Will there be a gen speed overhaul or / and map size changes?
Are you going to fix the emblem system and matchmaking anytime soon? :D
Have you considered the reason why killers use ruin. Lots of killers feel the need to run it because most survivors will work on a gen when they are not being chased. 80 seconds it not a lot of time to down someone including all perks loops and ect. Then hooking said survivor, losing 3 gens within the minute of the match isn't fun.
Would you consider adding variable gen speeds based on maps, their strength and location in relation to other gens, completed gens and loops?. Would help survivors become 3 gen'd less, and for killers to maintain pressure on maps where it takes a long time to travel (red forest)
Also please buff fixated to work whilst injured like urban evasion. Please. Pretty please
Currently, the Doctor is considered quite weak in chase, largely because of the one second it takes him to switch between stances. While I'm aware that the new three-second cooldown is planned to be reduced, unless it is reduced to less than one second it would surely only amplify the existing issues with his chase potential. So my question is, what was the reasoning behind making such a change?
Please read the information on the original post - the Q&A is about the 3.5 patch ONLY, so please keep your questions relevant to that.
Did you rework Lery's because it was the doctor's map or because of other reasons?
How would you justify your statement that "old Ruin did not require any effort from the killer side", when it clearly is a Hex perk and the killer had to, besides juggling 4 survivors, also protect the totem?
With DLC characters coming to the archives, do you plan to make something like free acces to the killer/survivor durning the rift but including them only with their perks? This could allow new players to have a chance to complete whole archives, also possible encouraging them to buy expansion.
On the PS4 console, you guys released dedicated servers. While Killer wait times have stayed the same, Survivors lobby times have increased, sometimes taking up to or over 10 minutes to find a match.
My question is, with the upcoming update including a new Rift for the Archives, are you guys going to be able to look into this in any way or be able to find a solution, so players can complete the survivor sided challenges and earn more rift fragments with ease, while also not losing out on time to play matches?
What was up with the blatant survivor bias in the Doctor/Ruin forum post? For example, all of the “benefits” listed for changing Ruin were for survivor enjoyment with no mention of how it would impact low tier killers.
Now that the Léry’s Rework happened, will the appearance of older maps be reworked as well? If so, what maps fit that agenda?
The reworked Léry’s is stunning, and the ambience and effects make the place a lot scarier than what it was before.
Editted: Forgot the follow up question if that’s allowed. :(
Will there ever be an XP boost for the tome/rift, like throwing in an offering during matches for bloodpoints?
What was your thought process when going about the ruin change. Such as, when did it first come to talks? What were other ideas? Why the change? Also, it normally makes it around 2 min into matches which stops it from being an endgame perk so why did you do that?
I noticed in some gameplay videos that Lery's has been reworked slightly, and it looks a lot better, updated textures and lighting and such. Can we expect other maps to receive this level of visual improvement in the future?
Do you have any plan about the gen speed for survivors because there is some perks, toolbox + addons increses the gen speed repair and the matches are boring for killers 3-5 min don't forget the swf..
While I understand taking a look at the most used perks, why don't you all also spend the time to improve and buff low usage perks such as Predator? Nerfing perks only decreases the variety of the game's average builds further and further
If the game has such a ridgid meta why not introduce improvements to the game's mechanics and make other perks more viable?
Devs saying 80% killers use Hex ruin.
are u are going to nerf ds, adrenaline, dead hard, or I'm wrong?
Nerf all meta perks for survivors.
What is the reason Freddy and my main man Quentin are not on the switch? If it's rights issues, maybe fans can help, aka, gettin a petition up and going to show the rights holders that we want the sleepy dudes, and are willing to pay upfront for them
Now that the Rank Rework "Initiatives" stage in your roadmap is coming up, what additions and changes to the ranking system should we expect?
How do you plan on dealing with the much more massive upcoming gen rush phenomena? Right now even if the team is bad, it takes only one person to carry on the gens after the ruin is destroyed in the first minute of the game 91% of the matches (doesn't matter that you nerfed the perk and claim to be now an end-game perk, lul. In fact, it helps us, survivors, massively).
What early game slow down perk are you replacing ruin with
Will the upcoming Tomes be easier and require less questionable gameplay? I overall didn't enjoy how the game made me play and I did mostly everything on Switch and PS4
If part of the reason why Ruin was nerfed is because it was used in almost half the games and most Red Rank games. Are there any perks on the Survivor side that fit that statement as well? And will they be changed to allow for more build variety?
Are you guys planning on making the "complete in one trial" challenges on the tomb easier, considering the introduction of tomb 2? or maybe adding a second way to complete a challenge that doesn't have to be done in one trial?
Can you guys address the hook exploit?
Being able to abuse the collision to get a free unhook without any risk is a joke
Is the new tome going to have the same grind as last tome?
When reworking Ruin, did you try and discard any other versions of it before deciding on the one you've announced? And if so, could you tell us about some of the alternative versions?
Ruin will be nerfed because over 80% killer use it.
BBQ & CHILI is also used by almost killer because it's BP bonus.
I think the BP bonus should be a standard function for the perk diversity.
What do you think about it?
What was intended purpose with these new changes to doctor, hex ruin and other stuff. controversy was created.