People have claimed that the reason for the Doctor rework was mainly for the benefit of survivors. Devs have replied saying they were reworking him to make him more fun for both sides, even though in their own live streams they focused far more on why survivors find him "annoying." Now in the new notes they finally admit the change is because survivors didn't like playing against him, even though killers have been asking for him to be buffed for a while now. And the changes to make it easier for survivors to snap out of madness are a joke.
Then there's Ruin. No devs, killers don't run ruin for the gatekeeper emblem. They run it because gens can be done before a killer can even cross the map to get to it from the start. It only takes 33 seconds with 3 survivors on 1 gen with no toolboxes or perks. With 2 survivors it's 44 seconds. If you are on the other side of the map and see discordance go off, you may not have a chance to get back to the gen. Now add in toolboxes and perks and you can get a gen done in less than 30 seconds. Oh, and let's not act like survivors still won't cleanse it in under 3 minutes so it won't even be around in the late game. Now it's not useful, per the devs, in the beginning and will be nonexistent when it would be. And again with this change, they focused entirely on survivors gameplay.
Get ready for an even longer lobby simulator for red rank survivors.