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Why do the Dev's keep dodging gentimes?

Everytime I see the Dev's tag on questions they always dodge or respond with basic answers. Like seriously we want a post about Gen-times or SWF or about the balance between killers. Instead all they do is reply to comments with answers we don't care about. Or when their being sarcastic to someone insulting them. What is up with that man?

Best Answers



  • TronicusTronicus Member Posts: 19

    Pretty sure the Devs have said they're not gonna touch gen times.

    And what do you expect them to do with SWF?

  • DeanIcityDeanIcity Member Posts: 155

    Sure, If there are any killers left to get that info, definitely.

    Or, maybe not though. We shall see.

  • dont_ask_me_againdont_ask_me_again Member Posts: 490
    edited January 14

    They could tap in a bit of faith on what the vets say... especially the survivor main long time players... I’ve stated to them there needs to be more time even with ruin but sure I understand the compromise with new players... the devs still don’t understand the full story that people throw games at rank 1 intentionally. - mainly for M1 killers.

  • whyareyoutunnelingmewhyareyoutunnelingme Member Posts: 30
    edited January 14

    There needs to be some alternative objective. Making gen times longer is not the answer, its already boring enough playing generator repair sim. I think there should be less required gens but another objective between gen completion and exit gates. Maybe finding keys to open the gates?

  • yobudddyobuddd Member Posts: 1,332

    Choose your role, then choose your game mode: Normal or Challenge.

    Survivors who choose “Normal” play the game as it is now. Survivors who choose “Challenge” play with significantly longer gen times and get a bp bonus (50%? 100%?)

    Killers are reversed. “Normal puts them in the long gen-time matches, and “Challenge” puts them in the matches as they are today for a bp bonus.

  • DpoolyDpooly Member Posts: 240

    ☝ This, while it may be difficult to incorporate, I've always thought making the chat audible to nearby players only (either side) would help implement the horror aspect of this game while also encouraging teamwork.

  • AsePlayerAsePlayer Member Posts: 1,800

    I would mute that thing the second it was put in. If I'm playing solo, I don't want to hear randos with $20 mics screaming about having a purple flashlight or something.

  • TheDizTheDiz Member Posts: 229

    Why is it so hard for everyone to understand that the problem is that the game is trying to be balanced for SWF and solo which is never going to happen because the communication advantage of SWF means anything you do will screw solo survivors. As a solo survivor I can tell you that it's not survivor sided at all unless you have potato teammates. As killer it's obvious when a team is SWF because it's usually 3 or 4 k easily if not SWF. If one person saw ruin on SWF matches it was toast pretty quickly no matter what you do. They can relay chase info, totem placement, gen locations, and other crucial information where solo can do none of. SWF makes many perks unnecessary and the combining of running the same load out can bully and destroy a good killer and solo go based on their own perk selection with no other info. I usually stay around rank 4 as survivor and just played 10 games with rank 12-15 survivors who were obviously SWF and I am the only one that dies even though I end up with twice as many bloodpoints as everyone else? It's funny I die and get over 20k and the ones that "win" get 12-16k? Probably cause I was the only solo, lol.

  • TheDizTheDiz Member Posts: 229

    And by my comment of "anything you do " I mean nerfing, buffing, or reworking most perks.

  • Malik1178Malik1178 Member Posts: 34

    Honestly i dont think gen speeds are a problem.i think its mainly the map designs and how far apart gens can be or close together gens can be. And half the time its the killers fault for getting gen rushed because they didnt apply enough gen pressure

  • gaydavidkinggaydavidking Member Posts: 150

    The devs are notorious for using perks to unofficially patch issues with the game so I wouldn't expect a direct answer ever, but to be fair it's also a pretty difficult and complex issue to try and tackle. If you make gen speeds are too slow, it gives killers an unfair advantage and is boring for survivors. If gen speeds are too fast, it's unfair to most killers and eventually survivors begin to suffer from low bp scores bc games end too quick. Trying to strike a decent balance that makes the game fair and fun for both sides has gotta be hard to figure out.

  • TheOptimiserTheOptimiser Member Posts: 81

    By the time we are waiting to see if the new Ruin is a bust or not(which is so obvious is a bust) nobody would probably play killer anymore...

  • DoomsdayDameDoomsdayDame Member Posts: 57

    Which is why adding a second objective required to escape, e.g. parts for the generator, maybe parts for the exit gates, is the best answer to genspeed.

  • TunnelVisionTunnelVision Member Posts: 862

    They're wearing blind Steve's glasses.

  • DoomsdayDameDoomsdayDame Member Posts: 57

    You dont play much killer do you? Lol *total sarcasm dont come for me I'm not being an ass* I cant even get map pressure with a SWF. It's disgusting.

  • DoomsdayDameDoomsdayDame Member Posts: 57

    Swf was never intended to make it into the game- the idea was to be "blind" and have to rely on strangers to save you. But SWF saved the game, unfortunately... and Its a MASSIVE reason that survivors are so OP because a SWF can communicate your every move to one another, and you're right about the totem. One sees it and it's gone instantly.. swf needs a rework. It needs a rank limmit on who you can queue with, no more of this rank two 20s and two rank 1s in a group so they can bully and if we could take away mic we should- but we cant.

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