I'm not a nurse main, but from what I've seen and played, she is very powerful now. No one plays her because she is the hardest killer, but at the same time at least 2nd strongest. Blink can be broken, sometimes even uncounterable, if used through cellings or multiple walls.
Just [BAD WORD] GIT GUD. Nurse is not a legion with a built in "anti kill mechanic", Pig with an RNG slowdown and stealth with a warning or a Clown with a power that does almost nothing. If you blink precisely and hit EVERY time, fatigue, pallets, loops or even walls cant do [BAD WORD] to you.
On pc you mean and that’s the top 0.1% I can do ok on console but between the restrictions on a controller and the FPS probably she needs to still be looked at
Because there are more survivors and they want money that’s why at this point I’ve accepted there biased
Sounds like a perfect time to release some new stats on her, Almo has said her pick rate is already down 3 to 4% from pre nerf on all platforms.
Yes, her base kit was OP. Thank God this discussion is meaningless now because that freelo bs is gone.
Potentially. I guess that's up to them!
4% isn't much if only 1.2% of the Killer playerbase is actually playing her.
Eh, I don't think they really care it has had the desired effect they wanted. I just find myself playing less now and just watching streams or playing other games. I'm going to give the new ruin a try but if I don't enjoy it ill probably just move on to another game.
correct but that was very shortly after the nerf I'd still like the see current stats now that the dust has settled.
as a previous nurse main. I agree. However. even when she's OP. the fatigue mechanic is still annoying.
(i stopped playing nurse because i liked the new Freddy™️. not because of the nerfs.)
but there is something wrong then, if you dont have fun with the nurse (or another killer) then there would be something wrong for the new playerbase :/ you all change the way how survivors get "buffed" in a way so they make fun for new players and old ones but not for the killer side?
the killer side would ctually get even more new players if they even would make fun (its just not fun getting looped, t-bagged, trolled, and even get insulted with nonsense but it still hurts and nothing much will be done at all to make the killer side fun) you even have more pressure now as killer then you have as survivor (i play both sides) so there is also something wrong. all players should be under pressure and not only one. its a horrorgame at least it tried to be one and now its just a normal hide and seek with the luck of getting jump scared which is sadly not high.
Thanks for the info. The stream was actually a lot more insightful.
Now I understand what their reasoning was for nerfing her basekit. I don't agree with it fully, but at least they provided a decent argument.
If they wanted to give survivors more opportunity to use movement, they could have slightly increased the fatigue and maybe even shortened the lunge a tiny bit. That would give survivors more room to use movement and make the Nurse miss.
A nerf isn't even needed imo. When Nurse lands a hit and goes into fatigue survivors get a speed boost. They're supposed to use that opportunity to gain distance and break line of sight.
Of course, map design is a factor here.
"The intended effect" == effectively deleting Nurse from the game because veterans can't use her anymore and new players won't want to spend hours in stun cooldowns to try learning
Like I said I don't play her. So I can't speak too intelligently about her. I assume they have the stun wait for a reason. A full removal is unlikely. A reduction might be in order though.
Balanced or not she is so boring to play now. You literally look at the survivor for 3 seconds and then blink, and if you miss then you do it again and again etc.
I know a killer like nurse isn't supposed to have an easy learning curve but at least make learning her fun.