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Would you rather have gen times slowed down or toolboxes nerfed?

PB182PB182 Member Posts: 35

With ruin being reworked and some people threatening to stop playing because of it, just thought I'd ask if either of these were done would you be more accepting of the rework.



  • LordGlintLordGlint Member Posts: 4,251

    Id say some kind of cap should be in place with how much of a speed bonus or debuff can be in place. Toolboxes are the main culprit for survivors, but not the only factor.

  • joker7997joker7997 Member Posts: 584

    Does this mean you guys are actually going to do something about gen times? First I've heard of it if so

  • DustinDustin Member Posts: 558
    edited January 14

    I'd rather have all toolboxes + Addons that have generator repair speed severely reduced if not removed and replaced with a new mechanic. Games need to be more consistent with game speed so BHVR can adjust the game accordingly.

  • SawPalinSawPalin Member Posts: 18

    Personally, I only play Freddy and I put 3 perks against the generators and bbc. most of the time it goes very well (I play rank 1) (I am main survivor)

    the "gen rush" is very rare, it is occasional, for example, on 10 games, there will be 1 single or 2 big maximum where there will be "gen rush"

    After that, I play Freddy, so it’s a lot easier to get by playing Freddy than it is to play spectrum.

    I don’t feel "gen rush" often, the problem is that I don’t play other killers, with other killers these statistics are necessarily different.

    all this to say that I think playing killer with 3 perks against the generators is a good idea.

    PS : I am really sorry for my bad english, its very difficult for me to speack in english, i use translater for writing this comment.

  • ThatbrownmonsterThatbrownmonster Member Posts: 931

    What about PTB data? All my matches in the PTB had the gens getting repaired extremely fast, when I played as both killer and survivor

  • Archimedes5000Archimedes5000 Member Posts: 263
    edited January 14

    Thats great! I wish you made it the explanation in the patchnotes instead of the gatekeeper emblem and low level surviviors not hitting skillchecks lol. Maybe you could have avoided the outrage this way

  • BossBoss Member, Trusted Posts: 8,356

    Toolboxes, i'd prefer for the Generator times to not be made more boring.

  • VincentRedfieldVincentRedfield Member Posts: 285

    Toolboxes. Killers already will tunnel and camp any item bringers to death so let's make it official. No items at all.

  • Stitch7833Stitch7833 Member Posts: 177

    Im glad you understand and can see the issues that toolboxes can bring, even more so when 3/4 can be active within a trial and even be found commonly in chests. I feel a similar tweak like the medkits got would be the best way forward, so reduce the repair speeds for each one and make the sabotage speed/efficiency higher. this would make them more balanced yet still providing a good use for them, i feel the sabotaging hooks is a dead play style yet is a very fun one to play and even go against.

  • ad19970ad19970 Member Posts: 2,074

    Nerfing items is not the same as removing items. Toolboxes getting nerfed would be a good thing in my opinion, being able to decrease your objective time by a big amount is not healthy for this game, since the game needs to be balanced around it's objective time.

  • BenZ0BenZ0 Member Posts: 1,043

    Both but not just braindead reductions, some smart changes that still make toolboxes worth and gens more interesting to do as survivor.

  • KreatyaKreatya Member Posts: 33

    Toolboxes are so op dude. Before the Freddy add-on nerf, the best two Freddy’s slow down add-on stack up to 15% slow. While even a brown toolbox can repair 15% faster. People were so mad at Freddy’s add-on and they nerfed it to the ground but the toolboxes are still op.

  • steezo_desteezo_de Member Posts: 443

    I don't want gen times adjusted at all. I make most of my BP before 15 minutes is up and I know adding to gen times will just draw out the game past that. Not worth my time and I will get bored of matches if the average game time goes up.

    I would rather them adjust toolbox speed. Hell, survivors don't even need items in game... although I know some items and combos can make it fun for them. The way I would change it is that if they wanted to bring items into the game, they have to equip it in the lobby, but can't use it until they loot it from a chest.

  • Primalux135Primalux135 Member Posts: 124
    edited January 14

    For me definitely both I will explain why:

    Toolboxes:Definetely the repair speed buff with em its noticeable.If several players with toolboxes and Prove thyself join gens just are made really fast. Killer have to find the survivor, have to break pallets (soon or later), killer have to go hooking...

    If you wish toolboxes would help to hit great skillchecks to new players but nulify the benefit for geat skillcheks with toolbox so it wont be a great skillcheck genrush in higher ranks.

    Gen rush:The problem is not gen speed for solo, the problem is the speed while 2 or more are repairing thats the real deal.

    My max rank as killer is 4 and Ive noticed sometimes people run to you becuz they know that only by repairing and barely altruism they arent gonna pip.

  • youarewronglolyouarewronglol Member Posts: 184


    don't ruin an item making medkits the only thing worth bringing

  • EdysEdys Member Posts: 668
    edited January 14

    Both things should be addressed:


    I'd like to see them reworked so that the higher their efficacy, the lesser their charges, with no toolbox having more than 80 charges. this would lead to something like

    • Brown - slight increase to repair speed - 65 charges
    • Yellow - slight increase - 80 charges
    • Commodius - removed and merged with Mechanic's Toolbox - moderate increase - 65 charges
    • Engineer's - tremendous - 50 charges

    note that brown and yellow toolboxes now repair with a slight increase in speed, instead of moderate.

    Gen speed

    Make the early/mid game slower by increasing repair speed of those first generators, or, in other words, decrease the charges needed to repair a generator the more generators are completely repaired:

    • 5 generators to go: 90 charges to fully repair (→ 90 seconds without add-on/perks/items)
    • 4 generators to go: 88 charges
    • 3 generators to go: 86 charges
    • 2 generators to go: 83 charges
    • last generator: 80 charges
    New Early Game Slow Down perks

    Lastly, there is always the band aid solution: add new perks that are oriented to slow down the early game.

    I copy from one of my previous topics (here's the full post: )


    While repairing a generator alone, you suffer a 28/32/36% penalty to repair speed. For every generator completed, the penalty is reduced by 7/8/9%.

    (Note: current numbers are just a suggestion, point is that the penalty will come to 0 once only one generator remains, and the more generators the team completes, the lesser the impact of the perk)

  • NescauNescau Member Posts: 1
    edited January 14

    Toolboxes are not the core problem, they are simply an aggravating factor to the gen times issue. Early game is very Survivor-sided, because Survivors can start progressing their objective immediately while Killer spends time patrolling, chasing, downing and finally getting a Survivor in the hook, not to mention the actual pressure to unhook won't start until the second Survivor is injured except for 1-shot Killers. It's no surprise that in high level matches, 2 or 3 gens pop by the time the Killer hangs the first Survivor.

    Old Ruin addressed many gen speed questions:

    1. It increased gen times by punishing good skill checks and preventing great skill check bonus.
    2. It created a secondary objective since many Survivors didn't want to power through the perk.
    3. It soft-countered Toolboxes, because the item's skill check rate increase made hex skill checks more present.

    Hex: Ruin was to DBD what the Force of Will card is to the vintage/legacy format in Magic: the Gathering: the (overpowered) glue that holds the gameplay together, a necessary evil. In other words, now that the glue was removed, devs have to manually fix each problem band-aided by it.

    My suggestions:

    1. Give each Killer their own gen time and make 90 seconds for Billy as the standard. Generators for every Killer stronger than Billy should take 80 seconds or less to complete (this would allow baseline Old Nurse to come back at 70 seconds or less, for exemple, and prevent Spirit from getting further nerfs). Killers weaker than Billy should take 100 seconds or more. It would be a lot more balanced for someone like Clown if Survivors needed 110 seconds to complete a gen.
    2. Start designing a legit secondary objective ASAP. It would probably take a long time to release, something like setember 2020 or beyond, but better late than never.
    3. Make Toolboxes require more skill to use. For example, instead or passively increasing gen speed, make them give a greater bonus upon hitting a great skill check.

    If those problems are not addressed, or if devs keep don't do anything in a very timely manner, this game is gonna get boring really soon for both sides. Having to hold back as a Survivor so your opponent has time to breathe on one side and feeling like a helpless, bullied NPC on the other while also having to deal with an oppressive grind: if that PTB is a representation of DBDs future, we are in very dark times indeed.

  • RipleHHH89RipleHHH89 Member Posts: 86

    Instead of any of that, the killer and all 4 survivors should spawn together in the killer shack, and straight away early pressure and hearts racing lol

  • ReallyBigShoeReallyBigShoe Member Posts: 517

    It's a map issue guys. Not the generator repair times.

  • PB182PB182 Member Posts: 35

    As long as sabotaging speeds don't get nerfed I'm cool. I don't really see people complain about it much if at all. I use my toolboxes mostly for that.

  • PeenutsButt3rPeenutsButt3r Member Posts: 482

    I can't see the difference between toolbox and normal repair speed except for the progress bar's color so definitely not toolboxes.

  • LordCyphreLordCyphre Member Posts: 85

    What would be the point of hitting greats then ?

    If greats did the same as good skillchecks there'd be no benefit of hitting them, so it'd be pointless to bring in an item to make greats easier to hit.

  • iBetClaudetteiBetClaudette Member Posts: 158

    Don't make regular gen work even more boring. Look at toolboxes instead

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