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Why do ppl think the clown has one of the worst powers in the game?

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  • TheCrookedManTheCrookedMan Member Posts: 279

    Having fast chases are enough. Downing and hooking a survivor is pressure all its own. His chase potential isn't fast enough though, like Nurse, Spirit, and Huntress.

  • LordGlintLordGlint Member Posts: 6,183

    Except typically the snares are better. They're pretty comparable at countering small loops, but for the bigger loops like ironworks god window... While you can place afew snares to kill it pretty easily, throwing a bottle is pretty useless since the smoke is likely to be gone by the time you come back around.

    A large problem Clown has is the same thing Doc has. Once you starts a chase with someone, everyone on the map knows about it. Its easy to tell exactly WHERE you are due to the Clown's gas making people scream and its easy for the other 3 people to stay productive since they know you're busy, even if they dont see you. Add on the lack of mobility and they typically have too much of a feeling of safety. I KNOW I'm safe when screams are occuring on the opposite side of the map, and I know im safe for awhile afterwards because you still have to walk over to me.

    For other killers who are deemed more lethal, they either offer good mobility to allow them to cross the map and pressure me immediately after a hook, or I DONT know their location at any given time and have to worry about a possible ambush out of nowhere at any given time. Freddy has BOTH of these between his teleport allowing him to get around and his Lullaby being omnidirectional. Typically when a mobility killer hooks someone and then you hear their TR come close to you really fast...you know which direction their approaching from. Freddy could be approaching you from ANY direction, making his kit offer abit of a stealth aspect as well.

    Another example of a killer who doesnt suffer from quite the same issues is Huntress. Although shes slower, shes able to pressure survivors across the map alot of times. Being outside her TR doesnt mean I'm safe I still have to keep an eye out for flying hatchets. Add in her small TR and really large omnifirectional hum, and often times she can get closer to you than you realize because it sounds the same when shes at 21 meters than when shes at 45 meters. Is it safe to heal now, or are you in nurse's calling range? Unless you have LOS on her, often times you dont know and that 45 meter range puts you in her humming range too often to stay overly paranoid all game.

  • edgarpoopedgarpoop Member Posts: 2,048

    Clown is weird. His power is good because it gives you the last bit of oomph you need to get a hit when you've done everything else right and just need to take care of the inherent safety of the tile. It really only helps if you already know what you're doing as a killer. But if you already know how to chase efficiently, Clown's power may not be something you go for in a killer, as it can be countered by just dropping pallets in many cases.

  • ImLeslieKetamineImLeslieKetamine Member Posts: 117

    Freddy does everything Clown does, but better.

  • ClickyClickyClickyClicky Member Posts: 2,678

    @mistar_z I may be alone but I find him fun to play as AND against.

    You’re exactly right though. People had huge faith in him when he came out because of how quickly he ended chases. While I wouldn’t mind some tweaks like faster default reload speed or him not being slowed as much while throwing bottles his power isn’t bad at all and can end chases quickly and I think people are assuming that its useless.

    As you say his entire problem stems from the fact that he can’t juggle other survivors nor does he have anything to keep them busy nor does he have mobility.

  • SonzaishinaiSonzaishinai Member Posts: 1,661

    Legion's power is actually pretty good if you play it well

    Tracking, stall and bassicly turning you into a oneshot killer

    I don't understand how people can think it's a bad power

  • LordGlintLordGlint Member Posts: 6,183

    Unlike actual 1 shot killers, Legion gives the survivor a speed boost first, which they'll quickly use to get to a strong loop. If Bubba catches you out in the open...your going down. If Legion catches you out in the open, he'll help you fix that with a speed boost to safety. On maps like Crotus prenn asylum, Every time you get that first hit, you can guarantee survivors are just gonna beeline it to the map's overly safe spot.

  • SonzaishinaiSonzaishinai Member Posts: 1,661

    Don't chase the person you just stabbed? Especially if they run to a safe loop

    Injure them and then later catch them off guard

    If you blindly follow survivors into safe spots then you'll do bad with any killer

    That has nothing to do with Legions power but you as a player

  • BenZ0BenZ0 Member Posts: 1,831

    @Sonzaishinai

    If you run around and leave every single survivor after a stab when they get to a loop you will not kill anyone, this is just a timewaste. At certain time you have to keep going for that one survivor, especially if you dont hear your killer instinct.

  • SonzaishinaiSonzaishinai Member Posts: 1,661

    Yes when chases are in your favor you go for it. If they aren't you go until you get a palet and then go back and pressure the other survivors again. Eventually there will be massive deathzones everywhere

    You need to be good at m1 chasing. Knowing what can be mindgamed and such. Many people act like m1 chasing is impossible but it's really not.

  • RaccoonRaccoon Member Posts: 3,316

    I think I heard @Almo mention on their stream that they also think Clown is under utilized / not played well.

    I think Clown is pretty ok, but his perks are great (well, 2/3)

  • silverwolf4455silverwolf4455 Member Posts: 470

    As other people have said, his power is a worse Freddy power. He has no map pressure and good survivors will just throw pallets early.

  • ClickyClickyClickyClicky Member Posts: 2,678

    He's definitely not played well, as could be said for many killers. I've seen many Clowns who barely use bottles in a chase or chase without having any bottles. They also don't use bottles in loops.

    That said when people do know how to play him, everyone agrees he's weak due to map pressure. Even Fungoose said this who Almo quoted as a good killer and he was a former Clown main.

  • TAGTAG Member Posts: 7,024
    edited January 15

    Stupid idea to give Clown more map pressure:

    He has a tiny clown car he can get in and out of.

    Clown car lets him move faster and run people over, as well as still throw gas bottles.

    Clown car has limited fuel that goes down gradually and once it runs out, the engine sputters out and goes on a long cool-down before the Entity refuels the gas tank. The car cannot be moved except by being driven, so Clown must leave the car behind while being recharged and manually go to it again once it is ready.

  • toxic_clowntoxic_clown Member Posts: 318

    cause people are dumb.

    shuts down loops instantly. people that bitch about clowns power are just bad at using it and dont understand what theyre doing.

  • ElegantElegant Member Posts: 443

    Clown is super weak. If you play him vs good survivors you will struggle every time. His power is only useful in long chases without corners/angles. When looping survivors just need to throw pallets down early and force him to break the pallet. Breaking the pallet resets the chase and lets the survivor find another loop. His power can definitely help end chases earlier in a lot of different cases, but not enough to matter in a lot of games. Most of the games i do well on clown, i would have done well on any other M1 killer. Like other people mentioned, the clown has no way to apply map pressure and has no way to snowball if he downs someone. He's just an M1 killer that has the potential to sometimes end chases earlier because of his power (map dependent).

  • Kongtwenty12Kongtwenty12 Member Posts: 139

    Personally I love clowns power. I'm relatively new to playing clown but from my expirience his power is great for directing survivors in a Chase. Their first instinct is to run away from the gas so some well timed bottle throws can completely mess with a survivors loop and if the decide to follow through then the chance of them making a mistake is greatly increased. Plus I love tossing a bottle in the air as I head to a gen and right before I get there it hits making 2 or 3 survivors scream so I can get an idea of if I need to worry about hitting the gen or pursuing the chase.

  • BenZ0BenZ0 Member Posts: 1,831

    @toxic_clown

    Agree

  • BossBoss Member, Trusted Posts: 10,389

    I actually like his Power, i just dislike what he doesn't have.

    He can put some slowdown in chases and that's it.

    He needs fixes anyway, is his personal bug list still at 40+?

  • zaquintarzaquintar Member Posts: 48

    I think clown is fun to use as a killer. He moves quickly and the bottles are fun to throw, trying to guess where the survivor is going to go to. Also like you say, looping isn't that much of a problem if you have a build that doesn't care about eating pallets. At least you won't be going in circles for long as you force them to drop it by slowing them down with the gas

  • BenZ0BenZ0 Member Posts: 1,831

    @Boss

    Yeah I really love what you can do with the bottles, sometimes I can cover 2 loops with 1 bottle, I feel like a [BAD WORD] scientist when I did that :D

  • BenZ0BenZ0 Member Posts: 1,831

    @zaquintar

    Exactly! He just needs some map pressure help.

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