The 3.5.0 update is starting to roll out today! For more info, click here: https://forum.deadbydaylight.com/en/discussion/121902/
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Live Q&A: 3.5.0 PTB/Update

PeanitsPeanits Dev, Community Manager Posts: 5,015
edited January 14 in General Discussions

It's Q&A time again. Next week, we'll be holding a live Q&A on Twitch and YouTube for the 3.5.0 update. Now's your chance to ask any questions you may have! We'll select some of the best questions and answer them live on stream.

We will be talking about the Hex: Ruin change at the start of the show. Your question may be included in this section.

Rules

  • Limit of one question per person.
  • Please keep your questions respectful and constructive. Rude questions will not be taken.
  • Please keep your questions on topic (related to the 3.5.0 update). Any off topic questions will be deleted.
  • This thread is only for questions. Any posts that are not questions will be removed.

EDIT: Please keep in mind that we need to read out these questions on stream. Try to keep them short and concise, or we may have to cut bits out.

Post edited by Peanits on
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Comments

  • LithuanianLithuanian Member Posts: 122

    Have there been any changes done to dead hard? It feels better in the ptb

  • mouse0270mouse0270 Member Posts: 134

    Have you guys ever had a discussion about the tier up sound for the doctor? I a still not quite sure what sound effect you changed on him, but its made him unplayable for me either as killer or against him as survivor as after a long round 15 minutes plus or short rounds close to each other I start to get a headache.

    I do know I am not the only one that this happens to, which is frustrating because when I bought the game this was never an issue. Something changed in his sound files and started causing this problem.

  • ClickyClickyClickyClicky Member Posts: 415

    Could you go over what you decide to address when updating a map? in this case Lery's?

    The visual overhaul is apparent, what about design wise though? were the loops too strong before? too weak? a lot of the loops don't look too different but I can see you have put some strong pallets in there.

    I see that the area with the bookshelves and double vault windows now has a doorway sometimes yet a vault at other times. Why is that? why was it changed if sometimes it's there and sometimes it's not?

  • SpringeySpringey Member Posts: 115

    We know original killers will get their theme eventually, do you try to be able to put in themes and chase musics to older licensed characters?

This discussion has been closed.