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Killer is too easy - Ruin change was necessary.

2

Comments

  • Nutty_ProfessorNutty_Professor Member Posts: 280
    edited January 15

    I personally like new ruin, as I'm someone that stopped using current ruin in their killer builds, and new ruin fits my playstyle better.

    However, in my opinion killer is harder than survivor and it's the reason why there are more good survivors then they are of good killers in the player base.

    EDIT: I am a survivor main.

  • AcesthetiicAcesthetiic Member Posts: 1,018

    What’s your GT? Just curious. You don’t need to answer if you’re not comfortable doing do.

  • PokemonGOPlayerPokemonGOPlayer Member Posts: 73

    I don't think a one or two game sample is enough to draw any conclusion, this post seems pointless to me.

    You are only proving that on XBox you're facing red ranks (people who play a lot, not necessarily good) that DC, are left slugging and die on the ground or just run in front of your chainsaw.

    I agree with the fact that Ruin nerf was a good step for the general health of the game but playing Killer on PC has always been the more stressful side of the game for me, so color me not convinced by your video.

  • ColgateAdvancedWhiteColgateAdvancedWhite Member Posts: 546

    The average kill rate of 75% is just an outlier.


    That's how numbers work.

  • aazimuthaazimuth Member Posts: 183

    It's about time somebody says it lol. People don't 4k one or two games out of like 20 and then freak out saying gen times are a problem, survivors are "overpowered" and SWF needs to be removed. Unlucky that some people just can't take a loss at times. But hey, at least this next ruin change is a step in the right direction.

    Although, I really want to see a PTB of an older update from 2016 or 2017 and then let killers see how hard they had it back then compared to now (which now its actually braindead). Guess people forget ruin hasn't existed since the beginning and people still 4k'd back then when survivors were at their strongest. :)

  • yadielrodriguezyadielrodriguez Member Posts: 105
  • KharKhar Member Posts: 94

    I mean, I played since launch. Games back then were different, as everyone was still figuring out how things worked. The game came a long way since then, sure, but that doesn't discredit the concerns killers have today (even if some people really, really want to silence killer's complaints).

  • aazimuthaazimuth Member Posts: 183

    But here's the thing. Survivors as a whole have been stripped of nearly everything they have. As a survivor, you will escape very few times nowadays even if you do play with friends. Solo survivor is a whole new story. Love when maps generate so few pallets to the point where the blendette gets chased and when shes dead theres 4 gens left and nothing left on the map. I don't really think there's much more to complain about on the killer end of this game. Most the problematic things in this game don't happen every game and I'd say really the only issue is some windows on certain maps. Otherwise, killer is braindead and personally at this point it's never gonna change.

  • TruEternityTruEternity Member Posts: 74

    I don’t know if it’s really silence complaints, just more the tiresome nature of most criticism. There are certainly problems, on both sides and just QoL changes to be made, but a lot of the criticism on the forums is really just complaining. The ruin change examplifies that, same as balanced landing last patch. People just don’t like losing really strong perks in most cases, even if it benefits the game long term.

  • MarcusMarcus Member Posts: 1,732

    So by your logic Ruin change was not necessary because people who lost because of it would've lost anyway. By your logic, Ruin should've been buffed, so it has more impact against good survivors.

  • KharKhar Member Posts: 94


    Survivors as a whole have been stripped of nearly everything they have? Do you mean Infinites and pallet vacuum? I'm not seeing what you're seeing. When I play survivor (and I play solo survivor), escaping isn't as hard as you make it sound. It's only hard when the rest of the team is being potatoy and even then, I can manage a hatch escape or pip at the least.

    I feel like it's silencing, mostly from how mean spirited some are in their dissent. They just make it seem like any complaints from the killer's perspective should be ignored. I'm on the fence about the ruin changes, personally, but I know valid concerns were raised by killer mains.


    I really do love this game and hope it can get better. And I think apart of that is trying to find common ground rather than drawing lines in the sand. We're all playing the same game together and just want to go back to having fun.

  • aazimuthaazimuth Member Posts: 183

    Because pipping as survivor isn't hard, nor does it mean anything. What means something is how the game plays out nowadays. Killer is braindead easy and thats that on that.

  • Wubsyy__Wubsyy__ Member Posts: 78

    He's right. I personally think it takes too long to rank up as killer, given all of the DC's you can get if you bring one perk out of place. I legit run wraith with no ruin and people still find reasons to get mad about getting downed. Rank 10 is truly an ELO hell

  • sneakymegheadsneakymeghead Member Posts: 32
    edited January 15

    What is the goal of this clip ?

    Killer is obviously the easier side and everybody knows about it.

    My dumb cat could play the Spirit

  • RecklessAppleRecklessApple Member Posts: 9

    I play both survivor and killer. I say ruin should have stayed the same, gens go WAY too quick most of the matches I play as survivor and killer. This thread is a joke lmao

  • TruEternityTruEternity Member Posts: 74

    I feel the aggressive responses go both ways. If anyone posts about legitimate issues with survivor, they’re told to “git gud”, and not in a joking way, and their concerns brushed away. I do think there’s a large contingent of forum goers who are either just trolls, or extremely biased mains of one side.

    I personally get very tired of the victim mentality some people have, and it seems to be very killer sided most of the time. BHVR isn’t out to destroy their game, and to think that is just silly. No dev is trying to ruin (hah) your experience as killer, yet that’s what the forum would have you think after the ruin change was announced.

    Ruin as a perk was problematic, so a change is fine. I’ve been running no ruin no add ons for all my killers this last month (mostly red ranks, with a few dips to purple) and found basically all perform just fine. Unless I get a really bad map(screw you red forest), I’ve found just having game knowledge far more valuable then any perk. A lot of people just want to blame the game for their failures, and while sometimes that happens with its rng based nature, there’s usually mistakes made by the player to blame more often than not.

  • KillermainBTWm8KillermainBTWm8 Member Posts: 4,188

    What's your point about console? From what i've seen it appears that most high tier killers are harder to play there are more swf ect ect on console. So....?

  • EndstilleEndstille Member Posts: 1,197

    Sorry didn't we talk recently and you told me red ranks don't mean anything or ranks dont mean anything due to the amount of boosted people. I could look it up in my notifications but yeah.

  • PulsarPulsar Member Posts: 2,250

    I disagree. A three game stint is not a large enough sample size to draw conclusions from.

    However, I believe I know the issue. Most, not all, red rank Survivors are very boosted, especially because of the new Rank Reset. I have definitely encountered this problem on Xbox. Additionally, the MM is screwed up right now, meaning I usually have one green rank in my game as a Rank 1 Killer.

    That being said, I think if gen times are addressed, the Ruin change will be for the better. Until that happens, the game will be miserable for a lot of average-good Killers. People like Otz and Tru3 may not be affected as much, but the "normal" Killer will be.

  • aGoodOldRubaGoodOldRub Member Posts: 120

    When you destroy someone's faulty logic but they completely ignore you. I feel you dude. These people are not here to have an intelligent argument just ignore these bimbos.

  • Hag.is.DtierHag.is.Dtier Member Posts: 799

    Just a child trying to belittle others for playing on a different platform, ignore him.

    As for console SWF, Yes they are more common since you can invite randoms to a party chat easily. Survivor is also easier and more fluid on controller, which is why PC players like Marth used controller for survivor.

  • DetailedDetrimentDetailedDetriment Member Posts: 337

    OK. You have never played in high purple/red ranks because survivors practically own the game at these ranks.

  • YamaokaYamaoka Member Posts: 1,691

    Perhaps the developers are planning to add a secondary objective but can't do so with current Ruin in the game. Or maybe the next chapter is going to introduce yet another gen defense perk which would possibly be too strong with current Ruin. Personally I think the devs are up to something.

  • YamaokaYamaoka Member Posts: 1,691

    For the 3rd time: Clip contains multiple post game screenshots against different red rank teams one of which was a 4 man SWF with 3 toolboxes and brand new part on Thompson House. Even someone in the thread recognized them and mentioned they were a strong SWF team yet they still lost as the game quite simply is too easy as killer.

  • TheCrookedManTheCrookedMan Member Posts: 272

    As some people have said, Survivors are easier to rank up than killer, because of SWF and the emblem system being very forgiving. So a good killer in Red Ranks will more than likely have the skill to take out the survivors, which is also probably the main reason the stats are what they are. Sprinkle in the fact that there are far less killers than there are survivors, and you have the majority of Red Rank killers making it look easy. But this is irrelevant. This post is irrelevant because Ruin was changed for newer survivors. If you want to say killer is dirt easy at lower ranks than I completely agree it is. Because that's what Ruin was changed for.


    As for Gen speeds, I think they're more fine than most people would believe, but in the same umbrella Ruin was, it's frustrating. It's unfun. Losing like this as killer is a far more miserable loss than any as survivor and the difficulty that comes with playing killer is more than likely the reason why you don't see many of them.

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