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Just a comment about the motivation behind the Ruin update

AlmoAlmo Member, Dev Posts: 1,114


Just wanted to address one common concern I've seen from the community. "They nerfed Ruin so it wouldn't be hard for new Survivors."

That's not quite what the intention was. This is subtle, but bear with me.

New Ruin is in fact really brutal for new Survivors... because it is insidious. They have no idea what's happening, and they struggle to get gens done at all. That little zap effect when you take your hands off a gen? Barely noticable to a new player who's panicing because of the L3 Terror Radius they are hearing. It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it.

What we wanted to do was not "make it easy for new players" but "make it less frustrating for new players". In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time. But they didn't hate their time in the game as much because those red skill checks weren't in their faces.

I'm looking forward to playing on the PTB with some of you tomorrow; see you in the Fog!



  • ocafghanistanocafghanistan Member Posts: 5,762

    The new ruin should atleast be it's old 5% 2% sounds like barely anything

  • ElkElk Member Posts: 2,267

    Let's just see what happens tomorrow :)

  • ocafghanistanocafghanistan Member Posts: 5,762
    edited January 2020

    thought it went 1 then 1.5 and then 2? Oh I'm absolutely dumb apologies lol

  • S_PandaS_Panda Member Posts: 539

    Of normal regression rate. When a killer spends the...2 seconds? kicking a generator it starts regressing at .25% per second. 1x that rate is the same. 1.5x is ~.375%. 2x is .5%.

  • ElementDoomElementDoom Member Posts: 166

    They already did that. To be fair doing it again wouldn't surprise me.

  • The_Second_ComingThe_Second_Coming Member Posts: 1,110
    edited January 2020

    Okay. How about making DS less frustrating for new players? Hell, for seasoned players too! With new killers going up against red rank survivors these days due to the atrocious matchmaking (which apparently you guys are just going to hide instead of fixing, KEK), I think that should be addressed.

    Also - since ruin is no longer there to slow the progress of generators, how about nerfing perks like Prove Thyself and Leader accordingly? You're making Ruin useless, may as well make them useless too.

    The fact is, you did TERRIBLE research on this supposed "data" before you committed to this nerf. Like everyone else has said, you saw something being used a lot, and nerfed it. You didn't ask the CRUCIAL balance question of WHY it's used a lot. That's called negligence.

    The fact that you're nerfing an ALREADY WEAK killer, and a slow down perk to make it less frustrating for the people it's supposed to assist in DEFEATING...is backwards as all hell. This is why BHVR is a meme.

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