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Surveillance suggestion

Surveillance is clearly meant to be a perk that promotes generator patrolling, it just doesn't do it very well. So I have an idea on a rework.

Surveillance

The noise of survivors working on generators is increased by 30/40/50%. Additionally, your Terror Radius intensity is reduced by 40/50/60% when you are within 32m of a generator that is being worked on.

Reasoning

I found it kind of difficult to think of what to do to improve Surveillance but I feel it should sort of be the reverse version of Technician on the survivor side. This rework allows you to hear generators at further range if they are being worked on and allows you to launch more of a surprise attack on them with the muffled Terror Radius.

NOTE: Terror Radius "intensity" is NOT the range of it, but rather how loud it is as you get closer to a survivor.

Comments

  • White_OwlWhite_Owl Member Posts: 2,121

    It's an interesting idea

  • IronWolf115IronWolf115 Member Posts: 671

    @White_Owl said:
    It's an interesting idea

    Thank You!

  • NMCKENMCKE Member, Trusted Posts: 6,821

    Surveillance is clearly meant to be a perk that promotes generator patrolling, it just doesn't do it very well. So I have an idea on a rework.

    Surveillance

    The noise of survivors working on generators is increased by 30/40/50%. Additionally, your Terror Radius intensity is reduced by 40/50/60% when you are within 32m of a generator that is being worked on.

    Reasoning

    I found it kind of difficult to think of what to do to improve Surveillance but I feel it should sort of be the reverse version of Technician on the survivor side. This rework allows you to hear generators at further range if they are being worked on and allows you to launch more of a surprise attack on them with the muffled Terror Radius.

    NOTE: Terror Radius "intensity" is NOT the range of it, but rather how loud it is as you get closer to a survivor.

    This is a great idea and can help the perk out. Yes it wouldn't be viable in most situations but it's better than nothing. Nice ideas @IronWolf115
  • IronWolf115IronWolf115 Member Posts: 671

    @Nickenzie said:
    IronWolf115 said:

    Surveillance is clearly meant to be a perk that promotes generator patrolling, it just doesn't do it very well. So I have an idea on a rework.

    Surveillance

    The noise of survivors working on generators is increased by 30/40/50%. Additionally, your Terror Radius intensity is reduced by 40/50/60% when you are within 32m of a generator that is being worked on.

    Reasoning

    I found it kind of difficult to think of what to do to improve Surveillance but I feel it should sort of be the reverse version of Technician on the survivor side. This rework allows you to hear generators at further range if they are being worked on and allows you to launch more of a surprise attack on them with the muffled Terror Radius.

    NOTE: Terror Radius "intensity" is NOT the range of it, but rather how loud it is as you get closer to a survivor.

    This is a great idea and can help the perk out. Yes it wouldn't be viable in most situations but it's better than nothing. Nice ideas @IronWolf115

    Thank you very much! Yeah I know it wouldn't be the new go to perk but I think it would at least help with generator maintenance a bit.

  • MojoTheFabulousMojoTheFabulous Member Posts: 1,135

    Certainly a nice idea.

    My idea would be to have it similar to an upcoming Wraith add-on that shows you Gen progression with the intensity of the Gen Aura. Keep the trigger of kicking the Gen for it to activate and it could be a solid Perk.

  • CountfunkularCountfunkular Member Posts: 406
    O_o
    My God someone with a part change idea that isn't broken that is actually a very interesting and quite solid Edition.

    To be honest this would seriously help. Especially if you have a anti generator build or you want to make sure that they're not still nearby.

    Now just so I have this correct and I know this is kind of a stupid question but I'm pretty sure that me hearing their disgusting fat sausage fingers tinkering away at my generators will be intensified.
  • TsulanTsulan Member Posts: 5,453

    I still think Surveilance contains just a typo.
    There is no way the devs think that a killer can kick 3 gens in 16 seconds.
    They probably meant 160 seconds but haven´t noticed yet.

  • M2FreamM2Fream Member Posts: 290
    My Idea
    Surveilance - the last 1/1/2 generators you kick will be reveiled to you for 38 seconds or until it is worked on. If the generator is worked on before the time is up, the survivor who worked on it will become deaf to your heartbeat for 25 seconds and exposed for 15/20/25 seconds.
    While the generator is regressing, it has 1.2/1.4/1.6x regression speed.
  • Mister_xDMister_xD Member Posts: 3,815

    i like the idea!
    And if we are lucky, they will give the perk a rework late 2035 :D

  • IronWolf115IronWolf115 Member Posts: 671

    @Countfunkular said:
    O_o
    My God someone with a part change idea that isn't broken that is actually a very interesting and quite solid Edition.

    To be honest this would seriously help. Especially if you have a anti generator build or you want to make sure that they're not still nearby.

    Now just so I have this correct and I know this is kind of a stupid question but I'm pretty sure that me hearing their disgusting fat sausage fingers tinkering away at my generators will be intensified.

    Absolutely correct, as I say think of it as a reverse technician perk for the survivors

  • IronWolf115IronWolf115 Member Posts: 671

    @M2Fream said:
    My Idea
    Surveilance - the last 1/1/2 generators you kick will be reveiled to you for 38 seconds or until it is worked on. If the generator is worked on before the time is up, the survivor who worked on it will become deaf to your heartbeat for 25 seconds and exposed for 15/20/25 seconds.
    While the generator is regressing, it has 1.2/1.4/1.6x regression speed.

    I like this also. It keeps that stealth/surprise element I was trying to go for.

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