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QoL changes for some Killer perks

AhoyWolfAhoyWolf Member Posts: 793
edited January 12 in Feedback and Suggestions
Bamboozle
  • Vault speed is 15 % faster across all tiers.


Blood Warden
  • Increased values of tier 1 & 2 from 30/40 seconds to 40/50 seconds.


Cruel Limits
  • Removed the 24 meter range requirement.


Discordance
  • Switched the values from 8/10/12 seconds to 12/10/8 seconds.
  • Updated the description to reflect what the perk is actually doing.


Distressing
  • Terror radius increased by 8 meters across all tiers.
  • Gain 50/75/100 % more bloodpoints in the Deviousness category.


Fire Up
  • Increased the stack-able bonus from 3/3.5/4 % to 3/4/5 %.


Furtive Chase
  • Each token decreases your Terror Radius by 2 meters.


Hex: Huntress Lullaby
  • Decreased the amount of tokens you must get to remove the Skill Check sound from 5 tokens to 3 tokens.
  • Instead of revealing the existence of this totem when touching a Generator, it reveals itself after hooking a Survivor.


Mindbreaker
  • Removed the 50 % requirement.
  • Survivors stay Exhausted for 3/4/5 seconds instead of 1/2/3 seconds.


Stridor
  • Survivors' Grunts of Pain are 30/40/50 % louder.
  • Regular breathing is 25 % louder across all tiers.


Surge
  • Removed the basic attack requirement.

+ Two ideas:

  • Increased the Regression penalty from 8 % to 15 %.

or

  • Removed the cooldown.
  • Causes all Generators within a radius of 24/28/32 meters to instantly explode and regress.


Tinkerer
  • Decreased the repair requirement from 85 % to 80 %.


Thanatophobia
  • Increased the stack-able penalty from 3/3.5/4 % to 3/4/5 %.
  • Counts dead or sacrificed Survivors.


Thrilling Tremors
  • Decreased the cooldown from 100/80/60 seconds to 60/50/40 seconds.


I would love to hear your opinions!

Also @Peanits @not_Queen what do you think?

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